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FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/Android/AndroidVulkanPlatform.h
T
mafiesto4 f55ac81fe4 Update to the latest Vulkan SDK 1.4.350
Update Vulkan API to `1.2` on Windows
Update Vulkan API to `1.1` on Android
2026-06-01 14:19:09 +02:00

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868 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "../VulkanPlatformBase.h"
#if GRAPHICS_API_VULKAN && PLATFORM_ANDROID
// Android has 99.4% of Vulkan 1.1 and API level 29 (Android 10.0)
#define VULKAN_API_VERSION VK_API_VERSION_1_1
// Support more backbuffers in case driver decides to use more
#define VULKAN_BACK_BUFFERS_COUNT_MAX 8
/// <summary>
/// The implementation for the Vulkan API support for Android platform.
/// </summary>
class AndroidVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void GetDeviceExtensions(Array<const char*>& extensions);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
};
typedef AndroidVulkanPlatform VulkanPlatform;
#endif