This commit is contained in:
2023-11-05 23:21:14 +01:00
parent 3ba8875121
commit 342360f537
5 changed files with 117 additions and 130 deletions
+112 -18
View File
@@ -7,11 +7,12 @@ using Real = System.Single;
#endif
using System;
using System.Reflection;
using System.Linq;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEditor.Surface.Elements;
using FlaxEditor.Surface.Undo;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
@@ -24,6 +25,101 @@ namespace FlaxEditor.Surface.Archetypes
[HideInEditor]
public static class Constants
{
/// <summary>
/// A special type of node that adds the functionality to convert nodes to parameters.
/// </summary>
internal class ConvertToParameterNode : SurfaceNode
{
private readonly ScriptType _type;
private readonly Func<object[], object> _convertFunction;
/// <inheritdoc />
public ConvertToParameterNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch, ScriptType type, Func<object[], object> convertFunction = null)
: base(id, context, nodeArch, groupArch)
{
_type = type;
_convertFunction = convertFunction;
}
/// <inheritdoc />
public override void OnShowSecondaryContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu menu, Float2 location)
{
base.OnShowSecondaryContextMenu(menu, location);
menu.AddSeparator();
menu.AddButton("Convert to Parameter", OnConvertToParameter);
}
private void OnConvertToParameter()
{
if (Surface.Owner is not IVisjectSurfaceWindow window)
throw new Exception("Surface owner is not a Visject Surface Window");
Asset asset = Surface.Owner.SurfaceAsset;
if (asset == null || !asset.IsLoaded)
{
Editor.LogError("Asset is null or not loaded");
return;
}
// Add parameter to editor
var paramIndex = Surface.Parameters.Count;
var initValue = _convertFunction == null ? Values[0] : _convertFunction.Invoke(Values);
var paramAction = new AddRemoveParamAction
{
Window = window,
IsAdd = true,
Name = Utilities.Utils.IncrementNameNumber("New parameter", OnParameterRenameValidate),
Type = _type,
Index = paramIndex,
InitValue = initValue,
};
paramAction.Do();
// Spawn Get Parameter Node based on the added parameter
Guid parameterGuid = Surface.Parameters[paramIndex].ID;
bool undoEnabled = Surface.Undo.Enabled;
Surface.Undo.Enabled = false;
NodeArchetype arch = Surface.GetParameterGetterNodeArchetype(out var groupId);
SurfaceNode node = Surface.Context.SpawnNode(groupId, arch.TypeID, Location, new object[] { parameterGuid });
Surface.Undo.Enabled = undoEnabled;
if (node is not Parameters.SurfaceNodeParamsGet getNode)
throw new Exception("Node is not a ParamsGet node!");
// Recreate connections of constant node
// Constant nodes and parameter nodes should have the same ports, so we can just iterate through the connections
var boxes = GetBoxes();
for (int i = 0; i < boxes.Count; i++)
{
Box box = boxes[i];
if (!box.HasAnyConnection)
continue;
if (!getNode.TryGetBox(box.ID, out Box paramBox))
continue;
// Iterating backwards, because the CreateConnection method deletes entries from the box connections when target box IsSingle is set to true
for (int k = box.Connections.Count - 1; k >= 0; k--)
{
Box connectedBox = box.Connections[k];
paramBox.CreateConnection(connectedBox);
}
}
// Add undo actions and remove constant node
var spawnNodeAction = new AddRemoveNodeAction(getNode, true);
var removeConstantAction = new AddRemoveNodeAction(this, false);
Surface.AddBatchedUndoAction(new MultiUndoAction(paramAction, spawnNodeAction, removeConstantAction));
removeConstantAction.Do();
}
private bool OnParameterRenameValidate(string value)
{
if (Surface.Owner is not IVisjectSurfaceWindow window)
throw new Exception("Surface owner is not a Visject Surface Window");
return !string.IsNullOrWhiteSpace(value) && window.VisjectSurface.Parameters.All(x => x.Name != value);
}
}
private class EnumNode : SurfaceNode
{
private EnumComboBox _picker;
@@ -356,7 +452,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 1,
Title = "Bool",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(bool))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(bool))),
Description = "Constant boolean value",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -389,7 +485,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 2,
Title = "Integer",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(int))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(int))),
Description = "Constant integer value",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -417,7 +513,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 3,
Title = "Float",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(float))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(float))),
Description = "Constant floating point",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -445,7 +541,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 4,
Title = "Float2",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Float2))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Float2))),
Description = "Constant Float2",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 60),
@@ -476,7 +572,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 5,
Title = "Float3",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Float3))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Float3))),
Description = "Constant Float3",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 80),
@@ -509,7 +605,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 6,
Title = "Float4",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Float4))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Float4))),
Description = "Constant Float4",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 100),
@@ -544,7 +640,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 7,
Title = "Color",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Color))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Color))),
Description = "RGBA color",
Flags = NodeFlags.AllGraphs,
Size = new Float2(70, 100),
@@ -577,10 +673,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 8,
Title = "Rotation",
// TODO: Way too long and ugly - find a better way to add conversion
Create = (id, context, arch, groupArch) =>
new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Quaternion)),
values => Quaternion.Euler((float)values[0], (float)values[1], (float)values[2])),
new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Quaternion)), values => Quaternion.Euler((float)values[0], (float)values[1], (float)values[2])),
Description = "Euler angle rotation",
Flags = NodeFlags.AnimGraph | NodeFlags.VisualScriptGraph | NodeFlags.ParticleEmitterGraph,
Size = new Float2(110, 60),
@@ -605,7 +699,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 9,
Title = "String",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(string))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(string))),
Description = "Text",
Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph,
Size = new Float2(200, 20),
@@ -656,8 +750,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 12,
Title = "Unsigned Integer",
AlternativeTitles = new[] { "UInt" , "U Int" },
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(uint))),
AlternativeTitles = new[] { "UInt", "U Int" },
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(uint))),
Description = "Constant unsigned integer value",
Flags = NodeFlags.AllGraphs,
Size = new Float2(170, 20),
@@ -697,7 +791,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 15,
Title = "Double",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(double))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(double))),
Description = "Constant floating point",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -715,7 +809,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 16,
Title = "Vector2",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Vector2))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Vector2))),
Description = "Constant Vector2",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 60),
@@ -736,7 +830,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 17,
Title = "Vector3",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Vector3))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Vector3))),
Description = "Constant Vector3",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 80),
@@ -759,7 +853,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 18,
Title = "Vector4",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Vector4))),
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Vector4))),
Description = "Constant Vector4",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 100),
+3 -3
View File
@@ -96,7 +96,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 1,
Title = "Texture",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Texture))),
Create = (id, context, arch, groupArch) => new Constants.ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Texture))),
Description = "Two dimensional texture object",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(140, 120),
@@ -133,7 +133,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 3,
Title = "Cube Texture",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(CubeTexture))),
Create = (id, context, arch, groupArch) => new Constants.ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(CubeTexture))),
Description = "Set of 6 textures arranged in a cube",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(140, 120),
@@ -157,7 +157,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 4,
Title = "Normal Map",
Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(NormalMap))),
Create = (id, context, arch, groupArch) => new Constants.ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(NormalMap))),
Description = "Two dimensional texture object sampled as a normal map",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(140, 120),
-107
View File
@@ -1,107 +0,0 @@
using System;
using System.Linq;
using FlaxEditor.Scripting;
using FlaxEditor.Surface.Elements;
using FlaxEditor.Surface.Undo;
using FlaxEngine;
namespace FlaxEditor.Surface
{
/// <summary>
/// A special type of node that adds the functionality to convert nodes to parameters
/// </summary>
internal class ConvertibleNode : SurfaceNode
{
private readonly ScriptType _type;
private readonly Func<object[], object> _convertFunction;
/// <inheritdoc />
public ConvertibleNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch, ScriptType type, Func<object[], object> convertFunction = null)
: base(id, context, nodeArch, groupArch)
{
_type = type;
_convertFunction = convertFunction;
}
/// <inheritdoc />
public override void OnShowSecondaryContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu menu, Float2 location)
{
base.OnShowSecondaryContextMenu(menu, location);
menu.AddSeparator();
menu.AddButton("Convert to Parameter", OnConvertToParameter);
}
private void OnConvertToParameter()
{
if (Surface.Owner is not IVisjectSurfaceWindow window)
throw new Exception("Surface owner is not a Visject Surface Window");
Asset asset = Surface.Owner.SurfaceAsset;
if (asset == null || !asset.IsLoaded)
{
Editor.LogError("Asset is null or not loaded");
return;
}
// Add parameter to editor
var paramIndex = Surface.Parameters.Count;
object initValue = _convertFunction == null ? Values[0] : _convertFunction.Invoke(Values);
var paramAction = new AddRemoveParamAction
{
Window = window,
IsAdd = true,
Name = Utilities.Utils.IncrementNameNumber("New parameter", x => OnParameterRenameValidate(x)),
Type = _type,
Index = paramIndex,
InitValue = initValue,
};
paramAction.Do();
// Spawn Get Parameter Node based on the added parameter
Guid parameterGuid = Surface.Parameters[paramIndex].ID;
bool undoEnabled = Surface.Undo.Enabled;
Surface.Undo.Enabled = false;
NodeArchetype arch = Surface.GetParameterGetterNodeArchetype(out var groupId);
SurfaceNode node = Surface.Context.SpawnNode(groupId, arch.TypeID, this.Location, new object[] { parameterGuid });
Surface.Undo.Enabled = undoEnabled;
if (node is not Archetypes.Parameters.SurfaceNodeParamsGet getNode)
throw new Exception("Node is not a ParamsGet node!");
// Recreate connections of constant node
// Constant nodes and parameter nodes should have the same ports, so we can just iterate through the connections
var boxes = GetBoxes();
for (int i = 0; i < boxes.Count; i++)
{
Box box = boxes[i];
if (!box.HasAnyConnection)
continue;
if (!getNode.TryGetBox(box.ID, out Box paramBox))
continue;
// Iterating backwards, because the CreateConnection method deletes entries from the box connections when target box IsSingle is set to true
for (int k = box.Connections.Count - 1; k >= 0; k--)
{
Box connectedBox = box.Connections[k];
paramBox.CreateConnection(connectedBox);
}
}
// Add undo actions and remove constant node
var spawnNodeAction = new AddRemoveNodeAction(getNode, true);
var removeConstantAction = new AddRemoveNodeAction(this, false);
Surface.AddBatchedUndoAction(new MultiUndoAction(paramAction, spawnNodeAction, removeConstantAction));
removeConstantAction.Do();
}
private bool OnParameterRenameValidate(string value)
{
if (Surface.Owner is not IVisjectSurfaceWindow window)
throw new Exception("Surface owner is not a Visject Surface Window");
return !string.IsNullOrWhiteSpace(value) && window.VisjectSurface.Parameters.All(x => x.Name != value);
}
}
}
@@ -55,6 +55,7 @@ namespace FlaxEditor.Surface
/// </summary>
/// <param name="type">The type.</param>
/// <param name="name">The name.</param>
/// <param name="initValue">The initial value to use. Null to use automatic default value.</param>
/// <returns>The created parameter.</returns>
public static SurfaceParameter Create(ScriptType type, string name, object initValue = null)
{
@@ -279,7 +279,7 @@ namespace FlaxEditor.Surface
public ScriptType Type;
/// <summary>
/// The value to initialize the parameter with. (Can be null)
/// The value to initialize the parameter with. Can be null to use default one for the parameter type.
/// </summary>
public object InitValue;
@@ -1065,7 +1065,6 @@ namespace FlaxEditor.Surface
public virtual void OnParamRemoveUndo()
{
_refreshPropertiesOnLoad = true;
//_propertiesEditor.BuildLayoutOnUpdate();
_propertiesEditor.BuildLayout();
}