Fix missing include files in packaged build
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@@ -4,7 +4,6 @@
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#include "Engine/Scripting/ScriptingObject.h"
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#include "Engine/Scripting/ScriptingObject.h"
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#include "Engine/Platform/Window.h"
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#include "Engine/Platform/Window.h"
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#include "Engine/ShadowsOfMordor/Types.h"
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#include "Engine/Tools/TextureTool/TextureTool.h"
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#include "Engine/Tools/TextureTool/TextureTool.h"
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#include "Engine/Tools/ModelTool/ModelTool.h"
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#include "Engine/Tools/ModelTool/ModelTool.h"
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#include "Engine/Tools/AudioTool/AudioTool.h"
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#include "Engine/Tools/AudioTool/AudioTool.h"
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@@ -1,5 +1,6 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Flax.Build;
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using Flax.Build;
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using Flax.Build.NativeCpp;
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using Flax.Build.NativeCpp;
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@@ -26,5 +27,6 @@ public class AudioTool : EngineModule
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/// <inheritdoc />
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/// <inheritdoc />
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public override void GetFilesToDeploy(List<string> files)
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public override void GetFilesToDeploy(List<string> files)
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{
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{
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files.Add(Path.Combine(FolderPath, "AudioTool.h"));
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}
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}
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}
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}
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