-u Slider

This commit is contained in:
Phantom
2026-05-15 12:44:16 +02:00
parent 4c9f121e1e
commit 3de20d4a5c
+16 -4
View File
@@ -413,15 +413,27 @@ public class Slider : ContainerControl
public override Control OnNavigate(NavDirection direction, Float2 location, Control caller, List<Control> visited)
{
bool _isHorizontal = Direction is SliderDirection.HorizontalRight or SliderDirection.HorizontalLeft;
bool _isRevelant = _isHorizontal ? (direction is NavDirection.Left or NavDirection.Right) : (direction is NavDirection.Up or NavDirection.Down);
float _keyOrGamepadPosition = _isHorizontal ? location.X : location.Y;
if (_isRevelant)
if (_thumbRect.Contains(ref location))
{
float _keyOrGamepadPosition = ((direction is NavDirection.Right or NavDirection.Down) != (Direction is SliderDirection.HorizontalLeft or SliderDirection.VerticalUp)) ? location.X : location.Y;
Value += (_keyOrGamepadPosition < _thumbCenter ? 1f : -1f) * 10f;
_isSliding = true;
SlidingStart?.Invoke();
return this;
}
switch (Direction)
{
case SliderDirection.HorizontalRight or SliderDirection.VerticalDown:
Value += (_keyOrGamepadPosition < _thumbCenter ? -1 : 1) * 10;
break;
case SliderDirection.HorizontalLeft or SliderDirection.VerticalUp:
Value -= (_keyOrGamepadPosition < _thumbCenter ? -1 : 1) * 10;
break;
default: break;
}
return base.OnNavigate(direction, location, caller, visited);
}