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3bf3264f48637edbe3ff03c0cb6ba39e6918ab76
FlaxEngine/Source/Engine/ShadersCompilation
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History
mafiesto4 fb21ffd3be Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
2026-05-08 10:52:46 +02:00
..
DirectX
Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta
2026-02-26 12:02:52 +01:00
Parser
Add ShaderProfileFeatures for more expendable shader feature sets
2026-03-04 16:55:04 +01:00
Vulkan
Add SPIR-V compression with LZ4 of Vulkan shaders (35% avg smaller)
2026-03-07 23:24:40 +01:00
WebGPU
Fix tint compiler path
2026-04-07 16:30:44 +02:00
Config.h
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
ShaderCompilationContext.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
ShaderCompiler.cpp
Rename FLAX_REVERSE_Z macro to REVERSE_Z
2026-05-08 10:52:46 +02:00
ShaderCompiler.h
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
ShaderDebugDataExporter.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
ShadersCompilation.Build.cs
Add shader compiler for WebGPU
2026-02-24 17:55:26 +01:00
ShadersCompilation.cpp
Optimize content modifications watching events processing in large projects
2026-04-24 23:47:22 +02:00
ShadersCompilation.h
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
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