Fix skinned model retarget source asset filter to work after AssetPicker refactor with new validator
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@@ -38,11 +38,6 @@ namespace FlaxEditor.GUI
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/// </summary>
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/// </summary>
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public event Action SelectedItemChanged;
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public event Action SelectedItemChanged;
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/// <summary>
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/// The custom callback for assets validation. Cane be used to implement a rule for assets to pick.
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/// </summary>
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public Func<ContentItem, bool> CheckValid;
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/// <summary>
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/// <summary>
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/// False if changing selected item is disabled.
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/// False if changing selected item is disabled.
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/// </summary>
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/// </summary>
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@@ -272,7 +272,7 @@ namespace FlaxEditor.Windows.Assets
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infoLabel.AutoHeight = true;
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infoLabel.AutoHeight = true;
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var sourceAssetPicker = setupGroup.AddPropertyItem("Source Asset").Custom<AssetPicker>().CustomControl;
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var sourceAssetPicker = setupGroup.AddPropertyItem("Source Asset").Custom<AssetPicker>().CustomControl;
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sourceAssetPicker.Height = 48;
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sourceAssetPicker.Height = 48;
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sourceAssetPicker.CheckValid = CheckSourceAssetValid;
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sourceAssetPicker.Validator.CheckValid = CheckSourceAssetValid;
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sourceAssetPicker.SelectedItemChanged += () =>
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sourceAssetPicker.SelectedItemChanged += () =>
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{
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{
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proxy.Setups.Add(sourceAssetPicker.Validator.SelectedAsset, new SetupProxy());
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proxy.Setups.Add(sourceAssetPicker.Validator.SelectedAsset, new SetupProxy());
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