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adcffab78a70ea3948e3e87c1e27ea7f050af7ca
FlaxEngine
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Source
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Engine
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Terrain
T
History
mafiesto4
39dc439cd8
Revert "Remove unused
LodProxyView
feature from
RenderContext
(shadow projections are using the same draw batch as main view now)"
...
This reverts commit
c33fe04645
.
2022-11-26 20:37:04 +01:00
..
Terrain.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
Terrain.cpp
Fix rendering of custom actors lists in Editor viewports
2022-11-16 09:57:17 +01:00
Terrain.cs
Update copyright year
2022-01-14 13:31:12 +01:00
Terrain.h
Add async scene drawing for Foliage and Terrain
2022-11-10 23:43:36 +01:00
TerrainChunk.cpp
Revert "Remove unused
LodProxyView
feature from
RenderContext
(shadow projections are using the same draw batch as main view now)"
2022-11-26 20:37:04 +01:00
TerrainChunk.h
Various fixes and improvements for large worlds rendering
2022-06-28 20:26:01 +02:00
TerrainManager.cpp
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
TerrainManager.h
Update copyright year
2022-01-14 13:31:12 +01:00
TerrainPatch.cpp
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
TerrainPatch.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00