46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Content.Thumbnails;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// A <see cref="Material"/> asset proxy object.
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/// </summary>
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[ContentContextMenu("New/Material/Material")]
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public class MaterialProxy : MaterialBaseProxy
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{
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/// <inheritdoc />
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public override string Name => "Material";
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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return new MaterialWindow(editor, item as AssetItem);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x16a085);
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/// <inheritdoc />
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public override Type AssetType => typeof(Material);
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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if (Editor.CreateAsset("Material", outputPath))
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throw new Exception("Failed to create new asset.");
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}
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/// <inheritdoc />
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public override bool CanDrawThumbnail(ThumbnailRequest request)
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{
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return _preview.HasLoadedAssets && ThumbnailsModule.HasMinimumQuality((Material)request.Asset);
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}
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}
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}
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