Commit Graph

  • 6233718b06 Update engine shaders mafiesto4 2024-04-11 17:33:42 +02:00
  • 2e643347ec Fix selection height Tryibion 2024-04-11 10:16:20 -05:00
  • fb1685fe81 Fix underline being in wrong spot on different DPIs Tryibion 2024-04-11 09:56:59 -05:00
  • 62444315de Add METERS_TO_UNITS and impl metric units in shadows rendering mafiesto4 2024-04-11 16:38:43 +02:00
  • a532ea7b42 Add InvalidateShadow for manual shadow cache refresh mafiesto4 2024-04-11 16:34:42 +02:00
  • 803249f126 Minor tweaks mafiesto4 2024-04-11 16:19:35 +02:00
  • 4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler mafiesto4 2024-04-11 15:58:34 +02:00
  • 890b2da108 Add **shadows caching for static geometry** mafiesto4 2024-04-11 15:35:18 +02:00
  • eac1d19a09 Add additional StaticFlagsCompare to Render View for dynamic or static only drawing mafiesto4 2024-04-11 10:21:13 +02:00
  • c4949de28f Add new Static Flag Shadow for cached shadow maps mafiesto4 2024-04-11 10:20:21 +02:00
  • 019230f6d9 Allow users to choose what type of widget they want to create. Menotdan 2024-04-11 00:03:04 -04:00
  • fe6c254a24 Support displaying "Widget" instead of "Prefab" in the type description. Menotdan 2024-04-10 18:47:01 -04:00
  • 8ef38178e6 Allow the user to pick prefab type upon creation of a prefab. Menotdan 2024-04-10 18:13:27 -04:00
  • 873ac347d4 Remove extra usings. Menotdan 2024-04-10 16:30:39 -04:00
  • 48400ff5ce Add better error handling to particle system creation. Add skinned model -> animation graph workflow, though a bit hacky. Menotdan 2024-04-10 16:26:29 -04:00
  • 340ef194d3 Add grey out to obsolete/deprecated members in properties panel mafiesto4 2024-04-10 13:36:59 +02:00
  • ad8bec40bb Add creating particle systems from particle emitters. Menotdan 2024-04-10 05:04:36 -04:00
  • b4547ec4d2 Minor fixes mafiesto4 2024-04-10 11:03:33 +02:00
  • 89f7e442f7 Fix point light seams due to missing shadow map borders mafiesto4 2024-04-10 11:03:18 +02:00
  • 1ddf9ab0e1 Fix high mouse sensitivity in rotation gizmos GoaLitiuM 2024-04-09 21:45:18 +03:00
  • 8af8d50de1 Remove Editor viewport aspect ratio scaling from camera mouse movement GoaLitiuM 2024-04-08 23:20:58 +03:00
  • e3093e0e09 Fix Debug Log scrolling when many entries are added at once GoaLitiuM 2024-04-04 19:22:57 +03:00
  • 02d5609f66 Fix .NET runtime validity checks with daily runtime builds GoaLitiuM 2024-04-09 20:04:28 +03:00
  • e7bef5e880 Bring back Optimized PCF sampling for shadow maps mafiesto4 2024-04-09 17:55:29 +02:00
  • ff7c986fb1 Add better stability to Cascaded Shadow Maps projection mafiesto4 2024-04-09 16:58:22 +02:00
  • 137de0a8b2 forgotten how to do loops 🐛 😆 Norite SC 2024-04-08 01:27:58 +02:00
  • 708fba5136 Add variable rate update for shadow maps atlas based on distance to light mafiesto4 2024-04-08 00:04:57 +02:00
  • 85f3fdd438 Update Vector3.cs Norite SC 2024-04-07 23:29:19 +02:00
  • 55be82a2c4 Update Vector3.cs Norite SC 2024-04-07 03:23:52 +02:00
  • 0b19d8639b changed float to Real Norite SC 2024-04-07 03:02:47 +02:00
  • 92b35ab3e7 GetClosest for vectos Norite SC 2024-04-07 02:40:35 +02:00
  • 7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 mafiesto4 2024-04-05 21:50:42 +02:00
  • b2f9da4113 Fix default diffuse color value when importing material mafiesto4 2024-04-05 16:54:10 +02:00
  • a83b589e12 Fix error when applying prefab changes with Spline mafiesto4 2024-04-05 16:43:18 +02:00
  • 7578e1dbe3 Fix errors on using spline editor in Prefab window mafiesto4 2024-04-05 16:37:11 +02:00
  • ae79f3ef0b Merge branch 'Zode-master' mafiesto4 2024-04-05 15:49:29 +02:00
  • f164626c41 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master mafiesto4 2024-04-05 15:49:20 +02:00
  • 354972fd9c Merge branch 'rkrahn-master' mafiesto4 2024-04-05 15:47:01 +02:00
  • 082733cb97 Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master mafiesto4 2024-04-05 15:46:30 +02:00
  • 97bd90d4be Change default collision type to ConvexMesh from TriangleMesh mafiesto4 2024-04-05 15:23:09 +02:00
  • 4c8528dcae Remove branch macro as it's just texture sample in lights shader mafiesto4 2024-04-05 12:48:34 +02:00
  • 3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better mafiesto4 2024-04-05 12:48:09 +02:00
  • 0cc6669cbd Reimplement cascaded shadow maps blending via dithering mafiesto4 2024-04-05 10:59:34 +02:00
  • e788be46af Merge branch 'GoaLitiuM-win_dev_build_speed_fix' mafiesto4 2024-04-04 18:35:37 +02:00
  • afd56974ef Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix mafiesto4 2024-04-04 18:35:31 +02:00
  • 84e04de23d Add more improvements to optional tess/geo shaders mafiesto4 2024-04-04 18:35:26 +02:00
  • 8bd409e95d DIsable certain shader features in Volumetric Fog shader mafiesto4 2024-04-04 14:35:22 +02:00
  • 3d0d41ebff Add reducing shadows quality for smaller local lights mafiesto4 2024-04-04 13:29:38 +02:00
  • 61323f8526 Refactor shadows rendering to use Shadow Map Atlas mafiesto4 2024-04-04 12:54:07 +02:00
  • 18d641e2aa correct spelling mistakes and doc's Norite SC 2024-04-03 14:34:51 +02:00
  • 017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear mafiesto4 2024-04-03 13:29:45 +02:00
  • bfa3507cc6 missing cpp funcion 💩 Norite SC 2024-04-03 06:36:33 +02:00
  • 137a60ccef will it explode ? Norite SC 2024-04-03 06:34:22 +02:00
  • 58d4bad400 Update Vector3.cpp Norite SC 2024-04-03 06:16:46 +02:00
  • f6f1f0023a fixed compile errors Norite SC 2024-04-03 06:03:31 +02:00
  • f6313b4427 Extended math lib Norite SC 2024-04-03 04:53:11 +02:00
  • 13a04c2941 Add stencilValue for stencil buffer clearing mafiesto4 2024-04-02 14:56:26 +02:00
  • bc9cdf5cdb Update version mafiesto4 2024-04-02 14:34:43 +02:00
  • 07c0b4567e Merge branch 'master' of https://github.com/rkrahn/FlaxEngine rkrahn 2024-04-01 09:54:34 -07:00
  • e25448e10e Trade minor optimizations in MSVC Development builds for compile speed GoaLitiuM 2024-03-31 19:03:37 +03:00
  • d12630d815 Fix mafiesto4 2024-03-31 00:03:45 +01:00
  • fb0d70d555 Fix mafiesto4 2024-03-30 23:58:50 +01:00
  • c5e1abb08c Add setter for crword agent position and velocity mafiesto4 2024-03-30 22:29:43 +01:00
  • 294b4c4006 Add CPU profiler events for UI drawing mafiesto4 2024-03-30 22:20:41 +01:00
  • e1944bce96 Add statically disabled geometry shaders on mobile mafiesto4 2024-03-30 22:08:44 +01:00
  • 369c19bd5d Add statically disabled tessellation on macOS/iOS mafiesto4 2024-03-30 18:46:37 +01:00
  • 55383c3fa4 Patch numpad enter to normal enter on Linux Zode 2024-03-30 02:35:11 +02:00
  • 926a81c84b Merge branch 'FlaxEngine:master' into master rkrahn 2024-03-29 13:40:36 -07:00
  • d331e6b848 Merge remote-tracking branch 'upstream/master' rkrahn 2024-03-29 13:38:38 -07:00
  • ce07edd1ec Fix packaging for macOS 1.8.6510 mafiesto4 2024-03-29 21:08:43 +01:00
  • 0b0115aa10 Fix missing scripting api mafiesto4 2024-03-29 18:46:00 +01:00
  • 3696501050 Fix invalid shader codegen when using ddx/ddy in material vertex shader mafiesto4 2024-03-29 18:07:10 +01:00
  • 08e88587e6 Add safe check for LinkedLabel to prevent errors mafiesto4 2024-03-29 17:27:00 +01:00
  • 1017472957 Merge branch 'Tryibion-focus-lock-scene' mafiesto4 2024-03-29 17:23:58 +01:00
  • f8a845f813 Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene mafiesto4 2024-03-29 17:23:28 +01:00
  • 551337f7a0 Minor improvement in spline editor mafiesto4 2024-03-29 17:14:35 +01:00
  • 6929a91312 Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication mafiesto4 2024-03-29 13:03:38 +01:00
  • 069445b94e Fix bug in NetworkReplicator::RemoveObject mafiesto4 2024-03-29 13:03:11 +01:00
  • 09f5ac0ed6 Fix networked objects dirtying for replication mafiesto4 2024-03-29 13:02:23 +01:00
  • 9e962dcb89 Add focus selection lock input to scene tree window. Tryibion 2024-03-28 17:04:55 -05:00
  • 5525e895cf Fix codesign on Windows with the latest SDK mafiesto4 2024-03-28 18:55:05 +01:00
  • 21d5e63b93 Fix cooking small textures for Android/iOS with ASTC enabled mafiesto4 2024-03-28 18:24:37 +01:00
  • b8a287c4d5 Fix Vulkan swapchain init on Android device with more surfaces reported by the driver mafiesto4 2024-03-28 18:08:22 +01:00
  • 24e56a825e Fix streaming astc 6x6 textures that have higher block size mafiesto4 2024-03-28 18:07:53 +01:00
  • f60446c37b Fix shader source code preview in editor mafiesto4 2024-03-28 16:50:47 +01:00
  • ad7bdae5fa Merge branch 'GoaLitiuM-new_project_fix' mafiesto4 2024-03-28 15:38:56 +01:00
  • 35e34997c9 Merge branch 'new_project_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_fix mafiesto4 2024-03-28 15:38:51 +01:00
  • 6c2ed1ace7 Merge branch 'Tryibion-multi-collision-creation' mafiesto4 2024-03-28 15:38:05 +01:00
  • 1c0071ad85 Merge branch 'multi-collision-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-collision-creation mafiesto4 2024-03-28 15:37:51 +01:00
  • d8ca8f5985 Attempt to fix compilation error. Menotdan 2024-03-26 21:26:29 -04:00
  • ac36297e27 Add basic support for log contexts. Menotdan 2024-03-26 21:09:18 -04:00
  • f7470af42d Optimize depth pass rendering to batch simple materials together mafiesto4 2024-03-26 18:04:08 +01:00
  • 5c356ec22a Fix Global Surface Atlas defragmentation flicker when atlas it nearly full mafiesto4 2024-03-26 16:50:58 +01:00
  • 06a35da0a8 Merge remote-tracking branch 'origin/master' into 1.9 mafiesto4 2024-03-26 16:45:31 +01:00
  • 0b801225e1 Fix incorrect build number increment mafiesto4 2024-03-26 16:44:54 +01:00
  • 55af307c43 Optimize env probes data storage in renderer mafiesto4 2024-03-26 15:01:12 +01:00
  • 4ab572426d Various renamings mafiesto4 2024-03-26 14:27:10 +01:00
  • 01d91bf102 Optimize decals rendering mafiesto4 2024-03-26 14:05:24 +01:00
  • 2dfb1058b2 Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix mafiesto4 2024-03-26 11:29:01 +01:00
  • cdbb2cc813 Refactor shader structures naming with a prefix mafiesto4 2024-03-25 17:52:48 +01:00