Commit Graph

7077 Commits

Author SHA1 Message Date
mafiesto4 5058bfc296 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-05-13 22:40:54 +02:00
mafiesto4 f83488355d Fix new UIScene flow on the latest iOS 2026-05-13 22:33:31 +02:00
mafiesto4 746bd2273f Fix memory alloc when renaming GPU resource on Vulkan 2026-05-12 17:40:09 +02:00
mafiesto4 dcccc4687d Fix swapchain creation on the latest iOS to run on UI thread 2026-05-11 22:27:21 +02:00
mafiesto4 834cb94110 Fix loading engine managed assembly on iOS regression 2026-05-11 21:35:27 +02:00
mafiesto4 9957166723 Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks 2026-05-06 13:02:57 +02:00
mafiesto4 378ce066cd Fix error when drag&drop new actor on Windows in Editor 2026-05-06 13:01:55 +02:00
mafiesto4 da716dde6a Fix directional light cascaded shadow maps rendering stability 2026-05-04 10:31:01 +02:00
mafiesto4 caef258e1a Fix missing ChannelMask parameter type clone for Material Instance
#4070
2026-04-27 16:39:15 +02:00
mafiesto4 913892f3c1 Fix unnecessary memory allocations within D3D object debug name assignment 2026-04-27 16:09:49 +02:00
mafiesto4 e6c0836b09 Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
This reverts commit 641f70d4ac.

Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
2026-04-25 10:31:21 +02:00
mafiesto4 881bc4d629 Fix crash on Vulkan when constant buffer is missing 2026-04-24 12:21:36 +02:00
mafiesto4 d6113be58c Fix crash on Android when mouse device is not connected 2026-04-23 10:19:09 +02:00
mafiesto4 df059f79c7 Optimize out loading texture DefaultLensDirt if it's not needed 2026-04-22 16:53:08 +02:00
mafiesto4 11aeaba92a Fix missing include files in packaged build 2026-04-22 14:48:54 +02:00
mafiesto4 3cea8621a7 Fix Time::Synchronize to not reset time on unpause 2026-04-20 14:06:51 +02:00
mafiesto4 633f2fa901 Fix prefab preview to wait for the assets streaming 2026-04-20 12:49:43 +02:00
mafiesto4 7014f40965 Fix crash when asset loading task remains leftover ref for some unknown reason 2026-04-20 12:28:47 +02:00
mafiesto4 0ba611e57f Fix compilation 2026-04-20 10:42:20 +02:00
mafiesto4 f85836d090 Add logging timeout size on Vulkan fence wait fail 2026-04-20 09:47:13 +02:00
mafiesto4 c474f2e522 Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read 2026-04-20 09:46:43 +02:00
mafiesto4 635ef0ad66 Fix drawing editor thumbnails when texture used by asset is using dynamic streaming 2026-04-19 22:37:58 +02:00
mafiesto4 8553785397 Fix crash when drawing minor foliage node with both children and instances 2026-04-19 21:48:23 +02:00
mafiesto4 54e5e6895d Fix material instance parameters order in editor to match from base material 2026-04-19 10:22:35 +02:00
mafiesto4 d2cdb85678 Fix reference on font asset unload 28ea7f134d
#4059
2026-04-18 23:51:56 +02:00
fibref 28ea7f134d fix fallback font broken when using MSDF 2026-04-18 23:50:21 +02:00
mafiesto4 641f70d4ac Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
2026-04-18 23:44:21 +02:00
mafiesto4 36157fb01e Fix Behavior time to not reset on root loop 2026-04-18 23:22:12 +02:00
mafiesto4 925b83e095 Fix text box selection height on macOS with custom system scale (hack) 2026-04-18 21:01:37 +02:00
mafiesto4 cf319876e6 Fix build error on missing Emscripten SDK to be more usable 2026-04-18 19:55:37 +02:00
mafiesto4 d0ac31c02b Fix incorrect shader sample support for WebGPU texture formats from Tier1 that are only unfilterable-float for shader load-only 2026-04-17 17:43:03 +02:00
mafiesto4 f1f17c8289 Fix compilation for Web 2026-04-17 15:59:51 +02:00
mafiesto4 bfc2b276e1 Fix crash when loading Visject graph with a broken connection 2026-04-17 14:53:14 +02:00
mafiesto4 fa01d2d8a3 Add additional way of loading unsupported texture formats via Texture Tool conversion
This fixes loading `BC7` textures on `D3D10` backend.
2026-04-17 14:25:58 +02:00
mafiesto4 f5b5228ddf Add debug drawing particle collision modules 2026-04-17 13:22:15 +02:00
mafiesto4 cb2f2bf644 Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
2026-04-16 23:24:53 +02:00
mafiesto4 9350a4a706 Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
2026-04-16 23:23:36 +02:00
mafiesto4 b6c7358953 Fix crash when caching DebugCommands and classes cache gets modified
#4054
2026-04-16 22:33:36 +02:00
mafiesto4 6db9116047 Fix crash when using SkeletonMask::GetNodesMask from 2 threads at once *(g. in Anim Graph) 2026-04-16 21:30:47 +02:00
mafiesto4 1f5fcdc7c7 Fix crash when running with D3D10 2026-04-16 15:46:24 +02:00
mafiesto4 f87515305b Add Instance Transform node to Anim Graph 2026-04-16 15:24:50 +02:00
mafiesto4 712420cca7 Merge remote-tracking branch 'origin/master' into 1.12 2026-04-16 14:04:21 +02:00
mafiesto4 51af51d008 Fix missing OrthoSize property serialization on Camera
#4053
2026-04-15 22:34:10 +02:00
mafiesto4 3892bf96e2 Fix navmesh generation over terrain regression from 8f50d9faec
#4051
2026-04-15 14:49:14 +02:00
mafiesto4 2636c5e82f Fix crash on Vulkan buffer upload page logic
#3931
2026-04-15 14:20:56 +02:00
mafiesto4 7fde883c3f Fix input issues on floating editor windows by using layered window flag only when transparency is in use 2026-04-15 09:59:17 +02:00
mafiesto4 591706d7fd Fix environment probe selection to use closest one to the object 2026-04-15 09:59:17 +02:00
mafiesto4 e43c22acfe Fix drag&drop deadlock regression on Linux with X11 and SDL 2026-04-15 00:52:40 +02:00
mafiesto4 cdf82df326 Add docs about conditional features in public API 2026-04-14 16:55:43 +02:00
mafiesto4 3f55833939 Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE 2026-04-14 16:38:03 +02:00