@@ -360,14 +360,12 @@ bool ShaderAssetBase::LoadShaderCache(ShaderCacheResult& result)
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return true;
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}
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ASSERT(result.Data.IsValid());
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#if COMPILE_WITH_SHADER_COMPILER
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// Read includes from cache
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IsValidShaderCache(result.Data, result.Includes);
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#endif
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return false;
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return result.Data.IsInvalid();
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}
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#if COMPILE_WITH_SHADER_COMPILER
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