Files
FlaxEngine/Source/Editor/Content/Proxy/MaterialProxy.cs
T

46 lines
1.3 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// A <see cref="Material"/> asset proxy object.
/// </summary>
[ContentContextMenu("New/Material/Material")]
public class MaterialProxy : MaterialBaseProxy
{
/// <inheritdoc />
public override string Name => "Material";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new MaterialWindow(editor, item as AssetItem);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x16a085);
/// <inheritdoc />
public override Type AssetType => typeof(Material);
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
if (Editor.CreateAsset("Material", outputPath))
throw new Exception("Failed to create new asset.");
}
/// <inheritdoc />
public override bool CanDrawThumbnail(ThumbnailRequest request)
{
return _preview.HasLoadedAssets && ThumbnailsModule.HasMinimumQuality((Material)request.Asset);
}
}
}