// Copyright (c) Wojciech Figat. All rights reserved. #if PLATFORM_UWP && !USE_EDITOR #include "UWPGame.h" #include "Engine/Platform/UWP/UWPPlatformImpl.h" void UWPGame::InitMainWindowSettings(CreateWindowSettings& settings) { // Link UWP window implementation (Flax has no access to modify window settings here) settings.Data = CUWPPlatform->GetMainWindowImpl(); } #endif