Add Escape key to deselect in Editor

This commit is contained in:
2026-04-23 09:14:19 +02:00
parent 2ce1103530
commit 63b6fafa1b
@@ -530,7 +530,7 @@ namespace FlaxEditor.Viewport
}
/// <summary>
/// Toggles game view view mode on or off.
/// Toggles view mode on/off.
/// </summary>
public void ToggleGameView()
{
@@ -547,9 +547,9 @@ namespace FlaxEditor.Viewport
// Set flags & values
Task.ViewFlags = _gameViewActive ? _preGameViewFlags : ViewFlags.DefaultGame;
Task.ViewMode = _gameViewActive ? _preGameViewViewMode : ViewMode.Default;
ShowFpsCounter = _gameViewActive ? _gameViewWasFpsCounterShown : false;
ShowNavigation = _gameViewActive ? _gameViewWasNavigationShown : false;
Grid.Enabled = _gameViewActive ? _gameViewWasGridShown : false;
ShowFpsCounter = _gameViewActive && _gameViewWasFpsCounterShown;
ShowNavigation = _gameViewActive && _gameViewWasNavigationShown;
Grid.Enabled = _gameViewActive && _gameViewWasGridShown;
_gameViewActive = !_gameViewActive;
@@ -730,6 +730,20 @@ namespace FlaxEditor.Viewport
base.OnLeftMouseButtonUp();
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (base.OnKeyDown(key))
return true;
if (key == KeyboardKeys.Escape)
{
_editor.SceneEditing.Deselect();
}
return false;
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{