Fix opening material or particle emitter in editor if shader compilation fails

This commit is contained in:
2022-06-20 09:51:34 +02:00
parent 5239a2b410
commit 3238861f64
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -481,7 +481,7 @@ void Material::InitCompilationOptions(ShaderCompilationOptions& options)
BytesContainer Material::LoadSurface(bool createDefaultIfMissing)
{
BytesContainer result;
if (WaitForLoaded())
if (WaitForLoaded() && !LastLoadFailed())
return result;
ScopeLock lock(Locker);
+1 -1
View File
@@ -335,7 +335,7 @@ void ParticleEmitter::InitCompilationOptions(ShaderCompilationOptions& options)
BytesContainer ParticleEmitter::LoadSurface(bool createDefaultIfMissing)
{
BytesContainer result;
if (WaitForLoaded())
if (WaitForLoaded() && !LastLoadFailed())
return result;
ScopeLock lock(Locker);