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1.11
FlaxEngine
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Source
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Engine
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Physics
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Actors
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History
mafiesto4
d426c5b0d9
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts: # Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
..
Cloth.cpp
Merge remote-tracking branch 'origin/master' into 1.11
2025-09-02 22:23:45 +02:00
Cloth.h
Fix debug drawing wheeled vehicle in prefab viewport
2025-08-29 21:03:44 +02:00
IPhysicsActor.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
IPhysicsDebug.h
Fix build
2025-10-08 23:24:15 +02:00
PhysicsColliderActor.cpp
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
PhysicsColliderActor.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
RigidBody.cpp
Merge remote-tracking branch 'origin/master' into 1.11
2025-10-11 00:16:10 +02:00
RigidBody.h
Add drawing RigidBody center of mass and attached colliders
2025-10-08 22:16:16 +02:00
SplineRopeBody.cpp
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
SplineRopeBody.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
WheeledVehicle.cpp
Merge remote-tracking branch 'origin/master' into 1.11
2025-09-24 18:18:27 +02:00
WheeledVehicle.h
Merge remote-tracking branch 'origin/master' into 1.11
2025-09-24 18:18:27 +02:00