Use the BoxColliderNode class for handling actor spawn events.

This commit is contained in:
Menotdan
2023-12-12 15:46:15 -05:00
parent 19dbd3c4e4
commit 9454385683
4 changed files with 33 additions and 38 deletions
-2
View File
@@ -534,8 +534,6 @@ namespace FlaxEditor.Modules
{
node.ParentNode = parentNode;
}
actor.OnActorSpawned();
}
private void OnActorDeleted(Actor actor)
@@ -8,8 +8,33 @@ using Real = System.Single;
using FlaxEngine;
#if FLAX_EDITOR
using FlaxEditor.CustomEditors.Dedicated;
using FlaxEditor.CustomEditors;
#endif
namespace FlaxEditor.SceneGraph.Actors
{
#if FLAX_EDITOR
/// <summary>
/// Dedicated custom editor for BoxCollider objects.
/// </summary>
[CustomEditor(typeof(BoxCollider)), DefaultEditor]
public class BoxColliderEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
layout.Space(20f);
var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
BoxCollider collider = Values[0] as BoxCollider;
autoResizeButton.Button.Clicked += collider.AutoResize;
}
}
#endif
/// <summary>
/// Scene tree node for <see cref="BoxCollider"/> actor type.
/// </summary>
@@ -37,5 +62,13 @@ namespace FlaxEditor.SceneGraph.Actors
return base.RayCastSelf(ref ray, out distance, out normal);
}
/// <inheritdoc />
public override void PostSpawn()
{
base.PostSpawn();
BoxCollider boxCollider = Actor as BoxCollider;
boxCollider.AutoResize();
}
}
}
-9
View File
@@ -116,15 +116,6 @@ namespace FlaxEngine
LocalTransform = Transform.Identity;
}
/// <summary>
/// Called in-editor when an actor is added to the scene.
/// If not in the editor, this function will not be called.
/// </summary>
public virtual void OnActorSpawned()
{
}
/// <summary>
/// Creates a new child actor of the given type.
/// </summary>
-27
View File
@@ -5,26 +5,6 @@ using FlaxEditor.CustomEditors.Dedicated;
namespace FlaxEngine
{
#if FLAX_EDITOR
/// <summary>
/// Dedicated custom editor for BoxCollider objects.
/// </summary>
[CustomEditor(typeof(BoxCollider)), DefaultEditor]
public class BoxColliderEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
layout.Space(20f);
var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
BoxCollider collider = Values[0] as BoxCollider;
autoResizeButton.Button.Clicked += collider.AutoResize;
}
}
#endif
partial class BoxCollider
{
private void BoxExcluding(Actor target, ref BoundingBox output, Actor excluded)
@@ -72,12 +52,5 @@ namespace FlaxEngine
// Undo Rotation
Orientation *= Quaternion.Invert(Orientation);
}
/// <inheritdoc />
public override void OnActorSpawned()
{
base.OnActorSpawned();
AutoResize();
}
}
}