Changes to default post process settings.

This commit is contained in:
2023-12-02 13:33:04 -06:00
parent 712c400e43
commit 666e6d880b
+11 -11
View File
@@ -948,7 +948,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
/// The effect rendering mode used for the exposure processing.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), PostProcessSetting((int)EyeAdaptationSettingsOverride.Mode)")
EyeAdaptationMode Mode = EyeAdaptationMode::AutomaticHistogram;
EyeAdaptationMode Mode = EyeAdaptationMode::None;
/// <summary>
/// The speed at which the exposure changes when the scene brightness moves from a dark area to a bright area (brightness goes up).
@@ -960,7 +960,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
/// The speed at which the exposure changes when the scene brightness moves from a bright area to a dark area (brightness goes down).
/// </summary>
API_FIELD(Attributes="Limit(0, 100.0f, 0.01f), EditorOrder(2), PostProcessSetting((int)EyeAdaptationSettingsOverride.SpeedDown)")
float SpeedDown = 1.0f;
float SpeedDown = 10.0f;
/// <summary>
/// The pre-exposure value applied to the scene color before performing post-processing (such as bloom, lens flares, etc.).
@@ -984,7 +984,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
/// The maximum brightness for the auto exposure which limits the upper brightness the eye can adapt within.
/// </summary>
API_FIELD(Attributes="Limit(0, 100.0f, 0.01f), EditorOrder(6), PostProcessSetting((int)EyeAdaptationSettingsOverride.MaxBrightness), EditorDisplay(null, \"Maximum Brightness\")")
float MaxBrightness = 2.0f;
float MaxBrightness = 15.0f;
/// <summary>
/// The lower bound for the luminance histogram of the scene color. This value is in percent and limits the pixels below this brightness. Use values in the range of 60-80. Used only in AutomaticHistogram mode.
@@ -996,7 +996,7 @@ API_STRUCT() struct FLAXENGINE_API EyeAdaptationSettings : ISerializable
/// The upper bound for the luminance histogram of the scene color. This value is in percent and limits the pixels above this brightness. Use values in the range of 80-95. Used only in AutomaticHistogram mode.
/// </summary>
API_FIELD(Attributes="Limit(1, 99, 0.001f), EditorOrder(3), PostProcessSetting((int)EyeAdaptationSettingsOverride.HistogramHighPercent)")
float HistogramHighPercent = 98.0f;
float HistogramHighPercent = 90.0f;
public:
/// <summary>
@@ -1082,13 +1082,13 @@ API_STRUCT() struct FLAXENGINE_API CameraArtifactsSettings : ISerializable
/// Strength of the vignette effect. Value 0 hides it. The default value is 0.8.
/// </summary>
API_FIELD(Attributes="Limit(0, 2, 0.001f), EditorOrder(0), PostProcessSetting((int)CameraArtifactsSettingsOverride.VignetteIntensity)")
float VignetteIntensity = 0.8f;
float VignetteIntensity = 0.0f;
/// <summary>
/// Color of the vignette.
/// </summary>
API_FIELD(Attributes="EditorOrder(1), PostProcessSetting((int)CameraArtifactsSettingsOverride.VignetteColor)")
Float3 VignetteColor = Float3(0, 0, 0.001f);
Float3 VignetteColor = Float3::Zero;
/// <summary>
/// Controls the shape of the vignette. Values near 0 produce a rectangular shape. Higher values result in a rounder shape. The default value is 0.125.
@@ -1230,25 +1230,25 @@ API_STRUCT() struct FLAXENGINE_API LensFlaresSettings : ISerializable
/// Strength of the effect. A value of 0 disables it.
/// </summary>
API_FIELD(Attributes="Limit(0, 10.0f, 0.01f), EditorOrder(0), PostProcessSetting((int)LensFlaresSettingsOverride.Intensity)")
float Intensity = 1.0f;
float Intensity = 0.5f;
/// <summary>
/// Amount of lens flares ghosts.
/// </summary>
API_FIELD(Attributes="Limit(0, 16), EditorOrder(1), PostProcessSetting((int)LensFlaresSettingsOverride.Ghosts)")
int32 Ghosts = 8;
int32 Ghosts = 4;
/// <summary>
/// Lens flares halo width.
/// </summary>
API_FIELD(Attributes="EditorOrder(2), PostProcessSetting((int)LensFlaresSettingsOverride.HaloWidth)")
float HaloWidth = 0.16f;
float HaloWidth = 0.04f;
/// <summary>
/// Lens flares halo intensity.
/// </summary>
API_FIELD(Attributes="Limit(0, 10.0f, 0.01f), EditorOrder(3), PostProcessSetting((int)LensFlaresSettingsOverride.HaloIntensity)")
float HaloIntensity = 0.666f;
float HaloIntensity = 0.5f;
/// <summary>
/// Ghost samples dispersal parameter.
@@ -1584,7 +1584,7 @@ API_STRUCT() struct FLAXENGINE_API MotionBlurSettings : ISerializable
/// The blur effect strength. A value of 0 disables it, while higher values increase the effect.
/// </summary>
API_FIELD(Attributes="Limit(0, 5, 0.01f), EditorOrder(1), PostProcessSetting((int)MotionBlurSettingsOverride.Scale)")
float Scale = 1.0f;
float Scale = 0.5f;
/// <summary>
/// The amount of sample points used during motion blur rendering. It affects blur quality and performance.