Add Escape key to deselect in Editor
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@@ -530,7 +530,7 @@ namespace FlaxEditor.Viewport
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}
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/// <summary>
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/// Toggles game view view mode on or off.
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/// Toggles view mode on/off.
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/// </summary>
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public void ToggleGameView()
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{
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@@ -547,9 +547,9 @@ namespace FlaxEditor.Viewport
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// Set flags & values
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Task.ViewFlags = _gameViewActive ? _preGameViewFlags : ViewFlags.DefaultGame;
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Task.ViewMode = _gameViewActive ? _preGameViewViewMode : ViewMode.Default;
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ShowFpsCounter = _gameViewActive ? _gameViewWasFpsCounterShown : false;
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ShowNavigation = _gameViewActive ? _gameViewWasNavigationShown : false;
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Grid.Enabled = _gameViewActive ? _gameViewWasGridShown : false;
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ShowFpsCounter = _gameViewActive && _gameViewWasFpsCounterShown;
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ShowNavigation = _gameViewActive && _gameViewWasNavigationShown;
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Grid.Enabled = _gameViewActive && _gameViewWasGridShown;
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_gameViewActive = !_gameViewActive;
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@@ -730,6 +730,20 @@ namespace FlaxEditor.Viewport
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base.OnLeftMouseButtonUp();
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}
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/// <inheritdoc />
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public override bool OnKeyDown(KeyboardKeys key)
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{
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if (base.OnKeyDown(key))
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return true;
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if (key == KeyboardKeys.Escape)
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{
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_editor.SceneEditing.Deselect();
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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