mafiesto4
eb69dafb7c
Add Loaded event to Asset in scripting
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Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
mafiesto4
e043b18299
Minor fixes and improvements
2026-07-28 22:28:47 +02:00
mafiesto4
ee266b2710
Merge remote-tracking branch 'origin/master' into 1.13
2026-07-28 22:27:52 +02:00
mafiesto4
4d589314c8
Fix object creation feature to use a proper type in Editor
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7e48786ffc
2026-07-24 18:40:43 +02:00
mafiesto4
4ba22b4fa8
Merge remote-tracking branch 'origin/master' into 1.13
2026-07-24 18:36:04 +02:00
mafiesto4
3aed901834
Simplify code around assets editing and selecting in Editor
2026-07-22 11:53:22 +02:00
mafiesto4
55a756532b
Add cross button to unset abstract class or interface object value
2026-07-22 11:30:49 +02:00
mafiesto4
d92f2a0437
Add IsScriptingObject utility to ScriptType
2026-07-22 11:29:07 +02:00
mafiesto4
7e48786ffc
Add type picker when creating abstract class or interface
2026-07-22 11:18:32 +02:00
mafiesto4
2723f91905
Fix errors on Editor shutdown
2026-07-22 09:26:54 +02:00
mafiesto4
d7cfd144ef
Fix errors on Editor shutdown
2026-07-21 23:39:01 +02:00
mafiesto4
d0ab5c961e
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
2026-07-21 17:18:33 +02:00
mafiesto4
da81d7251c
Fix Mono AOT Dynamic to place AOT images side by side original assembly
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This eliminates unnecessary duplicate of game and engine managed binaries inside `Dotnet` folder
2026-07-19 23:07:44 +02:00
mafiesto4
bc4a1c76ee
Add GDK manifest localization to fix packaging issue
2026-07-17 18:47:59 +02:00
mafiesto4
c7ec9d738f
Add EditorUtilities::GetSDK to query SDKs via Flax.Build from editor
2026-07-17 18:02:51 +02:00
mafiesto4
c3e9edc42f
Fix editing array of CultureInfo values
2026-07-17 15:49:27 +02:00
mafiesto4
da19395f98
Fix native libs deploy for Xbox
2026-07-15 22:57:41 +02:00
mafiesto4
d76f3795ea
Change nethost native libs to be shared on Xbox
2026-07-15 14:11:21 +02:00
mafiesto4
f3af10ca9e
Fix missing doc comment
2026-07-13 18:11:35 +02:00
mafiesto4
f9990f2712
Merge branch 'auto-rename-new-param' of https://github.com/TyGrze/FlaxEngine into TyGrze-auto-rename-new-param
2026-07-13 17:58:47 +02:00
mafiesto4
4aff336f32
Merge branch 'properties-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-properties-search
2026-07-13 17:51:11 +02:00
mafiesto4
b80dc2dee8
Merge branch 'fix-table-row-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-table-row-colors
2026-07-13 17:28:41 +02:00
mafiesto4
0c45746e63
Fix dirtying scenes after building navmesh in Editor
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#4049
2026-07-13 17:27:03 +02:00
Tryibion
9f5811a90b
Add search to json assets and edito options
2026-07-03 20:51:53 -05:00
Tryibion
6bdab068e6
Fix alternating table row coloring.
2026-07-03 16:15:41 -05:00
Tryibion
6ba406953b
Add initial properties search to properties wndow and prefab properties panel.
2026-07-03 15:54:03 -05:00
mafiesto4
1915aa3c06
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4
1b954a1edc
Exclude more C# stdlib from Visual Script to reduce clobber
2026-06-30 09:59:09 +02:00
mafiesto4
4d86d9574d
Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency
2026-06-30 08:49:53 +02:00
mafiesto4
5cd6c98ff3
Fix auto-selecting newly imported or created assets in Editor
2026-06-30 08:48:24 +02:00
Tyler Gregorcyk
37905f1ccb
Adds option to use persistent settings over defualt viewport options
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-28 13:51:51 -05:00
Tyler Gregorcyk
5ead0d482b
Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-28 13:38:40 -05:00
Tyler Gregorcyk
efd71e9bce
Add auto-rename newly added Visject parameters
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Closes #4127
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-25 23:25:45 -05:00
Tyler Gregorcyk
51ffac25a3
Fixes focus entries list when opening import files dialog
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Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-25 21:35:09 -05:00
mafiesto4
a3694203a2
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
mafiesto4
49b5a2e912
Add Light Overlap debug view mode
2026-06-24 23:26:38 +02:00
mafiesto4
96a78fe217
Add auto-fill to plugin project clone based on clipboard
2026-06-24 17:20:13 +02:00
mafiesto4
dfd583caca
Add new Lighting debug view mode for both diffuse and specular lighting preview without material colors
2026-06-18 13:57:59 +02:00
mafiesto4
3ccc167707
Fix error on drag&drop in Editor
2026-06-17 10:30:07 +02:00
mafiesto4
7fc1d525a5
Postmerge #4010
2026-06-16 12:06:26 +02:00
mafiesto4
490d316a8d
Merge branch 'ResizeInAllDirectionTwo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ResizeInAllDirectionTwo
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# Conflicts:
# Source/Editor/Surface/SurfaceComment.cs
2026-06-16 12:01:47 +02:00
mafiesto4
6f110ec6d1
Merge branch 'dev/PrefabScriptTrackIds' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/PrefabScriptTrackIds
2026-06-16 11:59:31 +02:00
mafiesto4
6c61ae4ed8
Merge branch 'master' of https://github.com/Alewinn-TerizKoming/FlaxEngine into Alewinn-TerizKoming-master
2026-06-16 11:58:25 +02:00
mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00
mafiesto4
b49b410d6b
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
2026-06-16 11:54:54 +02:00
mafiesto4
888dfbe014
Add api to draw Skinned Model from code with Animated Model pose
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https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
2026-06-16 11:19:34 +02:00
Alewinn
1a47871212
Moving NodesCache desync after hotreload fix at the right place
2026-06-16 10:29:33 +02:00
mafiesto4
1da2c95647
Fixes for bc36168318
2026-06-16 09:32:29 +02:00
mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
Alewinn
8e8212db5b
Fix : Visject list types don't update after second hotreload
2026-06-14 23:34:28 +02:00