#if PLATFORM_WINDOWS #include "Windows/WindowsScreenUtils.h" #elif PLATFORM_LINUX #include "Linux/LinuxScreenUtils.h" #elif PLATFORM_MAC #include "Mac/MacScreenUtils.h" #else #error No Screen Utils For This Platform! Please ensure you are not targetting an Editor build. #endif #include "Types.h" #include "Engine/Scripting/ScriptingType.h" API_CLASS(Static) class FLAXENGINE_API ScreenUtils { DECLARE_SCRIPTING_TYPE_NO_SPAWN(ScreenUtils); };