// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Memory/SimpleHeapAllocation.h"
///
/// Shared pool allocator for the renderer used for large chunks of memory.
///
class RendererAllocation : public SimpleHeapAllocation
{
public:
static FLAXENGINE_API void* Allocate(uintptr size);
static FLAXENGINE_API void Free(void* ptr, uintptr size);
};