Fix missing include files in packaged build

This commit is contained in:
2026-04-22 14:48:54 +02:00
parent 9264a6e011
commit 11aeaba92a
2 changed files with 2 additions and 1 deletions
-1
View File
@@ -4,7 +4,6 @@
#include "Engine/Scripting/ScriptingObject.h" #include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Platform/Window.h" #include "Engine/Platform/Window.h"
#include "Engine/ShadowsOfMordor/Types.h"
#include "Engine/Tools/TextureTool/TextureTool.h" #include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/Tools/ModelTool/ModelTool.h" #include "Engine/Tools/ModelTool/ModelTool.h"
#include "Engine/Tools/AudioTool/AudioTool.h" #include "Engine/Tools/AudioTool/AudioTool.h"
@@ -1,5 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved. // Copyright (c) Wojciech Figat. All rights reserved.
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using Flax.Build; using Flax.Build;
using Flax.Build.NativeCpp; using Flax.Build.NativeCpp;
@@ -26,5 +27,6 @@ public class AudioTool : EngineModule
/// <inheritdoc /> /// <inheritdoc />
public override void GetFilesToDeploy(List<string> files) public override void GetFilesToDeploy(List<string> files)
{ {
files.Add(Path.Combine(FolderPath, "AudioTool.h"));
} }
} }