mafiesto4
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f905b4013b
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Optimize large scene files loading by aligning json pool allocator pages to 64kB
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2026-04-27 14:26:12 +02:00 |
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mafiesto4
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b0033a35b7
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Improve foliage count display in editor tab
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2026-04-27 14:25:23 +02:00 |
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mafiesto4
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f47a2909fe
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Update LZ4 library to v1.10
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2026-04-27 14:24:56 +02:00 |
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mafiesto4
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b1c76ec7f9
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Merge remote-tracking branch 'origin/1.12' into 1.13
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2026-04-25 10:31:41 +02:00 |
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mafiesto4
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e6c0836b09
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Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
This reverts commit 641f70d4ac.
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
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2026-04-25 10:31:21 +02:00 |
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mafiesto4
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db2130f340
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Add No parameters text to material instance panel with base material that doesn't have parameters
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2026-04-24 23:49:40 +02:00 |
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mafiesto4
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edb3badcb3
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Optimize content modifications watching events processing in large projects
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2026-04-24 23:47:22 +02:00 |
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mafiesto4
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c33b2cc11e
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Optimize first scene startup by preloading it during loading screen
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2026-04-24 17:56:12 +02:00 |
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mafiesto4
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135110387d
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Fix loading SceneReference property in Visual Script
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2026-04-24 17:55:07 +02:00 |
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mafiesto4
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6b3502675a
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Fix deprecated flag usage when loading scenes over multiple frames
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2026-04-24 17:54:40 +02:00 |
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mafiesto4
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615e847e01
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Add new Level.PreloadSceneAsync for streaming levels before they need to be loaded in
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2026-04-24 17:54:25 +02:00 |
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mafiesto4
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881bc4d629
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Fix crash on Vulkan when constant buffer is missing
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2026-04-24 12:21:36 +02:00 |
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mafiesto4
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468e05c6e8
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Fix crash on Vulkan when constant buffer is missing
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2026-04-24 12:20:32 +02:00 |
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mafiesto4
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a46402df6b
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Merge remote-tracking branch 'origin/1.12' into 1.13
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2026-04-24 11:50:19 +02:00 |
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mafiesto4
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1fa9aadebd
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Fix crash on cursor changes regression
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2026-04-24 11:50:15 +02:00 |
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mafiesto4
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c0f52235c6
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Fix compilation on Xbox with new D3D12MA lib used
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2026-04-24 11:21:42 +02:00 |
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mafiesto4
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c782f07b76
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Add GetTextureData function to texture API in C#
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2026-04-24 11:21:18 +02:00 |
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mafiesto4
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dc9a8a2f84
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Fix editor shutdown error when script compilation fails
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2026-04-24 11:21:02 +02:00 |
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mafiesto4
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49943e13de
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Fix various API issues
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2026-04-24 11:20:45 +02:00 |
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mafiesto4
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1988fae929
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Add support for loading custom mouse cursor images
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2026-04-24 11:20:04 +02:00 |
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mafiesto4
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804315bb3e
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Add VSync support to Vulkan
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2026-04-23 20:25:36 +02:00 |
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mafiesto4
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0cacc58b53
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Fix minor issues in D3D12
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2026-04-23 18:39:09 +02:00 |
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mafiesto4
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7437b69d52
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Add GPUMemoryStats for GPU video memory stats
Add new `Total/GPU` category to memory profiler.
Implement for D3D12 and Vulkan with allocators.
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2026-04-23 18:38:47 +02:00 |
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mafiesto4
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f5f4fb29f2
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Cleanup code and disable unused Json/Dump features from D3D12MA
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2026-04-23 17:13:30 +02:00 |
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mafiesto4
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33617a702a
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Add D3D12MemoryAllocator for resource allocations on DX12
v3.1.0
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2026-04-23 17:12:26 +02:00 |
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mafiesto4
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84b53bb9c8
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Optimize various rendering effects with GPUDrawPass
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2026-04-23 14:30:02 +02:00 |
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mafiesto4
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d6113be58c
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Fix crash on Android when mouse device is not connected
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2026-04-23 10:19:09 +02:00 |
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mafiesto4
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c3ea883b21
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Fix crash on Android when mouse device is not connected
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2026-04-23 10:18:43 +02:00 |
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mafiesto4
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f41d01f4a9
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Optimize Vulkan render passes with a new GPUDrawPass to manually control attachment operations in higher-level API
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2026-04-23 10:18:13 +02:00 |
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mafiesto4
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141a8de0da
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Optimize Vulkan texture clears with render pass attachments clear operation
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2026-04-23 09:44:31 +02:00 |
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mafiesto4
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63b6fafa1b
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Add Escape key to deselect in Editor
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2026-04-23 09:14:19 +02:00 |
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mafiesto4
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83538e4385
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Fix moving reroute node in Visject to not break it's connection
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2026-04-23 08:33:16 +02:00 |
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mafiesto4
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2ce1103530
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Add VersionControlInfo to output game build info and log game version with branch/commit info
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2026-04-22 23:11:29 +02:00 |
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mafiesto4
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df059f79c7
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Optimize out loading texture DefaultLensDirt if it's not needed
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2026-04-22 16:53:08 +02:00 |
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mafiesto4
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11aeaba92a
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Fix missing include files in packaged build
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2026-04-22 14:48:54 +02:00 |
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mafiesto4
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9264a6e011
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Fix tooltip for content items in Tree View mode
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2026-04-22 11:41:35 +02:00 |
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mafiesto4
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7d7dba41f2
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Merge branch 'bugfix/tree-view-folder-deletion' of https://github.com/envision3d/FlaxEngine into envision3d-bugfix/tree-view-folder-deletion
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2026-04-22 10:28:16 +02:00 |
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mafiesto4
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c130928e7a
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Fix skinned model retarget source asset filter to work after AssetPicker refactor with new validator
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2026-04-22 10:19:28 +02:00 |
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envision3d
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6a5742352c
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Include selected folders in items for deletion
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2026-04-20 12:01:48 -05:00 |
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mafiesto4
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c23ac8782b
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Add missing ManagedEditor.h header to editor package
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2026-04-20 17:48:27 +02:00 |
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mafiesto4
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0592816ef1
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Fix compiler error with Large Worlds enabled
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2026-04-20 15:31:02 +02:00 |
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mafiesto4
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fc864cb504
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Fix internal function name collision with base class function in bindings
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2026-04-20 14:57:33 +02:00 |
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mafiesto4
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3cea8621a7
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Fix Time::Synchronize to not reset time on unpause
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2026-04-20 14:06:51 +02:00 |
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mafiesto4
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21cac2ad6e
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Various improvements to model previews in editor
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2026-04-20 13:17:04 +02:00 |
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mafiesto4
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633f2fa901
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Fix prefab preview to wait for the assets streaming
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2026-04-20 12:49:43 +02:00 |
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mafiesto4
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e90dde491d
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Fix prefab preview to better match model bounds inside it
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2026-04-20 12:48:52 +02:00 |
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mafiesto4
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7014f40965
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Fix crash when asset loading task remains leftover ref for some unknown reason
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2026-04-20 12:28:47 +02:00 |
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mafiesto4
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0ba611e57f
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Fix compilation
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2026-04-20 10:42:20 +02:00 |
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mafiesto4
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f85836d090
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Add logging timeout size on Vulkan fence wait fail
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2026-04-20 09:47:13 +02:00 |
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mafiesto4
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c474f2e522
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Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read
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2026-04-20 09:46:43 +02:00 |
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