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FlaxEngine/Source/Engine/GraphicsDevice/DirectX
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mafiesto4 db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
..
DX11
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
2025-01-06 22:47:19 +01:00
DX12
Add Slice to Span and sue it to make code cleaner
2025-01-05 17:41:27 +01:00
GPUAdapterDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUDeviceDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
IncludeDirectXHeaders.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
RenderToolsDX.cpp
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
RenderToolsDX.h
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
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