added Ratangle Mask and FWidth
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@@ -882,6 +882,44 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Output(1, "Inv Size", typeof(Float2), 1),
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}
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},
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new NodeArchetype
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{
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TypeID = 40,
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Title = "Ratangle Mask",
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Description = "Creates a Ratangle mask",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(150, 100),
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ConnectionsHints = ConnectionsHint.Vector,
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DefaultValues = new object[]
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{
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new Float2(0, 0),
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new Float2(0.5f, 0.5f),
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},
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "UV", true, typeof(Float2), 0),
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NodeElementArchetype.Factory.Input(1, "Ratangle", true, typeof(Float2), 1),
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NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 5),
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}
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},
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new NodeArchetype
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{
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TypeID = 41,
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Title = "FWidth",
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Description = "Creates a Partial Derivatives (fwidth)",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(150, 100),
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ConnectionsHints = ConnectionsHint.Vector,
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DefaultValues = new object[]
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{
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1
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},
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "value", true, typeof(float), 0),
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NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 5),
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}
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},
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};
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}
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}
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@@ -519,6 +519,25 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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}
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break;
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}
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// Ratangle Mask
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case 40:
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{
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const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2();
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const auto ratangle = tryGetValue(node->GetBox(1), node->Values[1]).AsFloat2();
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auto d = writeLocal(ValueType::Float2, String::Format(TEXT("abs({0} * 2 - 1) - {1}"),uv.Value, ratangle.Value), node);
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auto fwidth = writeLocal(ValueType::Float , String::Format(TEXT("abs(ddx({0})) + abs(ddy({0}))"), d.Value), node);
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auto d2 = writeLocal(ValueType::Float , String::Format(TEXT("1 - {0} / {1}"), d.Value, fwidth.Value), node);
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value = writeLocal(ValueType::Float , String::Format(TEXT("saturate(min({0}.x, {0}.y))"), d2.Value), node);
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break;
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}
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// FWidth
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case 41:
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{
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const auto d = tryGetValue(node->GetBox(0), node->Values[0]).AsFloat();
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value = writeLocal(ValueType::Float, String::Format(TEXT("abs(ddx({0})) + abs(ddy({0}))"), d.Value), node);
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break;
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}
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default:
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break;
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}
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