Commit Graph

93 Commits

Author SHA1 Message Date
GoaLitiuM b9f11298e8 Avoid pre-allocating custom attributes for managed types 2022-12-17 15:39:04 +02:00
GoaLitiuM ff438a6219 Set default culture to InvariantCulture
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
2022-12-17 15:38:52 +02:00
GoaLitiuM fcd1366d26 Fix memory leaks caused by unreleased GCHandles 2022-12-02 00:06:32 +02:00
GoaLitiuM cc7655d804 Fix managed array element marshalling with strings 2022-11-29 18:40:11 +02:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
mafiesto4 6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
mafiesto4 e1836a222c Fix bug with Screen.CursorVisible set in script OnStart
#799
2022-10-29 19:33:34 +02:00
mafiesto4 7953f6cb83 Add Engine.FocusGameViewport to implement game menu with camera focus gather 2022-08-01 16:17:34 +02:00
mafiesto4 bbb5b68e91 Refactor FlaxTests to run as Editor with all engine services initialized 2022-07-26 23:10:02 +02:00
mafiesto4 74e3d1ad8f Fix removing Gameplay Globals 2022-07-23 16:58:16 +02:00
mafiesto4 1633d8ebb6 Minor fixes 2022-07-23 01:27:40 +02:00
mafiesto4 7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
2022-07-17 00:09:59 +02:00
mafiesto4 1f1c3adaf1 Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor 2022-07-16 09:03:47 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
Scott Longley 1fa06546f4 add CursorLockMode.Clipped 2022-02-18 22:44:16 +10:00
mafiesto4 ba2f58df6a Revert 2022-01-26 20:14:18 +01:00
mafiesto4 33eb3d8540 Add Online system base 2022-01-26 17:01:30 +01:00
mafiesto4 18b156ad44 Fixes and tweaks 2022-01-26 16:55:22 +01:00
mafiesto4 37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
mafiesto4 427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
mafiesto4 35d9016053 Add options for game window on macOS 2022-01-17 21:14:41 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 8a3cfb36d0 Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes 2022-01-10 20:13:55 +01:00
Iain Mckay a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
mafiesto4 9b991bcfdf Add Editor for Mac impl progress 2021-12-31 17:12:55 +01:00
mafiesto4 d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
mafiesto4 36a18a0b56 Add profile events for Editor startup 2021-12-22 16:23:53 +01:00
mafiesto4 71c8fa2638 Merge branch 'tick_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tick_fix 2021-12-09 10:36:10 +01:00
mafiesto4 c35465b274 Fix minor issues 2021-12-08 16:53:44 +01:00
GoaLitiuM 17311e7c9e Add some tolerance in checks against zero floating point values 2021-12-05 16:43:24 +02:00
GoaLitiuM d7d8eca9c8 Fix engine ticking to catch up faster when falling behind 2021-12-05 16:39:59 +02:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
mafiesto4 782d29f427 Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone 2021-08-26 12:44:53 +02:00
mafiesto4 dee4537f23 Add -new command line arg to create a new project 2021-08-16 22:50:11 +02:00
mafiesto4 e4bd5c7251 Add Engine.HasGameViewportFocus to C# API 2021-08-09 15:24:39 +02:00
stefnotch 970456da91 Update Time.h 2021-07-23 14:27:07 +02:00
honzapatCZ c17d86a134 removal of old XboxOneStuff 2021-07-21 15:10:39 +02:00
mafiesto4 16f7194f62 Fix crash when opening project fails 2021-07-13 11:50:01 +02:00
mafiesto4 f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
mafiesto4 9f9e5b49cc Add more profile events 2021-07-06 16:17:11 +02:00
Erdroy 93838b4f25 Fix Switch runtime setup 2021-07-03 19:13:41 +02:00
Erdroy bb75ee81d5 Merge remote-tracking branch 'upstream/master' into lowlevel-networking 2021-06-18 20:46:53 +02:00
mafiesto4 a7f018a4da Fix Linux game build 2021-06-18 11:07:21 +02:00
mafiesto4 f5cdb0abfd Add Delay node to Visual Scripting 2021-06-14 16:10:08 +02:00
mafiesto4 360f498e47 Add Engine::UpdateGraph for async engine/game update 2021-06-12 23:20:11 +02:00
mafiesto4 1bd109395a Optimize managed memory allocations 2021-05-30 14:09:24 +02:00
GoaLitiuM e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00