Commit Graph

12387 Commits

Author SHA1 Message Date
mafiesto4 fff611e7d2 Fix delay on virtual GPU texture upload 2026-08-09 07:18:21 +02:00
mafiesto4 7a67864136 Add material drag drop to animated models (with highlight) 2026-08-08 06:43:13 +02:00
mafiesto4 59227bbc8b Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/Graphics/Materials/DeformableMaterialShader.h
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.h
2026-08-08 06:40:11 +02:00
mafiesto4 b8d403f32d Minor changes after backporting changes 2026-08-08 06:31:00 +02:00
David Svez 53df912261 Add layers settings shortcut to actor layer dropdown 2026-08-08 06:19:34 +02:00
David Svez 042c3b7220 Skip indexed properties in generic editor 2026-08-08 06:18:46 +02:00
David Svez a67ff38ed5 Fallback when DirectX debug layer is unavailable 2026-08-08 06:16:13 +02:00
David Svez 236e9c27c7 Window live resize + second monitor High DPI support without turning black 2026-08-08 06:10:01 +02:00
David Svez caa670949b Clarify DDGI settings guidance 2026-08-08 05:58:30 +02:00
David Svez a057ea41ab Clear inactive DDGI dispatch arguments 2026-08-08 05:57:58 +02:00
mafiesto4 4b5e32df74 Merge branch 'add-editor-return-after-play' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-editor-return-after-play 2026-08-08 05:36:36 +02:00
mafiesto4 5ac864229d Merge branch 'wayland_drag_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-wayland_drag_fix 2026-08-08 05:35:26 +02:00
mafiesto4 688f76580f Merge branch 'sdl_asset_popup_focus_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_asset_popup_focus_fix 2026-08-08 05:34:15 +02:00
Ari Vuollet de08b3b9a5 Fix Wayland window not getting attached to the drag operation 2026-08-08 02:19:32 +03:00
Ari Vuollet 8d0fb85dd5 Fix content browser stealing focus from popup asset windows 2026-08-08 00:10:26 +03:00
Jake Young 6489b7d7b7 Add a new option when entering play mode to always restore to the editor window after exiting play mode. Also made it the default option on new projects. 2026-08-07 16:21:12 -04:00
mafiesto4 19caa5e533 Fix material drag over highlights to not flicker 2026-08-07 07:08:17 +02:00
mafiesto4 de0bf0d552 Fix missing distortion rendering on Deformable materials
#4045
2026-08-07 06:16:30 +02:00
mafiesto4 3c67963e57 Merge branch 'sdl_displayserver_name_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_displayserver_name_fix 2026-08-06 06:58:49 +02:00
mafiesto4 ef35bb906d Fix game window to maintain resolution and be centered when going out the fullscreen on Windows
#3699
2026-08-06 06:57:26 +02:00
mafiesto4 e0346f506e Fix game window resolution when resizing during fullscreen on Windows
#3699
2026-08-06 06:56:41 +02:00
Ari Vuollet 39ffdcc096 Fix SDL display server name when running on Linux 2026-08-06 01:46:57 +03:00
mafiesto4 abb5de31df Fix game window resize to maintain placement within screen (eg. centered)
#3699
2026-08-05 20:41:48 +02:00
mafiesto4 1e5d8e3329 Fix regression on Dotnet AOT deploy when not using .dll renaming feature 2026-08-05 10:16:56 +02:00
mafiesto4 49cb39e1f1 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
2026-08-05 08:12:00 +02:00
mafiesto4 470b12bfd3 Post merge 2026-08-04 20:11:42 +02:00
mafiesto4 ddb29955e5 Merge branch 'dev/FixBackbufferSwapchain' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/FixBackbufferSwapchain
# Conflicts:
#	Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
2026-08-04 20:08:23 +02:00
mafiesto4 0fc7bb723c Remove not needed newline 2026-08-04 20:06:22 +02:00
mafiesto4 4e6e22b539 Merge branch 'dev/VulkanSwapchainRecreation' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/VulkanSwapchainRecreation 2026-08-04 20:04:27 +02:00
mafiesto4 dc60dc43e5 Merge branch 'dev/CLionIDESupport' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/CLionIDESupport 2026-08-04 19:21:47 +02:00
mafiesto4 ef7aefd7b8 Refactor window tooltip to use string builder
#4135
2026-08-04 19:19:34 +02:00
mafiesto4 ba0756a30c Merge branch 'NoPathInWindowTitle' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoPathInWindowTitle 2026-08-04 19:10:04 +02:00
mafiesto4 bae31b0d50 Fix #4099 2026-08-04 19:05:08 +02:00
mafiesto4 76f1590605 Merge branch 'ImprovementSlider' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-ImprovementSlider 2026-08-04 18:37:03 +02:00
mafiesto4 2d2a4bb671 Merge branch 'dev/MacOS-AndroidSupport' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOS-AndroidSupport 2026-08-04 18:34:36 +02:00
mafiesto4 e6a9d7582c Merge branch 'fix-split-zero' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-split-zero 2026-08-04 18:29:35 +02:00
mafiesto4 f7526d6762 Fix error when reimporting model into different type when using LOD info 2026-08-04 13:30:56 +02:00
mafiesto4 d230d33e94 Merge branch 'dpi-text-highlight' of https://github.com/Tryibion/FlaxEngine into Tryibion-dpi-text-highlight 2026-08-04 13:25:54 +02:00
mafiesto4 477b465163 Merge branch 'fix-treeview-folder-shortcuts' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-treeview-folder-shortcuts 2026-08-04 13:24:51 +02:00
mafiesto4 1099b5a4b4 Merge branch 'allow-skinnedmesh-lod' of https://github.com/Tryibion/FlaxEngine into Tryibion-allow-skinnedmesh-lod 2026-08-04 13:19:39 +02:00
mafiesto4 2eb780369c Merge branch 'master' of https://github.com/DanielMacura/FlaxEngine into DanielMacura-master 2026-08-04 13:17:29 +02:00
mafiesto4 f52949d1df Fix shader error when using non-ASCII characters in material 2026-08-04 13:17:00 +02:00
mafiesto4 449c58a05d Fix project version control info for empty .git repo 2026-08-04 05:36:17 +02:00
mafiesto4 b0ae51ad0d Fix compiling project with plugins for Web 2026-08-04 05:35:07 +02:00
Daniel Macura d1b475e690 Fix terrain resolution in editor. 2026-08-03 19:49:39 +02:00
mafiesto4 c3cea5e788 Fix foliage instance bounds calculations regression from 486781661e
Using matrix transformation doesn't work properly on some foliage.
Add `BoundingSphere.Transform` with `Transform` instead of `Matrix`
2026-08-03 13:48:22 +02:00
mafiesto4 8632890068 Missing change for fix e8c63066e3 2026-08-03 07:47:30 +02:00
mafiesto4 d845eb54ce Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
Refactor `ISceneRenderingListener` events to contain more data
2026-08-03 07:08:27 +02:00
mafiesto4 e8c63066e3 Fix LOD Dither Factor regression from bc36168318 on negative values 2026-08-03 07:04:49 +02:00
Tryibion 8eb571ad51 Allow more than 1 skinned mesh imported LOD 2026-07-30 22:31:28 -05:00