This website requires JavaScript.
Explore
Docs
Sign In
Flax
/
FlaxEngine
Watch
3
Star
0
Fork
0
You've already forked FlaxEngine
Code
Issues
Pull Requests
Releases
Activity
Files
5ed18c7448c3f57d4536832301df4dbcb018b870
FlaxEngine
/
Source
/
Engine
/
Level
/
Scene
T
History
mafiesto4
3e344e789a
Optimize terrain debug shape drawing by caching lines into a vertex buffer
...
#2841
2024-12-09 18:26:53 +01:00
..
Lightmap.cpp
…
Lightmap.h
…
Scene.cpp
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 11:08:51 +02:00
Scene.h
Merge remote-tracking branch 'origin/master' into 1.8
2024-02-26 19:49:39 +01:00
SceneAsset.h
…
SceneCSGData.cpp
…
SceneCSGData.h
Merge remote-tracking branch 'origin/master' into 1.8
2024-02-26 19:49:39 +01:00
SceneLightmapsData.cpp
…
SceneLightmapsData.h
…
SceneNavigation.h
Optimize navmesh building and reduce scene lock time
2024-05-09 18:58:47 +02:00
SceneRendering.cpp
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
SceneRendering.h
Add
UpdateFlags
to
ISceneRenderingListener::UpdateActor
for more contextual control overdirtying actors state in renderer data
2024-09-29 22:03:46 +02:00
SceneTicking.cpp
…
SceneTicking.h
…