Fix Chromatic Distortion to be based on 1080p res as reference to resolution-independent
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@@ -303,7 +303,7 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
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data.GrainAmount = settings.CameraArtifacts.GrainAmount;
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data.GrainParticleSize = Math::Max(0.0001f, settings.CameraArtifacts.GrainParticleSize);
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data.GrainTime = time * 0.5f * settings.CameraArtifacts.GrainSpeed;
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data.ChromaticDistortion = Math::Saturate(settings.CameraArtifacts.ChromaticDistortion);
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data.ChromaticDistortion = Math::Saturate(settings.CameraArtifacts.ChromaticDistortion * (float)output->Width() / 1080.0f); // Rescale based on reference 1080p resolution
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data.ScreenFadeColor = settings.CameraArtifacts.ScreenFadeColor;
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}
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else
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