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FlaxEngine
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mafiesto4
eb69dafb7c
Add
Loaded
event to
Asset
in scripting
...
Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
..
LightmapUVsDensity.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
LightmapUVsDensity.h
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
LODPreview.cpp
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
LODPreview.h
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
MaterialComplexity.cpp
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
MaterialComplexity.h
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
QuadOverdrawPass.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
QuadOverdrawPass.h
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
VertexColors.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
VertexColors.h
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00