mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
9e1f488f22
Fix prefab window to use UI Mode for empty UI Control prefab
...
#3574
2025-09-13 14:41:11 +02:00
mafiesto4
8ed2d6da56
Optimize Debug Draw performance of splines to use frustum culling
2025-07-14 20:26:24 +02:00
mafiesto4
3e82e550f3
Add option for debug shapes drawing for particle emitters
...
#3267
2025-07-11 23:00:41 +02:00
Tryibion
5b2a966ac6
Fix animation preview bounds scale.
2025-05-23 10:37:30 -05:00
mafiesto4
c75b33eb7d
Fix scripts reload to auto-save any modified assets in editor windows
2025-04-08 22:34:45 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
d751c6a6c6
Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
2025-01-12 21:22:35 +01:00
mafiesto4
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
...
#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4
e7132086a5
Add displaying asset failed text if it occurs
2024-12-29 23:01:25 +01:00
mafiesto4
e7051824b7
Fix crash on leftover UI Canvas linked in Prefab window after reload
...
#3079
2024-11-26 23:13:43 +01:00
mafiesto4
d379b4c046
Fix missing UI Control preview when changing UI Widget type
2024-04-17 16:43:53 +02:00
mafiesto4
ce67c3a98d
Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
...
#2443
2024-04-16 12:00:05 +02:00
mafiesto4
91298fee19
Fixes for UI editor changes
2024-03-18 15:32:42 +01:00
mafiesto4
795527576b
Add dynamic UI mode checking for Prefab Viewport
2024-03-18 15:20:05 +01:00
mafiesto4
c60244878d
Add **UI Control gizmo for editing UIs**
2024-03-16 22:00:40 +01:00
mafiesto4
f4033578c3
Refactor UI Control linkage in the prefab previews to prevent bugs
2024-03-12 17:48:51 +01:00
mafiesto4
8f2bc17a94
Improve UI Control selection outline drawing
2024-03-11 23:34:35 +01:00
mafiesto4
0604a0393d
Fix error in Editor when Audio Clip duration is very small
...
#2286
2024-03-04 21:20:25 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
8fa8eeb094
Optimize Matrix decomposition to use Matrix3x3 for rotation
2024-02-20 17:51:48 +01:00
mafiesto4
d8a54692f0
Code cleanup #1785
2023-11-09 09:10:25 +01:00
Menotdan
8982961254
Add custom material option to Material Preview.
2023-10-23 22:10:17 -04:00
mafiesto4
4ac65ee91c
Fix audio preview for multi-channel audio clips
2023-10-12 14:31:41 +02:00
GoaLitiuM
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Tryibion
1286a29462
Add not closing some cm buttons
2023-08-19 14:30:08 -05:00
mafiesto4
f5f948ea4c
Fix culling artifacts in animated model preview in Editor
2023-07-14 12:17:21 +02:00
mafiesto4
96589557b3
Fix access level 96a1f20bee
2023-06-28 20:09:18 +02:00
mafiesto4
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
mafiesto4
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
mafiesto4
8edc154501
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
...
#1007
2023-05-08 19:22:23 +02:00
mafiesto4
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
mafiesto4
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
mafiesto4
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
mafiesto4
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4
d719ef8d03
Fix crash when reimporting audio clip while it's being played
2023-04-20 10:56:57 +02:00
mafiesto4
6ec35e5175
Add audio clip preview refresh on asset reimport in Editor
2023-04-20 10:50:29 +02:00
mafiesto4
787414451e
Add current playback position preview with seeking functionality to Audio Clip window in Editor
2023-04-19 15:17:01 +02:00
mafiesto4
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
mafiesto4
086c2f155d
Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
2023-03-13 15:39:36 +01:00
mafiesto4
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
mafiesto4
50faa49c0f
Add spacebar for play/pause in animated model and particles previews
2023-02-02 15:53:55 +01:00
mafiesto4
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
mafiesto4
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
mafiesto4
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Tryibion
bdbf931046
Added CM button in ParticleEmitterPreview
2022-12-27 23:08:16 -06:00