Merge branch 'FlaxEngine:master' into flax-msdf-font

This commit is contained in:
fibref
2026-02-16 22:48:19 +08:00
committed by GitHub
185 changed files with 3363 additions and 1242 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -28,6 +28,7 @@ TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__);
Texture2D PreIntegratedGF : register(t__SRV__);
@4// Forward Shading: Utilities
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; }
@@ -108,7 +109,8 @@ void PS_Forward(
// Calculate reflections
#if USE_REFLECTIONS
float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness);
reflections.rgb *= reflections.a;
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
// Screen Space Reflections
@@ -124,7 +126,7 @@ void PS_Forward(
if (hit.z > 0)
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections = lerp(reflections, screenColor, hit.z);
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z);
}
// Fallback to software tracing if possible
@@ -136,17 +138,17 @@ void PS_Forward(
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
}
}
#endif
#endif
light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer);
#endif
// Add lighting (apply ambient occlusion)
output.rgb += light.rgb * gBuffer.AO;
// Add lighting
output.rgb += light.rgb;
#endif
@@ -158,7 +160,8 @@ void PS_Forward(
#else
float fogSceneDistance = gBuffer.ViewPos.z;
#endif
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, fogSceneDistance);
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+2 -2
View File
@@ -4,10 +4,10 @@
"Major": 1,
"Minor": 11,
"Revision": 0,
"Build": 6806
"Build": 6807
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.",
"GameTarget": "FlaxGame",
"EditorTarget": "FlaxEditor",
"Configuration": {
@@ -0,0 +1,38 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="NavMeshBoundsVolume"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(NavMeshBoundsVolume)), DefaultEditor]
internal class NavMeshBoundsVolumeEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
var button = layout.Button("Build");
button.Button.Clicked += OnBuildClicked;
}
}
private void OnBuildClicked()
{
foreach (var value in Values)
{
if (value is NavMeshBoundsVolume volume)
{
Navigation.BuildNavMesh(volume.Box, volume.Scene);
Editor.Instance.Scene.MarkSceneEdited(volume.Scene);
}
}
}
}
}
@@ -593,11 +593,12 @@ namespace FlaxEditor.CustomEditors.Editors
panel.Panel.Offsets = new Margin(7, 7, 0, 0);
panel.Panel.BackgroundColor = _background;
var elementType = ElementType;
var bindingAttr = System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public;
bool single = elementType.IsPrimitive ||
elementType.Equals(new ScriptType(typeof(string))) ||
elementType.IsEnum ||
(elementType.GetFields().Length == 1 && elementType.GetProperties().Length == 0) ||
(elementType.GetProperties().Length == 1 && elementType.GetFields().Length == 0) ||
(elementType.GetFields(bindingAttr).Length == 1 && elementType.GetProperties(bindingAttr).Length == 0) ||
(elementType.GetProperties(bindingAttr).Length == 1 && elementType.GetFields(bindingAttr).Length == 0) ||
elementType.Equals(new ScriptType(typeof(JsonAsset))) ||
elementType.Equals(new ScriptType(typeof(SettingsBase)));
if (_cachedDropPanels == null)
+3 -2
View File
@@ -23,6 +23,7 @@ using FlaxEngine.Assertions;
using FlaxEngine.GUI;
using FlaxEngine.Interop;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
#pragma warning disable CS1591
@@ -1370,7 +1371,7 @@ namespace FlaxEditor
public void BuildCSG()
{
var scenes = Level.Scenes;
scenes.ToList().ForEach(x => x.BuildCSG(0));
scenes.ForEach(x => x.BuildCSG(0));
Scene.MarkSceneEdited(scenes);
}
@@ -1380,7 +1381,7 @@ namespace FlaxEditor
public void BuildNavMesh()
{
var scenes = Level.Scenes;
scenes.ToList().ForEach(x => Navigation.BuildNavMesh(x, 0));
Navigation.BuildNavMesh();
Scene.MarkSceneEdited(scenes);
}
@@ -502,6 +502,7 @@ namespace FlaxEditor.GUI.ContextMenu
if (base.OnKeyDown(key))
return true;
// Keyboard navigation around the menu
switch (key)
{
case KeyboardKeys.ArrowDown:
@@ -526,6 +527,20 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
break;
case KeyboardKeys.ArrowRight:
for (int i = 0; i < _panel.Children.Count; i++)
{
if (_panel.Children[i] is ContextMenuChildMenu item && item.Visible && item.IsFocused && !item.ContextMenu.IsOpened)
{
item.ShowChild(this);
item.ContextMenu._panel.Children.FirstOrDefault(x => x is ContextMenuButton && x.Visible)?.Focus();
break;
}
}
break;
case KeyboardKeys.ArrowLeft:
ParentCM?.RootWindow.Focus();
break;
}
return false;
@@ -72,6 +72,11 @@ namespace FlaxEditor.GUI.ContextMenu
/// </summary>
public bool HasChildCMOpened => _childCM != null;
/// <summary>
/// Gets the parent context menu (if exists).
/// </summary>
public ContextMenuBase ParentCM => _parentCM;
/// <summary>
/// Gets the topmost context menu.
/// </summary>
@@ -81,9 +86,7 @@ namespace FlaxEditor.GUI.ContextMenu
{
var cm = this;
while (cm._parentCM != null && cm._isSubMenu)
{
cm = cm._parentCM;
}
return cm;
}
}
@@ -108,6 +111,11 @@ namespace FlaxEditor.GUI.ContextMenu
/// </summary>
public bool UseInput = true;
/// <summary>
/// Optional flag that can disable UI navigation (tab/enter).
/// </summary>
public bool UseNavigation = true;
/// <summary>
/// Initializes a new instance of the <see cref="ContextMenuBase"/> class.
/// </summary>
@@ -594,6 +602,21 @@ namespace FlaxEditor.GUI.ContextMenu
case KeyboardKeys.Escape:
Hide();
return true;
case KeyboardKeys.Return:
if (UseNavigation && Root?.FocusedControl != null)
{
Root.SubmitFocused();
return true;
}
break;
case KeyboardKeys.Tab:
if (UseNavigation && Root != null)
{
bool shiftDown = Root.GetKey(KeyboardKeys.Shift);
Root.Navigate(shiftDown ? NavDirection.Previous : NavDirection.Next);
return true;
}
break;
}
return false;
}
@@ -29,7 +29,7 @@ namespace FlaxEditor.GUI.ContextMenu
CloseMenuOnClick = false;
}
private void ShowChild(ContextMenu parentContextMenu)
internal void ShowChild(ContextMenu parentContextMenu)
{
// Hide parent CM popups and set itself as child
var vAlign = parentContextMenu.ItemsAreaMargin.Top;
+37
View File
@@ -522,6 +522,16 @@ namespace FlaxEditor.GUI
cm.AddButton("Show whole curve", _editor.ShowWholeCurve);
cm.AddButton("Reset view", _editor.ResetView);
}
cm.AddSeparator();
var presetCm = cm.AddChildMenu("Apply preset");
foreach (var value in Enum.GetValues(typeof(CurvePreset)))
{
CurvePreset preset = (CurvePreset)value;
string name = Utilities.Utils.GetPropertyNameUI(preset.ToString());
var b = presetCm.ContextMenu.AddButton(name, () => _editor.ApplyPreset(preset));
b.Enabled = !(_editor is LinearCurveEditor<T> && (preset != CurvePreset.Constant && preset != CurvePreset.Linear));
}
_editor.OnShowContextMenu(cm, selectionCount);
cm.Show(this, location);
}
@@ -619,6 +629,33 @@ namespace FlaxEditor.GUI
}
}
/// <summary>
/// A list of avaliable curve presets for the <see cref="CurveEditor{T}"/>.
/// </summary>
public enum CurvePreset
{
/// <summary>
/// A curve where every point has the same value.
/// </summary>
Constant,
/// <summary>
/// A curve linear curve.
/// </summary>
Linear,
/// <summary>
/// A curve that starts a slowly and then accelerates until the end.
/// </summary>
EaseIn,
/// <summary>
/// A curve that starts a steep and then flattens until the end.
/// </summary>
EaseOut,
/// <summary>
/// A combination of the <see cref="CurvePreset.EaseIn"/> and <see cref="CurvePreset.EaseOut"/> preset.
/// </summary>
Smoothstep
}
/// <inheritdoc />
public override void OnKeyframesDeselect(IKeyframesEditor editor)
{
+202 -4
View File
@@ -19,6 +19,48 @@ namespace FlaxEditor.GUI
/// <seealso cref="CurveEditorBase" />
public abstract partial class CurveEditor<T> : CurveEditorBase where T : new()
{
/// <summary>
/// Represents a single point in a <see cref="CurveEditorPreset"/>.
/// </summary>
protected struct CurvePresetPoint
{
/// <summary>
/// The time.
/// </summary>
public float Time;
/// <summary>
/// The value.
/// </summary>
public float Value;
/// <summary>
/// The in tangent. Will be ignored in <see cref="LinearCurveEditor{T}"/>
/// </summary>
public float TangentIn;
/// <summary>
/// The out tangent. Will be ignored in <see cref="LinearCurveEditor{T}"/>
/// </summary>
public float TangentOut;
}
/// <summary>
/// A curve preset.
/// </summary>
protected struct CurveEditorPreset()
{
/// <summary>
/// If the tangents will be linear or smooth.
/// </summary>
public bool LinearTangents;
/// <summary>
/// The points of the preset.
/// </summary>
public List<CurvePresetPoint> Points;
}
private class Popup : ContextMenuBase
{
private CustomEditorPresenter _presenter;
@@ -26,11 +68,12 @@ namespace FlaxEditor.GUI
private List<int> _keyframeIndices;
private bool _isDirty;
public Popup(CurveEditor<T> editor, object[] selection, List<int> keyframeIndices = null, float height = 140.0f)
: this(editor, height)
public Popup(CurveEditor<T> editor, object[] selection, List<int> keyframeIndices = null, float maxHeight = 140.0f)
: this(editor, maxHeight)
{
_presenter.Select(selection);
_presenter.OpenAllGroups();
Size = new Float2(Size.X, Mathf.Min(_presenter.ContainerControl.Size.Y, maxHeight));
_keyframeIndices = keyframeIndices;
if (keyframeIndices != null && selection.Length != keyframeIndices.Count)
throw new Exception();
@@ -169,7 +212,7 @@ namespace FlaxEditor.GUI
if (IsSelected)
color = Editor.ContainsFocus ? style.SelectionBorder : Color.Lerp(style.ForegroundDisabled, style.SelectionBorder, 0.4f);
if (IsMouseOver)
color *= 1.1f;
color *= 1.5f;
Render2D.FillRectangle(rect, color);
}
@@ -285,7 +328,7 @@ namespace FlaxEditor.GUI
/// <summary>
/// The keyframes size.
/// </summary>
protected static readonly Float2 KeyframesSize = new Float2(7.0f);
protected static readonly Float2 KeyframesSize = new Float2(8.0f);
/// <summary>
/// The colors for the keyframe points.
@@ -326,6 +369,63 @@ namespace FlaxEditor.GUI
private Color _labelsColor;
private Font _labelsFont;
/// <summary>
/// Preset values for <see cref="CurvePreset"/> to be applied to a <see cref="CurveEditor{T}"/>.
/// </summary>
protected Dictionary<CurvePreset, CurveEditorPreset> Presets = new Dictionary<CurvePreset, CurveEditorPreset>
{
{ CurvePreset.Constant, new CurveEditorPreset
{
LinearTangents = true,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0.5f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 0.5f, TangentIn = 0f, TangentOut = 0f },
}
}
},
{ CurvePreset.EaseIn, new CurveEditorPreset
{
LinearTangents = false,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = -1.4f, TangentOut = 0f },
}
}
},
{ CurvePreset.EaseOut, new CurveEditorPreset
{
LinearTangents = false,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 1.4f },
}
}
},
{ CurvePreset.Linear, new CurveEditorPreset
{
LinearTangents = true,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = 0f, TangentOut = 0f },
}
}
},
{ CurvePreset.Smoothstep, new CurveEditorPreset
{
LinearTangents = false,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = 0f, TangentOut = 0f },
}
}
},
};
/// <summary>
/// The keyframe UI points.
/// </summary>
@@ -568,6 +668,28 @@ namespace FlaxEditor.GUI
/// <param name="indicesToRemove">The list of indices of the keyframes to remove.</param>
protected abstract void RemoveKeyframesInternal(HashSet<int> indicesToRemove);
/// <summary>
/// Tries to convert a float to the type of the type wildcard of the curve editor.
/// </summary>
/// <param name="value">The float.</param>
/// <returns>The converted value.</returns>
public static object ConvertCurvePresetValueToCurveEditorType(float value)
{
if (typeof(T) == typeof(Float2))
return new Float2(value);
if (typeof(T) == typeof(Float3))
return new Float3(value);
if (typeof(T) == typeof(Float4))
return new Float4(value);
if (typeof(T) == typeof(Vector2))
return new Vector2(value);
if (typeof(T) == typeof(Vector3))
return new Vector3(value);
if (typeof(T) == typeof(Vector4))
return new Vector4(value);
return value;
}
/// <summary>
/// Called when showing a context menu. Can be used to add custom buttons with actions.
/// </summary>
@@ -752,6 +874,17 @@ namespace FlaxEditor.GUI
ShowCurve(false);
}
/// <summary>
/// Applies a <see cref="CurvePreset"/> to the curve editor.
/// </summary>
/// <param name="preset">The preset.</param>
public virtual void ApplyPreset(CurvePreset preset)
{
// Remove existing keyframes
SelectAll();
RemoveKeyframes();
}
/// <inheritdoc />
public override void Evaluate(out object result, float time, bool loop = false)
{
@@ -1028,6 +1161,31 @@ namespace FlaxEditor.GUI
return true;
}
bool left = key == KeyboardKeys.ArrowLeft;
bool right = key == KeyboardKeys.ArrowRight;
bool up = key == KeyboardKeys.ArrowUp;
bool down = key == KeyboardKeys.ArrowDown;
if (left || right || up || down)
{
bool shift = Root.GetKey(KeyboardKeys.Shift);
bool alt = Root.GetKey(KeyboardKeys.Alt);
float deltaValue = 10f;
if (shift || alt)
deltaValue = shift ? 2.5f : 5f;
Float2 moveDelta = Float2.Zero;
if (left || right)
moveDelta.X = left ? -deltaValue : deltaValue;
if (up || down)
moveDelta.Y = up ? -deltaValue : deltaValue;
_contents.OnMoveStart(Float2.Zero);
_contents.OnMove(moveDelta);
_contents.OnMoveEnd(Float2.Zero);
return true;
}
return false;
}
@@ -1526,6 +1684,22 @@ namespace FlaxEditor.GUI
_tangents[i].Visible = false;
}
/// <inheritdoc />
public override void ApplyPreset(CurvePreset preset)
{
base.ApplyPreset(preset);
CurveEditorPreset data = Presets[preset];
foreach (var point in data.Points)
{
float time = point.Time;
object value = ConvertCurvePresetValueToCurveEditorType((float)point.Value);
AddKeyframe(time, value);
}
ShowWholeCurve();
}
/// <inheritdoc />
protected override void DrawCurve(ref Rectangle viewRect)
{
@@ -2312,6 +2486,30 @@ namespace FlaxEditor.GUI
}
}
/// <inheritdoc />
public override void ApplyPreset(CurvePreset preset)
{
base.ApplyPreset(preset);
CurveEditorPreset data = Presets[preset];
foreach (var point in data.Points)
{
float time = point.Time;
object value = ConvertCurvePresetValueToCurveEditorType((float)point.Value);
object tangentIn = ConvertCurvePresetValueToCurveEditorType((float)point.TangentIn);
object tangentOut = ConvertCurvePresetValueToCurveEditorType((float)point.TangentOut);
AddKeyframe(time, value, tangentIn, tangentOut);
}
SelectAll();
if (data.LinearTangents)
SetTangentsLinear();
ShowWholeCurve();
}
/// <inheritdoc />
protected override void SetScaleInternal(ref Float2 scale)
{
+49 -2
View File
@@ -469,7 +469,7 @@ namespace FlaxEditor.GUI.Docking
var childPanels = _childPanels.ToArray();
if (childPanels.Length != 0)
{
// Move tabs from child panels into this one
// Fallback: move tabs from child panels into this one.
DockWindow selectedTab = null;
foreach (var childPanel in childPanels)
{
@@ -490,7 +490,8 @@ namespace FlaxEditor.GUI.Docking
{
// Unlink splitter
var splitterParent = splitter.Parent;
Assert.IsNotNull(splitterParent);
if (splitterParent == null)
return;
splitter.Parent = null;
// Move controls from second split panel to the split panel parent
@@ -507,17 +508,63 @@ namespace FlaxEditor.GUI.Docking
splitter.Dispose();
}
}
else if (IsMaster && _childPanels.Count != 0)
{
if (TryCollapseSplitter(_tabsProxy?.Parent as Panel))
return;
}
else if (!IsMaster)
{
throw new InvalidOperationException();
}
}
else if (_childPanels.Count != 0)
{
if (TryCollapseSplitter(_tabsProxy?.Parent as Panel))
return;
}
else if (!IsMaster)
{
throw new InvalidOperationException();
}
}
internal bool CollapseEmptyTabsProxy()
{
if (TabsCount == 0 && ChildPanelsCount > 0)
{
return TryCollapseSplitter(_tabsProxy?.Parent as Panel);
}
return false;
}
private bool TryCollapseSplitter(Panel removedPanelParent)
{
if (removedPanelParent == null)
return false;
if (!(removedPanelParent.Parent is SplitPanel tabsSplitter))
return false;
var splitterParent = tabsSplitter.Parent;
if (splitterParent == null)
return false;
tabsSplitter.Parent = null;
var scrPanel = removedPanelParent == tabsSplitter.Panel2 ? tabsSplitter.Panel1 : tabsSplitter.Panel2;
var srcPanelChildrenCount = scrPanel.ChildrenCount;
for (int i = srcPanelChildrenCount - 1; i >= 0 && scrPanel.ChildrenCount > 0; i--)
{
scrPanel.GetChild(i).Parent = splitterParent;
}
Assert.IsTrue(scrPanel.ChildrenCount == 0);
Assert.IsTrue(splitterParent.ChildrenCount == srcPanelChildrenCount);
tabsSplitter.Dispose();
if (_tabsProxy != null && _tabsProxy.Parent == removedPanelParent)
_tabsProxy = null;
return true;
}
internal virtual void DockWindowInternal(DockState state, DockWindow window, bool autoSelect = true, float? splitterValue = null)
{
DockWindow(state, window, autoSelect, splitterValue);
+8 -2
View File
@@ -1140,8 +1140,11 @@ namespace FlaxEditor.GUI.Tree
ParentTree.DraggedOverNode = this;
// Expand node if mouse goes over arrow
if (ArrowRect.Contains(location) && HasAnyVisibleChild)
if (ArrowRect.Contains(location) && HasAnyVisibleChild && IsCollapsed)
{
Expand(true);
ParentTree?.FlushPendingPerformLayout();
}
result = OnDragEnterHeader(data);
}
@@ -1172,8 +1175,11 @@ namespace FlaxEditor.GUI.Tree
ParentTree.DraggedOverNode = this;
// Expand node if mouse goes over arrow
if (ArrowRect.Contains(location) && HasAnyVisibleChild)
if (ArrowRect.Contains(location) && HasAnyVisibleChild && IsCollapsed)
{
Expand(true);
ParentTree?.FlushPendingPerformLayout();
}
if (!_isDragOverHeader)
result = OnDragEnterHeader(data);
+6
View File
@@ -13,6 +13,7 @@ namespace FlaxEditor.Gizmo
public abstract class GizmoBase
{
private IGizmoOwner _owner;
private bool _visible = true;
/// <summary>
/// Gets the gizmo owner.
@@ -34,6 +35,11 @@ namespace FlaxEditor.Gizmo
/// </summary>
public virtual BoundingSphere FocusBounds => BoundingSphere.Empty;
/// <summary>
/// Gets or sets a value indicating whether this gizmo is visible.
/// </summary>
public bool Visible { get { return _visible; } set { _visible = value; } }
/// <summary>
/// Initializes a new instance of the <see cref="GizmoBase"/> class.
/// </summary>
@@ -36,11 +36,12 @@ public sealed class ViewportRubberBandSelector
/// Triggers the start of a rubber band selection.
/// </summary>
/// <returns>True if selection started, otherwise false.</returns>
public bool TryStartingRubberBandSelection()
public bool TryStartingRubberBandSelection(Float2 mousePosition)
{
if (!_isRubberBandSpanning && _owner.Gizmos.Active != null && !_owner.Gizmos.Active.IsControllingMouse && !_owner.IsRightMouseButtonDown)
{
_tryStartRubberBand = true;
_cachedStartingMousePosition = mousePosition;
return true;
}
return false;
@@ -82,12 +83,15 @@ public sealed class ViewportRubberBandSelector
return;
}
if (_tryStartRubberBand && (Mathf.Abs(_owner.MouseDelta.X) > 0.1f || Mathf.Abs(_owner.MouseDelta.Y) > 0.1f) && canStart)
if (_tryStartRubberBand && canStart)
{
_isRubberBandSpanning = true;
_cachedStartingMousePosition = mousePosition;
_rubberBandRect = new Rectangle(_cachedStartingMousePosition, Float2.Zero);
_tryStartRubberBand = false;
var delta = mousePosition - _cachedStartingMousePosition;
if (Mathf.Abs(delta.X) > 0.1f || Mathf.Abs(delta.Y) > 0.1f)
{
_isRubberBandSpanning = true;
_rubberBandRect = new Rectangle(_cachedStartingMousePosition, Float2.Zero);
_tryStartRubberBand = false;
}
}
else if (_isRubberBandSpanning && _owner.Gizmos.Active != null && !_owner.Gizmos.Active.IsControllingMouse && !_owner.IsRightMouseButtonDown)
{
+1 -1
View File
@@ -229,7 +229,7 @@ namespace FlaxEditor.Modules
if (!isPlayMode && options.General.AutoRebuildNavMesh && actor.Scene && node.AffectsNavigationWithChildren)
{
var bounds = actor.BoxWithChildren;
Navigation.BuildNavMesh(actor.Scene, bounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, options.General.AutoRebuildNavMeshTimeoutMs);
}
}
+5
View File
@@ -491,10 +491,15 @@ namespace FlaxEditor.Modules
Editor.LogWarning("Empty panel inside layout.");
p.RemoveIt();
}
else
{
p.CollapseEmptyTabsProxy();
}
}
}
panel.SelectTab(selectedTab);
panel.CollapseEmptyTabsProxy();
}
private static void SaveBounds(XmlWriter writer, Window win)
+8
View File
@@ -387,6 +387,14 @@ namespace FlaxEditor.Options
[EditorDisplay("Viewport"), EditorOrder(1760)]
public InputBinding ToggleOrthographic = new InputBinding(KeyboardKeys.NumpadDecimal);
[DefaultValue(typeof(InputBinding), "G")]
[EditorDisplay("Viewport"), EditorOrder(1770)]
public InputBinding ToggleGameView = new InputBinding(KeyboardKeys.G);
[DefaultValue(typeof(InputBinding), "P")]
[EditorDisplay("Viewport"), EditorOrder(1770)]
public InputBinding ToggleNavMeshVisibility = new InputBinding(KeyboardKeys.P);
#endregion
#region Debug Views
@@ -555,7 +555,7 @@ namespace FlaxEditor.SceneGraph.Actors
var options = Editor.Instance.Options.Options.General;
if (options.AutoRebuildNavMesh)
{
Navigation.BuildNavMesh(collider.Scene, collider.Box, options.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(collider.Box, options.AutoRebuildNavMeshTimeoutMs);
}
}
}
@@ -47,6 +47,11 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
/// <summary>
/// Gets the model used by this actor.
/// </summary>
public Model Model => ((StaticModel)Actor).Model;
/// <inheritdoc />
public StaticModelNode(Actor actor)
: base(actor)
@@ -120,12 +125,12 @@ namespace FlaxEditor.SceneGraph.Actors
{
base.OnContextMenu(contextMenu, window);
// Check if every selected node is a primitive
// Check if every selected node is a primitive or has collision asset
var selection = GetSelection(window);
bool autoOptionEnabled = true;
foreach (var node in selection)
{
if (node is StaticModelNode staticModelNode && !staticModelNode.IsPrimitive)
if (node is StaticModelNode staticModelNode && (!staticModelNode.IsPrimitive && GetCollisionData(staticModelNode.Model) == null))
{
autoOptionEnabled = false;
break;
@@ -201,6 +206,54 @@ namespace FlaxEditor.SceneGraph.Actors
return Array.Empty<SceneGraphNode>();
}
private static bool TryCollisionData(Model model, BinaryAssetItem assetItem, out CollisionData collisionData)
{
collisionData = FlaxEngine.Content.Load<CollisionData>(assetItem.ID);
if (collisionData)
{
var options = collisionData.Options;
if (options.Model == model.ID || options.Model == Guid.Empty)
return true;
}
return false;
}
private CollisionData GetCollisionData(Model model)
{
if (model == null)
return null;
// Check if there already is collision data for that model to reuse
var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID);
if (modelItem?.ParentFolder != null)
{
foreach (var child in modelItem.ParentFolder.Children)
{
// Check if there is collision that was made with this model
if (child is BinaryAssetItem b && b.IsOfType<CollisionData>())
{
if (TryCollisionData(model, b, out var collisionData))
return collisionData;
}
// Check if there is an auto-imported collision
if (child is ContentFolder childFolder && childFolder.ShortName == modelItem.ShortName)
{
foreach (var childFolderChild in childFolder.Children)
{
if (childFolderChild is BinaryAssetItem c && c.IsOfType<CollisionData>())
{
if (TryCollisionData(model, c, out var collisionData))
return collisionData;
}
}
}
}
}
return null;
}
private void CreateAuto(StaticModel actor, Spawner spawner, bool singleNode)
{
// Special case for in-built Editor models that can use analytical collision
@@ -243,6 +296,15 @@ namespace FlaxEditor.SceneGraph.Actors
collider.LocalPosition = new Vector3(0, 50.0f, 0);
collider.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
}
else
{
var collider = new MeshCollider
{
Transform = actor.Transform,
CollisionData = GetCollisionData(model),
};
spawner(collider);
}
}
private void CreateBox(StaticModel actor, Spawner spawner, bool singleNode)
+2 -120
View File
@@ -304,25 +304,14 @@ namespace FlaxEditor.Surface.Archetypes
}
}
internal sealed class CustomCodeNode : SurfaceNode
internal sealed class CustomCodeNode : ResizableSurfaceNode
{
private Rectangle _resizeButtonRect;
private Float2 _startResizingSize;
private Float2 _startResizingCornerOffset;
private bool _isResizing;
private CustomCodeTextBox _textBox;
private int SizeValueIndex => Archetype.TypeID == 8 ? 1 : 3; // Index of the Size stored in Values array
private Float2 SizeValue
{
get => (Float2)Values[SizeValueIndex];
set => SetValue(SizeValueIndex, value, false);
}
public CustomCodeNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_sizeValueIndex = Archetype.TypeID == 8 ? 1 : 3; // Index of the Size stored in Values array
Float2 pos = new Float2(FlaxEditor.Surface.Constants.NodeMarginX, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize), size;
if (nodeArch.TypeID == 8)
{
@@ -345,126 +334,19 @@ namespace FlaxEditor.Surface.Archetypes
_textBox.EditEnd += () => SetValue(0, _textBox.Text);
}
public override bool CanSelect(ref Float2 location)
{
return base.CanSelect(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
}
public override void OnSurfaceLoaded(SurfaceNodeActions action)
{
base.OnSurfaceLoaded(action);
_textBox.Text = (string)Values[0];
var size = SizeValue;
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Resize(size.X, size.Y);
}
public override void OnValuesChanged()
{
base.OnValuesChanged();
var size = SizeValue;
Resize(size.X, size.Y);
_textBox.Text = (string)Values[0];
}
protected override void UpdateRectangles()
{
base.UpdateRectangles();
const float buttonMargin = FlaxEditor.Surface.Constants.NodeCloseButtonMargin;
const float buttonSize = FlaxEditor.Surface.Constants.NodeCloseButtonSize;
_resizeButtonRect = new Rectangle(_closeButtonRect.Left, Height - buttonSize - buttonMargin - 4, buttonSize, buttonSize);
}
public override void Draw()
{
base.Draw();
var style = Style.Current;
if (_isResizing)
{
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
}
public override void OnLostFocus()
{
if (_isResizing)
EndResizing();
base.OnLostFocus();
}
public override void OnEndMouseCapture()
{
if (_isResizing)
EndResizing();
base.OnEndMouseCapture();
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
{
// Start sliding
_isResizing = true;
_startResizingSize = Size;
_startResizingCornerOffset = Size - location;
StartMouseCapture();
Cursor = CursorType.SizeNWSE;
return true;
}
return false;
}
public override void OnMouseMove(Float2 location)
{
if (_isResizing)
{
var emptySize = CalculateNodeSize(0, 0);
var size = Float2.Max(location - emptySize + _startResizingCornerOffset, new Float2(240, 160));
Resize(size.X, size.Y);
}
else
{
base.OnMouseMove(location);
}
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isResizing)
{
EndResizing();
return true;
}
return base.OnMouseUp(location, button);
}
private void EndResizing()
{
Cursor = CursorType.Default;
EndMouseCapture();
_isResizing = false;
if (_startResizingSize != Size)
{
var emptySize = CalculateNodeSize(0, 0);
SizeValue = Size - emptySize;
Surface.MarkAsEdited(false);
}
}
}
internal enum MaterialTemplateInputsMapping
@@ -1100,6 +1100,27 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.ComboBox(2 + 20, 0, 116)
}
},
new NodeArchetype
{
TypeID = 5,
Create = (id, context, arch, groupArch) => new SurfaceNodeParamsSet(id, context, arch, groupArch),
Title = "Set Parameter",
Description = "Parameter value setter invoked when the animation pose is evaluated (output pose comes from input)",
Flags = NodeFlags.AnimGraph,
Size = new Float2(140, 40),
DefaultValues = new object[]
{
Guid.Empty,
null
},
Elements = new[]
{
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 0),
NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 2),
NodeElementArchetype.Factory.Input(1, string.Empty, true, ScriptType.Null, 1, 1),
NodeElementArchetype.Factory.ComboBox(2 + 20, 0, 116)
}
},
};
}
}
+57 -18
View File
@@ -23,11 +23,14 @@ namespace FlaxEditor.Surface.Archetypes
TextureGroup = 4,
}
internal class SampleTextureNode : SurfaceNode
internal class TextureSamplerNode : SurfaceNode
{
private ComboBox _textureGroupPicker;
protected int _samplerTypeValueIndex = -1;
protected int _textureGroupValueIndex = -1;
protected int _level = 5;
public SampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
protected TextureSamplerNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
}
@@ -48,13 +51,13 @@ namespace FlaxEditor.Surface.Archetypes
private void UpdateUI()
{
if ((int)Values[0] == (int)CommonSamplerType.TextureGroup)
if ((int)Values[_samplerTypeValueIndex] == (int)CommonSamplerType.TextureGroup)
{
if (_textureGroupPicker == null)
{
_textureGroupPicker = new ComboBox
{
Location = new Float2(FlaxEditor.Surface.Constants.NodeMarginX + 50, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize + FlaxEditor.Surface.Constants.LayoutOffsetY * 5),
Location = new Float2(FlaxEditor.Surface.Constants.NodeMarginX + 50, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize + FlaxEditor.Surface.Constants.LayoutOffsetY * _level),
Width = 100,
Parent = this,
};
@@ -71,7 +74,7 @@ namespace FlaxEditor.Surface.Archetypes
_textureGroupPicker.Visible = true;
}
_textureGroupPicker.SelectedIndexChanged -= OnSelectedTextureGroupChanged;
_textureGroupPicker.SelectedIndex = (int)Values[2];
_textureGroupPicker.SelectedIndex = (int)Values[_textureGroupValueIndex];
_textureGroupPicker.SelectedIndexChanged += OnSelectedTextureGroupChanged;
}
else if (_textureGroupPicker != null)
@@ -83,7 +86,39 @@ namespace FlaxEditor.Surface.Archetypes
private void OnSelectedTextureGroupChanged(ComboBox comboBox)
{
SetValue(2, _textureGroupPicker.SelectedIndex);
SetValue(_textureGroupValueIndex, _textureGroupPicker.SelectedIndex);
}
}
internal class SampleTextureNode : TextureSamplerNode
{
public SampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_samplerTypeValueIndex = 0;
_textureGroupValueIndex = 2;
}
}
internal class TriplanarSampleTextureNode : TextureSamplerNode
{
public TriplanarSampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_samplerTypeValueIndex = 3;
_textureGroupValueIndex = 5;
_level = 5;
}
}
internal class ProceduralSampleTextureNode : TextureSamplerNode
{
public ProceduralSampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_samplerTypeValueIndex = 0;
_textureGroupValueIndex = 2;
_level = 4;
}
}
@@ -280,9 +315,9 @@ namespace FlaxEditor.Surface.Archetypes
ConnectionsHints = ConnectionsHint.Vector,
DefaultValues = new object[]
{
0,
-1.0f,
0,
(int)CommonSamplerType.LinearClamp, // Sampler
-1.0f, // Level
0, // Texture Group
},
Elements = new[]
{
@@ -402,6 +437,7 @@ namespace FlaxEditor.Surface.Archetypes
new NodeArchetype
{
TypeID = 16,
Create = (id, context, arch, groupArch) => new TriplanarSampleTextureNode(id, context, arch, groupArch),
Title = "Triplanar Texture",
Description = "Projects a texture using world-space coordinates with triplanar mapping.",
Flags = NodeFlags.MaterialGraph,
@@ -411,8 +447,9 @@ namespace FlaxEditor.Surface.Archetypes
Float3.One, // Scale
1.0f, // Blend
Float2.Zero, // Offset
2, // Sampler
(int)CommonSamplerType.LinearWrap, // Sampler
false, // Local
0, // Texture Group
},
Elements = new[]
{
@@ -430,17 +467,17 @@ namespace FlaxEditor.Surface.Archetypes
new NodeArchetype
{
TypeID = 17,
Create = (id, context, arch, groupArch) => new SampleTextureNode(id, context, arch, groupArch),
Create = (id, context, arch, groupArch) => new ProceduralSampleTextureNode(id, context, arch, groupArch),
Title = "Procedural Sample Texture",
Description = "Samples a texture to create a more natural look with less obvious tiling.",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(240, 110),
Size = new Float2(240, 130),
ConnectionsHints = ConnectionsHint.Vector,
DefaultValues = new object[]
{
2,
-1.0f,
0,
(int)CommonSamplerType.LinearWrap, // Sampler
-1.0f, // Level
0, // Texture Group
},
Elements = new[]
{
@@ -448,8 +485,8 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(1, "UVs", true, null, 1),
NodeElementArchetype.Factory.Input(2, "Offset", true, typeof(Float2), 3),
NodeElementArchetype.Factory.Output(0, "Color", typeof(Float4), 4),
NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 4, "Sampler"),
NodeElementArchetype.Factory.ComboBox(50, Surface.Constants.LayoutOffsetY * 4, 100, 0, typeof(CommonSamplerType))
NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 3, "Sampler"),
NodeElementArchetype.Factory.ComboBox(50, Surface.Constants.LayoutOffsetY * 3, 100, 0, typeof(CommonSamplerType))
}
},
new NodeArchetype
@@ -469,6 +506,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 23,
Title = "Triplanar Normal Map",
Create = (id, context, arch, groupArch) => new TriplanarSampleTextureNode(id, context, arch, groupArch),
Description = "Projects a normal map texture using world-space coordinates with triplanar mapping.",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(280, 100),
@@ -477,8 +515,9 @@ namespace FlaxEditor.Surface.Archetypes
Float3.One, // Scale
1.0f, // Blend
Float2.Zero, // Offset
2, // Sampler
(int)CommonSamplerType.LinearWrap, // Sampler
false, // Local
0, // Texture Group
},
Elements = new[]
{
+30 -17
View File
@@ -453,7 +453,7 @@ namespace FlaxEditor.Surface.Archetypes
}
}
private class CurveNode<T> : SurfaceNode where T : struct
private class CurveNode<T> : ResizableSurfaceNode where T : struct
{
private BezierCurveEditor<T> _curve;
private bool _isSavingCurve;
@@ -467,7 +467,7 @@ namespace FlaxEditor.Surface.Archetypes
Create = (id, context, arch, groupArch) => new CurveNode<T>(id, context, arch, groupArch),
Description = "An animation spline represented by a set of keyframes, each representing an endpoint of a Bezier curve.",
Flags = NodeFlags.AllGraphs,
Size = new Float2(400, 180.0f),
Size = new Float2(400, 180),
DefaultValues = new object[]
{
// Keyframes count
@@ -491,6 +491,8 @@ namespace FlaxEditor.Surface.Archetypes
0.0f, zero, zero, zero,
0.0f, zero, zero, zero,
0.0f, zero, zero, zero,
new Float2(400, 180),
},
Elements = new[]
{
@@ -504,30 +506,52 @@ namespace FlaxEditor.Surface.Archetypes
public CurveNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_sizeValueIndex = 29; // Index of the Size stored in Values array
}
/// <inheritdoc />
public override void OnLoaded(SurfaceNodeActions action)
{
base.OnLoaded(action);
// Create curve editor
var upperLeft = GetBox(0).BottomLeft;
var upperRight = GetBox(1).BottomRight;
float curveMargin = 20.0f;
_curve = new BezierCurveEditor<T>
{
MaxKeyframes = 7,
Bounds = new Rectangle(upperLeft + new Float2(curveMargin, 10.0f), upperRight.X - upperLeft.X - curveMargin * 2.0f, 140.0f),
Parent = this
Parent = this,
AnchorMax = Float2.One,
};
_curve.Edited += OnCurveEdited;
_curve.UnlockChildrenRecursive();
_curve.PerformLayout();
// Sync keyframes
UpdateCurveKeyframes();
}
/// <inheritdoc />
public override void OnSurfaceLoaded(SurfaceNodeActions action)
{
base.OnSurfaceLoaded(action);
// Ensure the whole curve is shown
_curve.ShowWholeCurve();
}
public override void OnValuesChanged()
{
base.OnValuesChanged();
if (!_isSavingCurve)
{
UpdateCurveKeyframes();
}
}
private void OnCurveEdited()
{
if (_isSavingCurve)
@@ -553,17 +577,6 @@ namespace FlaxEditor.Surface.Archetypes
_isSavingCurve = false;
}
/// <inheritdoc />
public override void OnValuesChanged()
{
base.OnValuesChanged();
if (!_isSavingCurve)
{
UpdateCurveKeyframes();
}
}
private void UpdateCurveKeyframes()
{
var count = (int)Values[0];
@@ -1575,7 +1588,7 @@ namespace FlaxEditor.Surface.Archetypes
DefaultValues = new object[]
{
Guid.Empty,
string.Empty
string.Empty,
},
Elements = new[]
{
@@ -0,0 +1,182 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Surface
{
/// <summary>
/// Visject Surface node control that cna be resized.
/// </summary>
/// <seealso cref="SurfaceNode" />
[HideInEditor]
public class ResizableSurfaceNode : SurfaceNode
{
private Float2 _startResizingSize;
private Float2 _startResizingCornerOffset;
/// <summary>
/// Indicates whether the node is currently being resized.
/// </summary>
protected bool _isResizing;
/// <summary>
/// Index of the Float2 value in the node values list to store node size.
/// </summary>
protected int _sizeValueIndex = -1;
/// <summary>
/// Minimum node size.
/// </summary>
protected Float2 _sizeMin = new Float2(240, 160);
/// <summary>
/// Node resizing rectangle bounds.
/// </summary>
protected Rectangle _resizeButtonRect;
private Float2 SizeValue
{
get => (Float2)Values[_sizeValueIndex];
set => SetValue(_sizeValueIndex, value, false);
}
/// <inheritdoc />
public ResizableSurfaceNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
}
/// <inheritdoc />
public override bool CanSelect(ref Float2 location)
{
return base.CanSelect(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
}
/// <inheritdoc />
public override void OnSurfaceLoaded(SurfaceNodeActions action)
{
// Reapply the curve node size
var size = SizeValue;
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Resize(size.X, size.Y);
base.OnSurfaceLoaded(action);
}
/// <inheritdoc />
public override void OnValuesChanged()
{
base.OnValuesChanged();
var size = SizeValue;
Resize(size.X, size.Y);
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
if (Surface.CanEdit)
{
var style = Style.Current;
if (_isResizing)
{
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) ? style.Foreground : style.ForegroundGrey);
}
}
/// <inheritdoc />
public override void OnLostFocus()
{
if (_isResizing)
EndResizing();
base.OnLostFocus();
}
/// <inheritdoc />
public override void OnEndMouseCapture()
{
if (_isResizing)
EndResizing();
base.OnEndMouseCapture();
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
{
// Start resizing
_isResizing = true;
_startResizingSize = Size;
_startResizingCornerOffset = Size - location;
StartMouseCapture();
Cursor = CursorType.SizeNWSE;
return true;
}
return false;
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
if (_isResizing)
{
var emptySize = CalculateNodeSize(0, 0);
var size = Float2.Max(location - emptySize + _startResizingCornerOffset, _sizeMin);
Resize(size.X, size.Y);
}
else
{
base.OnMouseMove(location);
}
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isResizing)
{
EndResizing();
return true;
}
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
protected override void UpdateRectangles()
{
base.UpdateRectangles();
const float buttonMargin = Constants.NodeCloseButtonMargin;
const float buttonSize = Constants.NodeCloseButtonSize;
_resizeButtonRect = new Rectangle(_closeButtonRect.Left, Height - buttonSize - buttonMargin - 4, buttonSize, buttonSize);
}
private void EndResizing()
{
Cursor = CursorType.Default;
EndMouseCapture();
_isResizing = false;
if (_startResizingSize != Size)
{
var emptySize = CalculateNodeSize(0, 0);
SizeValue = Size - emptySize;
Surface.MarkAsEdited(false);
}
}
}
}
+9 -112
View File
@@ -14,18 +14,11 @@ namespace FlaxEditor.Surface
/// </summary>
/// <seealso cref="SurfaceNode" />
[HideInEditor]
public class SurfaceComment : SurfaceNode
public class SurfaceComment : ResizableSurfaceNode
{
private Rectangle _colorButtonRect;
private Rectangle _resizeButtonRect;
private Float2 _startResizingSize;
private readonly TextBox _renameTextBox;
/// <summary>
/// True if sizing tool is in use.
/// </summary>
protected bool _isResizing;
/// <summary>
/// True if rename textbox is active in order to rename comment
/// </summary>
@@ -52,12 +45,6 @@ namespace FlaxEditor.Surface
set => SetValue(1, value, false);
}
private Float2 SizeValue
{
get => (Float2)Values[2];
set => SetValue(2, value, false);
}
private int OrderValue
{
get => (int)Values[3];
@@ -68,6 +55,8 @@ namespace FlaxEditor.Surface
public SurfaceComment(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_sizeValueIndex = 2; // Index of the Size stored in Values array
_sizeMin = new Float2(140.0f, Constants.NodeHeaderSize);
_renameTextBox = new TextBox(false, 0, 0, Width)
{
Height = Constants.NodeHeaderSize,
@@ -86,10 +75,6 @@ namespace FlaxEditor.Surface
// Read node data
Title = TitleValue;
Color = ColorValue;
var size = SizeValue;
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Size = size;
// Order
// Backwards compatibility - When opening with an older version send the old comments to the back
@@ -126,27 +111,6 @@ namespace FlaxEditor.Surface
// Read node data
Title = TitleValue;
Color = ColorValue;
Size = SizeValue;
}
private void EndResizing()
{
// Clear state
_isResizing = false;
if (_startResizingSize != Size)
{
SizeValue = Size;
Surface.MarkAsEdited(false);
}
EndMouseCapture();
}
/// <inheritdoc />
public override bool CanSelect(ref Float2 location)
{
return _headerRect.MakeOffsetted(Location).Contains(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
}
/// <inheritdoc />
@@ -158,6 +122,8 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
protected override void UpdateRectangles()
{
base.UpdateRectangles();
const float headerSize = Constants.NodeHeaderSize;
const float buttonMargin = Constants.NodeCloseButtonMargin;
const float buttonSize = Constants.NodeCloseButtonSize;
@@ -222,16 +188,13 @@ namespace FlaxEditor.Surface
// Color button
Render2D.DrawSprite(style.Settings, _colorButtonRect, _colorButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Check if is resizing
// Resize button
if (_isResizing)
{
// Draw overlay
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
// Resize button
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) ? style.Foreground : style.ForegroundGrey);
}
// Selection outline
@@ -247,88 +210,28 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
protected override Float2 CalculateNodeSize(float width, float height)
{
return Size;
// No margins or headers
return new Float2(width, height);
}
/// <inheritdoc />
public override void OnLostFocus()
{
// Check if was resizing
if (_isResizing)
{
EndResizing();
}
// Check if was renaming
if (_isRenaming)
{
Rename(_renameTextBox.Text);
StopRenaming();
}
// Base
base.OnLostFocus();
}
/// <inheritdoc />
public override void OnEndMouseCapture()
{
// Check if was resizing
if (_isResizing)
{
EndResizing();
}
else
{
base.OnEndMouseCapture();
}
}
/// <inheritdoc />
public override bool ContainsPoint(ref Float2 location, bool precise)
{
return _headerRect.Contains(ref location) || _resizeButtonRect.Contains(ref location);
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
// Check if can start resizing
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
{
// Start sliding
_isResizing = true;
_startResizingSize = Size;
StartMouseCapture();
return true;
}
return false;
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
// Check if is resizing
if (_isResizing)
{
// Update size
var size = Float2.Max(location, new Float2(140.0f, _headerRect.Bottom));
if (Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Size = size;
}
else
{
// Base
base.OnMouseMove(location);
}
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
@@ -394,12 +297,6 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isResizing)
{
EndResizing();
return true;
}
if (base.OnMouseUp(location, button))
return true;
+16 -18
View File
@@ -724,7 +724,12 @@ namespace FlaxEditor.Surface
if (HasNodesSelection)
{
var keyMoveRange = 50;
var keyMoveDelta = 50;
bool altDown = RootWindow.GetKey(KeyboardKeys.Alt);
bool shiftDown = RootWindow.GetKey(KeyboardKeys.Shift);
if (altDown || shiftDown)
keyMoveDelta = shiftDown ? 10 : 25;
switch (key)
{
case KeyboardKeys.Backspace:
@@ -752,17 +757,18 @@ namespace FlaxEditor.Surface
Box selectedBox = GetSelectedBox(SelectedNodes);
if (selectedBox != null)
{
Box toSelect = (key == KeyboardKeys.ArrowUp) ? selectedBox?.ParentNode.GetPreviousBox(selectedBox) : selectedBox?.ParentNode.GetNextBox(selectedBox);
if (toSelect != null && toSelect.IsOutput == selectedBox.IsOutput)
{
Select(toSelect.ParentNode);
toSelect.ParentNode.SelectBox(toSelect);
}
int delta = key == KeyboardKeys.ArrowDown ? 1 : -1;
List<Box> boxes = selectedBox.ParentNode.GetBoxes().FindAll(b => b.IsOutput == selectedBox.IsOutput);
int selectedIndex = boxes.IndexOf(selectedBox);
Box toSelect = boxes[Mathf.Wrap(selectedIndex + delta, 0, boxes.Count - 1)];
Select(toSelect.ParentNode);
toSelect.ParentNode.SelectBox(toSelect);
}
else if (!IsMovingSelection && CanEdit)
{
// Move selected nodes
var delta = new Float2(0, key == KeyboardKeys.ArrowUp ? -keyMoveRange : keyMoveRange);
var delta = new Float2(0, key == KeyboardKeys.ArrowUp ? -keyMoveDelta : keyMoveDelta);
MoveSelectedNodes(delta);
}
return true;
@@ -775,12 +781,8 @@ namespace FlaxEditor.Surface
if (selectedBox != null)
{
Box toSelect = null;
if ((key == KeyboardKeys.ArrowRight && selectedBox.IsOutput) || (key == KeyboardKeys.ArrowLeft && !selectedBox.IsOutput))
if (((key == KeyboardKeys.ArrowRight && selectedBox.IsOutput) || (key == KeyboardKeys.ArrowLeft && !selectedBox.IsOutput)) && selectedBox.HasAnyConnection)
{
if (_selectedConnectionIndex < 0 || _selectedConnectionIndex >= selectedBox.Connections.Count)
{
_selectedConnectionIndex = 0;
}
toSelect = selectedBox.Connections[_selectedConnectionIndex];
}
else
@@ -808,7 +810,7 @@ namespace FlaxEditor.Surface
else if (!IsMovingSelection && CanEdit)
{
// Move selected nodes
var delta = new Float2(key == KeyboardKeys.ArrowLeft ? -keyMoveRange : keyMoveRange, 0);
var delta = new Float2(key == KeyboardKeys.ArrowLeft ? -keyMoveDelta : keyMoveDelta, 0);
MoveSelectedNodes(delta);
}
return true;
@@ -824,13 +826,9 @@ namespace FlaxEditor.Surface
return true;
if (Root.GetKey(KeyboardKeys.Shift))
{
_selectedConnectionIndex = ((_selectedConnectionIndex - 1) % connectionCount + connectionCount) % connectionCount;
}
else
{
_selectedConnectionIndex = (_selectedConnectionIndex + 1) % connectionCount;
}
return true;
}
}
+1 -1
View File
@@ -192,7 +192,7 @@ namespace FlaxEditor.Tools.Terrain
{
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}
}
}
@@ -209,7 +209,7 @@ namespace FlaxEditor.Tools.Terrain
{
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}
}
}
@@ -172,7 +172,7 @@ namespace FlaxEditor.Tools.Terrain.Undo
if (_navmeshBoundsModifications != null)
{
foreach (var bounds in _navmeshBoundsModifications)
Navigation.BuildNavMesh(scene, bounds, _dirtyNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, _dirtyNavMeshTimeoutMs);
}
Editor.Instance.Scene.MarkSceneEdited(scene);
@@ -217,11 +217,10 @@ namespace FlaxEditor.Tools.Terrain.Undo
}
// Update navmesh
var scene = Terrain.Scene;
if (_navmeshBoundsModifications != null)
{
foreach (var bounds in _navmeshBoundsModifications)
Navigation.BuildNavMesh(scene, bounds, _dirtyNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, _dirtyNavMeshTimeoutMs);
}
Editor.Instance.Scene.MarkSceneEdited(Terrain.Scene);
@@ -303,7 +303,7 @@ namespace FlaxEditor.Actions
if (_nodeParents[i] is ActorNode node && node.Actor && node.Actor.Scene && node.AffectsNavigationWithChildren)
{
var bounds = node.Actor.BoxWithChildren;
Navigation.BuildNavMesh(node.Actor.Scene, bounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, options.General.AutoRebuildNavMeshTimeoutMs);
}
}
}
@@ -134,7 +134,8 @@ namespace FlaxEditor.Actions
var obj = Object.Find<SceneObject>(ref item.ID);
if (obj != null)
{
scenes.Add(obj.Parent.Scene);
if (obj.Parent != null)
scenes.Add(obj.Parent.Scene);
if (obj is Actor actor)
actor.SetParent(newParent, _worldPositionsStays, true);
else
@@ -121,12 +121,12 @@ namespace FlaxEditor
// Handle simple case where objects were moved just a little and use one navmesh build request to improve performance
if (data.BeforeBounds.Intersects(ref data.AfterBounds))
{
Navigation.BuildNavMesh(data.Scene, BoundingBox.Merge(data.BeforeBounds, data.AfterBounds), options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(BoundingBox.Merge(data.BeforeBounds, data.AfterBounds), options.General.AutoRebuildNavMeshTimeoutMs);
}
else
{
Navigation.BuildNavMesh(data.Scene, data.BeforeBounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(data.Scene, data.AfterBounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(data.BeforeBounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(data.AfterBounds, options.General.AutoRebuildNavMeshTimeoutMs);
}
}
}
+11 -7
View File
@@ -584,7 +584,7 @@ namespace FlaxEditor.Viewport
_cameraButton = new ViewportWidgetButton(string.Format(MovementSpeedTextFormat, _movementSpeed), _editor.Icons.Camera64, cameraCM, false, cameraSpeedTextWidth)
{
Tag = this,
TooltipText = "Camera Settings",
TooltipText = "Camera Settings.",
Parent = _cameraWidget
};
_cameraWidget.Parent = this;
@@ -593,7 +593,7 @@ namespace FlaxEditor.Viewport
_orthographicModeButton = new ViewportWidgetButton(string.Empty, _editor.Icons.CamSpeed32, null, true)
{
Checked = !_isOrtho,
TooltipText = "Toggle Orthographic/Perspective Mode",
TooltipText = "Toggle Orthographic/Perspective Mode.",
Parent = _cameraWidget
};
_orthographicModeButton.Toggled += OnOrthographicModeToggled;
@@ -832,7 +832,7 @@ namespace FlaxEditor.Viewport
ViewWidgetButtonMenu = new ContextMenu();
var viewModeButton = new ViewportWidgetButton("View", SpriteHandle.Invalid, ViewWidgetButtonMenu)
{
TooltipText = "View properties",
TooltipText = "View properties.",
Parent = viewMode
};
viewMode.Parent = this;
@@ -863,8 +863,10 @@ namespace FlaxEditor.Viewport
{
}
});
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = _editor.Icons.Rotate32;
viewLayers.AddButton("Disable layers", () => Task.ViewLayersMask = new LayersMask(0));
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = Editor.Instance.Icons.Rotate32;
viewLayers.AddSeparator();
viewLayers.AddButton("Enable all", () => Task.ViewLayersMask = new LayersMask(-1)).Icon = Editor.Instance.Icons.CheckBoxTick12;
viewLayers.AddButton("Disable all", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Cross12;
viewLayers.AddSeparator();
var layers = LayersAndTagsSettings.GetCurrentLayers();
if (layers != null && layers.Length > 0)
@@ -904,8 +906,10 @@ namespace FlaxEditor.Viewport
{
}
});
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = _editor.Icons.Rotate32;
viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None);
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
viewFlags.AddSeparator();
viewFlags.AddButton("Enable all", () => Task.ViewFlags = ViewFlags.All).Icon = Editor.Instance.Icons.CheckBoxTick12;
viewFlags.AddButton("Disable all", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Cross12;
viewFlags.AddSeparator();
for (int i = 0; i < ViewFlagsValues.Length; i++)
{
@@ -25,6 +25,7 @@ namespace FlaxEditor.Viewport
private readonly Editor _editor;
private readonly ContextMenuButton _showGridButton;
private readonly ContextMenuButton _showNavigationButton;
private readonly ContextMenuButton _toggleGameViewButton;
private SelectionOutline _customSelectionOutline;
/// <summary>
@@ -108,6 +109,13 @@ namespace FlaxEditor.Viewport
private EditorSpritesRenderer _editorSpritesRenderer;
private ViewportRubberBandSelector _rubberBandSelector;
private bool _gameViewActive;
private ViewFlags _preGameViewFlags;
private ViewMode _preGameViewViewMode;
private bool _gameViewWasGridShown;
private bool _gameViewWasFpsCounterShown;
private bool _gameViewWasNagivationShown;
/// <summary>
/// Drag and drop handlers
/// </summary>
@@ -185,6 +193,7 @@ namespace FlaxEditor.Viewport
: base(Object.New<SceneRenderTask>(), editor.Undo, editor.Scene.Root)
{
_editor = editor;
var inputOptions = _editor.Options.Options.Input;
DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType, ValidateDragScriptItem);
// Prepare rendering task
@@ -232,9 +241,14 @@ namespace FlaxEditor.Viewport
_showGridButton.CloseMenuOnClick = false;
// Show navigation widget
_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", () => ShowNavigation = !ShowNavigation);
_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", inputOptions.ToggleNavMeshVisibility, () => ShowNavigation = !ShowNavigation);
_showNavigationButton.CloseMenuOnClick = false;
// Game View
ViewWidgetButtonMenu.AddSeparator();
_toggleGameViewButton = ViewWidgetButtonMenu.AddButton("Game View", inputOptions.ToggleGameView, ToggleGameView);
_toggleGameViewButton.CloseMenuOnClick = false;
// Create camera widget
ViewWidgetButtonMenu.AddSeparator();
ViewWidgetButtonMenu.AddButton("Create camera here", CreateCameraAtView);
@@ -259,6 +273,10 @@ namespace FlaxEditor.Viewport
InputActions.Add(options => options.FocusSelection, FocusSelection);
InputActions.Add(options => options.RotateSelection, RotateSelection);
InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
InputActions.Add(options => options.ToggleNavMeshVisibility, () => ShowNavigation = !ShowNavigation);
// Game View
InputActions.Add(options => options.ToggleGameView, ToggleGameView);
}
/// <inheritdoc />
@@ -373,9 +391,12 @@ namespace FlaxEditor.Viewport
public void DrawEditorPrimitives(GPUContext context, ref RenderContext renderContext, GPUTexture target, GPUTexture targetDepth)
{
// Draw gizmos
for (int i = 0; i < Gizmos.Count; i++)
foreach (var gizmo in Gizmos)
{
Gizmos[i].Draw(ref renderContext);
if (gizmo.Visible)
{
gizmo.Draw(ref renderContext);
}
}
// Draw selected objects debug shapes and visuals
@@ -481,6 +502,36 @@ namespace FlaxEditor.Viewport
TransformGizmo.EndTransforming();
}
/// <summary>
/// Toggles game view view mode on or off.
/// </summary>
public void ToggleGameView()
{
if (!_gameViewActive)
{
// Cache flags & values
_preGameViewFlags = Task.ViewFlags;
_preGameViewViewMode = Task.ViewMode;
_gameViewWasGridShown = Grid.Enabled;
_gameViewWasFpsCounterShown = ShowFpsCounter;
_gameViewWasNagivationShown = ShowNavigation;
}
// Set flags & values
Task.ViewFlags = _gameViewActive ? _preGameViewFlags : ViewFlags.DefaultGame;
Task.ViewMode = _gameViewActive ? _preGameViewViewMode : ViewMode.Default;
ShowFpsCounter = _gameViewActive ? _gameViewWasFpsCounterShown : false;
ShowNavigation = _gameViewActive ? _gameViewWasNagivationShown : false;
Grid.Enabled = _gameViewActive ? _gameViewWasGridShown : false;
_gameViewActive = !_gameViewActive;
TransformGizmo.Visible = !_gameViewActive;
SelectionOutline.ShowSelectionOutline = !_gameViewActive;
_toggleGameViewButton.Icon = _gameViewActive ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
}
/// <inheritdoc />
public override void OnLostFocus()
{
@@ -620,7 +671,7 @@ namespace FlaxEditor.Viewport
{
base.OnLeftMouseButtonDown();
_rubberBandSelector.TryStartingRubberBandSelection();
_rubberBandSelector.TryStartingRubberBandSelection(_viewMousePos);
}
/// <inheritdoc />
@@ -720,9 +720,12 @@ namespace FlaxEditor.Viewport
public override void DrawEditorPrimitives(GPUContext context, ref RenderContext renderContext, GPUTexture target, GPUTexture targetDepth)
{
// Draw gizmos
for (int i = 0; i < Gizmos.Count; i++)
foreach (var gizmo in Gizmos)
{
Gizmos[i].Draw(ref renderContext);
if (gizmo.Visible)
{
gizmo.Draw(ref renderContext);
}
}
base.DrawEditorPrimitives(context, ref renderContext, target, targetDepth);
@@ -99,7 +99,14 @@ namespace FlaxEditor.Windows.Assets
Window = window;
var surfaceParam = window.Surface.GetParameter(BaseModelId);
if (surfaceParam != null)
BaseModel = FlaxEngine.Content.LoadAsync<SkinnedModel>((Guid)surfaceParam.Value);
{
if (surfaceParam.Value is Guid asGuid)
BaseModel = FlaxEngine.Content.LoadAsync<SkinnedModel>(asGuid);
else if (surfaceParam.Value is SkinnedModel asModel)
BaseModel = asModel;
else
BaseModel = null;
}
else
BaseModel = window.PreviewActor.GetParameterValue(BaseModelId) as SkinnedModel;
}
@@ -2,7 +2,6 @@
using System;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Xml;
using FlaxEditor.Content;
@@ -25,7 +24,7 @@ namespace FlaxEditor.Windows.Assets
/// </summary>
/// <seealso cref="Animation" />
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
public sealed class AnimationWindow : AssetEditorWindowBase<Animation>
public sealed class AnimationWindow : ClonedAssetEditorWindowBase<Animation>
{
private sealed class Preview : AnimationPreview
{
@@ -255,6 +254,7 @@ namespace FlaxEditor.Windows.Assets
private bool _isWaitingForTimelineLoad;
private SkinnedModel _initialPreviewModel, _initialBaseModel;
private float _initialPanel2Splitter = 0.6f;
private bool _timelineIsDirty;
/// <summary>
/// Gets the animation timeline editor.
@@ -295,7 +295,7 @@ namespace FlaxEditor.Windows.Assets
Parent = _panel1.Panel1,
Enabled = false
};
_timeline.Modified += MarkAsEdited;
_timeline.Modified += OnTimelineModified;
_timeline.SetNoTracksText("Loading...");
// Asset properties
@@ -321,11 +321,31 @@ namespace FlaxEditor.Windows.Assets
{
MarkAsEdited();
UpdateToolstrip();
_propertiesPresenter.BuildLayout();
}
private void OnTimelineModified()
{
_timelineIsDirty = true;
MarkAsEdited();
}
private bool RefreshTempAsset()
{
if (_asset == null || _isWaitingForTimelineLoad)
return true;
if (_timeline.IsModified)
{
_timeline.Save(_asset);
}
_propertiesPresenter.BuildLayoutOnUpdate();
return false;
}
private string GetPreviewModelCacheName()
{
return _asset.ID + ".PreviewModel";
return _item.ID + ".PreviewModel";
}
/// <inheritdoc />
@@ -361,7 +381,11 @@ namespace FlaxEditor.Windows.Assets
if (!IsEdited)
return;
_timeline.Save(_asset);
if (RefreshTempAsset())
return;
if (SaveToOriginal())
return;
ClearEditedFlag();
_item.RefreshThumbnail();
}
@@ -414,10 +438,18 @@ namespace FlaxEditor.Windows.Assets
{
base.Update(deltaTime);
// Check if temporary asset need to be updated
if (_timelineIsDirty)
{
_timelineIsDirty = false;
RefreshTempAsset();
}
// Check if need to load timeline
if (_isWaitingForTimelineLoad && _asset.IsLoaded)
{
_isWaitingForTimelineLoad = false;
_timeline._id = _asset.ID;
_timeline._id = _item.ID;
_timeline.Load(_asset);
_undo.Clear();
_timeline.Enabled = true;
@@ -70,6 +70,13 @@ namespace FlaxEditor.Windows.Assets
return;
var nodes = proxy.Asset.Nodes;
var bones = proxy.Asset.Bones;
var blendShapes = proxy.Asset.BlendShapes;
// Info
{
var group = layout.Group("Info");
group.Label($"Nodes: {nodes.Length}\nBones: {bones.Length}\nBlend Shapes: {blendShapes.Length}").AddCopyContextMenu().Label.Height *= 2.5f;
}
// Skeleton Bones
{
@@ -109,7 +116,6 @@ namespace FlaxEditor.Windows.Assets
}
// Blend Shapes
var blendShapes = proxy.Asset.BlendShapes;
if (blendShapes.Length != 0)
{
var group = layout.Group("Blend Shapes");
+3 -9
View File
@@ -429,6 +429,7 @@ namespace FlaxEditor.Windows
writer.WriteAttributeString("FarPlane", Viewport.FarPlane.ToString());
writer.WriteAttributeString("FieldOfView", Viewport.FieldOfView.ToString());
writer.WriteAttributeString("MovementSpeed", Viewport.MovementSpeed.ToString());
writer.WriteAttributeString("ViewportIconsScale", ViewportIconsRenderer.Scale.ToString());
writer.WriteAttributeString("OrthographicScale", Viewport.OrthographicScale.ToString());
writer.WriteAttributeString("UseOrthographicProjection", Viewport.UseOrthographicProjection.ToString());
writer.WriteAttributeString("ViewFlags", ((ulong)Viewport.Task.View.Flags).ToString());
@@ -439,31 +440,24 @@ namespace FlaxEditor.Windows
{
if (bool.TryParse(node.GetAttribute("GridEnabled"), out bool value1))
Viewport.Grid.Enabled = value1;
if (bool.TryParse(node.GetAttribute("ShowFpsCounter"), out value1))
Viewport.ShowFpsCounter = value1;
if (bool.TryParse(node.GetAttribute("ShowNavigation"), out value1))
Viewport.ShowNavigation = value1;
if (float.TryParse(node.GetAttribute("NearPlane"), out float value2))
Viewport.NearPlane = value2;
if (float.TryParse(node.GetAttribute("FarPlane"), out value2))
Viewport.FarPlane = value2;
if (float.TryParse(node.GetAttribute("FieldOfView"), out value2))
Viewport.FieldOfView = value2;
if (float.TryParse(node.GetAttribute("MovementSpeed"), out value2))
Viewport.MovementSpeed = value2;
if (float.TryParse(node.GetAttribute("ViewportIconsScale"), out value2))
ViewportIconsRenderer.Scale = value2;
if (float.TryParse(node.GetAttribute("OrthographicScale"), out value2))
Viewport.OrthographicScale = value2;
if (bool.TryParse(node.GetAttribute("UseOrthographicProjection"), out value1))
Viewport.UseOrthographicProjection = value1;
if (ulong.TryParse(node.GetAttribute("ViewFlags"), out ulong value3))
Viewport.Task.ViewFlags = (ViewFlags)value3;
+3 -1
View File
@@ -336,11 +336,13 @@ void AnimGraphExecutor::Update(AnimGraphInstanceData& data, float dt)
SkeletonData* animResultSkeleton = &skeleton;
// Retarget animation when using output pose from other skeleton
AnimGraphImpulse retargetNodes;
if (_graph.BaseModel != data.NodesSkeleton)
{
ANIM_GRAPH_PROFILE_EVENT("Retarget");
auto& targetSkeleton = data.NodesSkeleton->Skeleton;
if (context.PoseCacheSize == context.PoseCache.Count())
context.PoseCache.AddOne();
auto& retargetNodes = context.PoseCache[context.PoseCacheSize++];
retargetNodes = *animResult;
retargetNodes.Nodes.Resize(targetSkeleton.Nodes.Count());
Transform* targetNodes = retargetNodes.Nodes.Get();
@@ -109,86 +109,84 @@ namespace
nodes->RootMotion.Orientation.Normalize();
}
}
Matrix ComputeWorldMatrixRecursive(const SkeletonData& skeleton, int32 index, Matrix localMatrix)
{
const auto& node = skeleton.Nodes[index];
index = node.ParentIndex;
while (index != -1)
{
const auto& parent = skeleton.Nodes[index];
localMatrix *= parent.LocalTransform.GetWorld();
index = parent.ParentIndex;
}
return localMatrix;
}
Matrix ComputeInverseParentMatrixRecursive(const SkeletonData& skeleton, int32 index)
{
Matrix inverseParentMatrix = Matrix::Identity;
const auto& node = skeleton.Nodes[index];
if (node.ParentIndex != -1)
{
inverseParentMatrix = ComputeWorldMatrixRecursive(skeleton, index, inverseParentMatrix);
inverseParentMatrix = Matrix::Invert(inverseParentMatrix);
}
return inverseParentMatrix;
}
}
void RetargetSkeletonNode(const SkeletonData& sourceSkeleton, const SkeletonData& targetSkeleton, const SkinnedModel::SkeletonMapping& sourceMapping, Transform& node, int32 targetIndex)
// Utility for retargeting animation poses between skeletons.
struct Retargeting
{
// sourceSkeleton - skeleton of Anim Graph (Base Locomotion pack)
// targetSkeleton - visual mesh skeleton (City Characters pack)
// target - anim graph input/output transformation of that node
const auto& targetNode = targetSkeleton.Nodes[targetIndex];
const int32 sourceIndex = sourceMapping.NodesMapping[targetIndex];
if (sourceIndex == -1)
private:
const Matrix* _sourcePosePtr, * _targetPosePtr;
const SkeletonData* _sourceSkeleton, *_targetSkeleton;
const SkinnedModel::SkeletonMapping* _sourceMapping;
public:
void Init(const SkeletonData& sourceSkeleton, const SkeletonData& targetSkeleton, const SkinnedModel::SkeletonMapping& sourceMapping)
{
// Use T-pose
node = targetNode.LocalTransform;
return;
ASSERT_LOW_LAYER(targetSkeleton.Nodes.Count() == sourceMapping.NodesMapping.Length());
// Cache world-space poses for source and target skeletons to avoid redundant calculations during retargeting
_sourcePosePtr = sourceSkeleton.GetNodesPose().Get();
_targetPosePtr = targetSkeleton.GetNodesPose().Get();
_sourceSkeleton = &sourceSkeleton;
_targetSkeleton = &targetSkeleton;
_sourceMapping = &sourceMapping;
}
const auto& sourceNode = sourceSkeleton.Nodes[sourceIndex];
// [Reference: https://wickedengine.net/2022/09/animation-retargeting/comment-page-1/]
// Calculate T-Pose of source node, target node and target parent node
Matrix bindMatrix = ComputeWorldMatrixRecursive(sourceSkeleton, sourceIndex, sourceNode.LocalTransform.GetWorld());
Matrix inverseBindMatrix = Matrix::Invert(bindMatrix);
Matrix targetMatrix = ComputeWorldMatrixRecursive(targetSkeleton, targetIndex, targetNode.LocalTransform.GetWorld());
Matrix inverseParentMatrix = ComputeInverseParentMatrixRecursive(targetSkeleton, targetIndex);
// Target node animation is world-space difference of the animated source node inside the target's parent node world-space
Matrix localMatrix = inverseBindMatrix * ComputeWorldMatrixRecursive(sourceSkeleton, sourceIndex, node.GetWorld());
localMatrix = targetMatrix * localMatrix * inverseParentMatrix;
// Extract local node transformation
localMatrix.Decompose(node);
}
void RetargetSkeletonPose(const SkeletonData& sourceSkeleton, const SkeletonData& targetSkeleton, const SkinnedModel::SkeletonMapping& mapping, const Transform* sourceNodes, Transform* targetNodes)
{
// TODO: cache source and target skeletons world-space poses for faster retargeting (use some pooled memory)
ASSERT_LOW_LAYER(targetSkeleton.Nodes.Count() == mapping.NodesMapping.Length());
for (int32 targetIndex = 0; targetIndex < targetSkeleton.Nodes.Count(); targetIndex++)
void RetargetNode(const Transform& source, Transform& target, int32 sourceIndex, int32 targetIndex)
{
auto& targetNode = targetSkeleton.Nodes.Get()[targetIndex];
const int32 sourceIndex = mapping.NodesMapping.Get()[targetIndex];
Transform node;
// sourceSkeleton - skeleton of Anim Graph
// targetSkeleton - visual mesh skeleton
// target - anim graph input/output transformation of that node
const SkeletonNode& targetNode = _targetSkeleton->Nodes.Get()[targetIndex];
if (sourceIndex == -1)
{
// Use T-pose
node = targetNode.LocalTransform;
target = targetNode.LocalTransform;
}
else
{
// Retarget
node = sourceNodes[sourceIndex];
RetargetSkeletonNode(sourceSkeleton, targetSkeleton, mapping, node, targetIndex);
// [Reference: https://wickedengine.net/2022/09/animation-retargeting/comment-page-1/]
// Calculate T-Pose of source node, target node and target parent node
const Matrix* sourcePosePtr = _sourcePosePtr;
const Matrix* targetPosePtr = _targetPosePtr;
const Matrix& bindMatrix = sourcePosePtr[sourceIndex];
const Matrix& targetMatrix = targetPosePtr[targetIndex];
Matrix inverseParentMatrix;
if (targetNode.ParentIndex != -1)
Matrix::Invert(targetPosePtr[targetNode.ParentIndex], inverseParentMatrix);
else
inverseParentMatrix = Matrix::Identity;
// Target node animation is world-space difference of the animated source node inside the target's parent node world-space
const SkeletonNode& sourceNode = _sourceSkeleton->Nodes.Get()[sourceIndex];
Matrix localMatrix = source.GetWorld();
if (sourceNode.ParentIndex != -1)
localMatrix = localMatrix * sourcePosePtr[sourceNode.ParentIndex];
localMatrix = Matrix::Invert(bindMatrix) * localMatrix;
localMatrix = targetMatrix * localMatrix * inverseParentMatrix;
// Extract local node transformation
localMatrix.Decompose(target);
}
targetNodes[targetIndex] = node;
}
FORCE_INLINE void RetargetPose(const Transform* sourceNodes, Transform* targetNodes)
{
for (int32 targetIndex = 0; targetIndex < _targetSkeleton->Nodes.Count(); targetIndex++)
{
const int32 sourceIndex = _sourceMapping->NodesMapping.Get()[targetIndex];
RetargetNode(sourceNodes[sourceIndex], targetNodes[targetIndex], sourceIndex, targetIndex);
}
}
};
void RetargetSkeletonPose(const SkeletonData& sourceSkeleton, const SkeletonData& targetSkeleton, const SkinnedModel::SkeletonMapping& mapping, const Transform* sourceNodes, Transform* targetNodes)
{
Retargeting retargeting;
retargeting.Init(sourceSkeleton, targetSkeleton, mapping);
retargeting.RetargetPose(sourceNodes, targetNodes);
}
AnimGraphTraceEvent& AnimGraphContext::AddTraceEvent(const AnimGraphNode* node)
@@ -431,9 +429,13 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
const bool weighted = weight < 1.0f;
const bool retarget = mapping.SourceSkeleton && mapping.SourceSkeleton != mapping.TargetSkeleton;
const auto emptyNodes = GetEmptyNodes();
Retargeting retargeting;
SkinnedModel::SkeletonMapping sourceMapping;
if (retarget)
{
sourceMapping = _graph.BaseModel->GetSkeletonMapping(mapping.SourceSkeleton);
retargeting.Init(mapping.SourceSkeleton->Skeleton, mapping.TargetSkeleton->Skeleton, mapping);
}
for (int32 nodeIndex = 0; nodeIndex < nodes->Nodes.Count(); nodeIndex++)
{
const int32 nodeToChannel = mapping.NodesMapping[nodeIndex];
@@ -447,7 +449,8 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
// Optionally retarget animation into the skeleton used by the Anim Graph
if (retarget)
{
RetargetSkeletonNode(mapping.SourceSkeleton->Skeleton, mapping.TargetSkeleton->Skeleton, sourceMapping, srcNode, nodeIndex);
const int32 sourceIndex = sourceMapping.NodesMapping[nodeIndex];
retargeting.RetargetNode(srcNode, srcNode, sourceIndex, nodeIndex);
}
// Mark node as used
@@ -958,6 +961,21 @@ void AnimGraphExecutor::ProcessGroupParameters(Box* box, Node* node, Value& valu
}
break;
}
// Set Parameter
case 5:
{
// Set parameter value
int32 paramIndex;
const auto param = _graph.GetParameter((Guid)node->Values[0], paramIndex);
if (param)
{
context.Data->Parameters[paramIndex].Value = tryGetValue(node->GetBox(1), 1, Value::Null);
}
// Pass over the pose
value = tryGetValue(node->GetBox(2), Value::Null);
break;
}
default:
break;
}
+1 -3
View File
@@ -132,9 +132,7 @@ int32 AudioClip::GetFirstBufferIndex(float time, float& offset) const
if (_buffersStartTimes[i + 1] > time)
{
offset = time - _buffersStartTimes[i];
#if BUILD_DEBUG
ASSERT(Math::Abs(GetBufferStartTime(i) + offset - time) < 0.001f);
#endif
ASSERT_LOW_LAYER(Math::Abs(GetBufferStartTime(i) + offset - time) < 0.001f);
return i;
}
}
+1
View File
@@ -18,6 +18,7 @@ class AudioSource;
API_CLASS(NoSpawn) class FLAXENGINE_API AudioClip : public BinaryAsset, public StreamableResource
{
DECLARE_BINARY_ASSET_HEADER(AudioClip, 2);
friend class AudioBackendOAL;
public:
/// <summary>
+6 -4
View File
@@ -37,15 +37,17 @@ void AudioListener::OnEnable()
{
_prevPos = GetPosition();
_velocity = Vector3::Zero;
ASSERT(!Audio::Listeners.Contains(this));
if (Audio::Listeners.Count() >= AUDIO_MAX_LISTENERS)
{
LOG(Error, "Unsupported amount of the audio listeners!");
if IF_CONSTEXPR (AUDIO_MAX_LISTENERS == 1)
LOG(Warning, "There is more than one Audio Listener active. Please make sure only exactly one is active at any given time.");
else
LOG(Warning, "Too many Audio Listener active.");
}
else
{
ASSERT(!Audio::Listeners.Contains(this));
if (Audio::Listeners.Count() > 0)
LOG(Warning, "There is more than one Audio Listener active. Please make sure only exactly one is active at any given time.");
Audio::Listeners.Add(this);
AudioBackend::Listener::Reset();
AudioBackend::Listener::TransformChanged(GetPosition(), GetOrientation());
+69 -9
View File
@@ -14,6 +14,9 @@
#include "Engine/Audio/AudioListener.h"
#include "Engine/Audio/AudioSource.h"
#include "Engine/Audio/AudioSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Level/Level.h"
#include "Engine/Video/VideoPlayer.h"
// Include OpenAL library
// Source: https://github.com/kcat/openal-soft
@@ -73,6 +76,7 @@ namespace ALC
ALCdevice* Device = nullptr;
ALCcontext* Context = nullptr;
AudioBackend::FeatureFlags Features = AudioBackend::FeatureFlags::None;
bool Inited = false;
CriticalSection Locker;
Dictionary<uint32, SourceData> SourcesData;
@@ -164,12 +168,9 @@ namespace ALC
float Time;
};
void RebuildContext(const Array<AudioSourceState>& states)
void RebuildContext()
{
LOG(Info, "Rebuilding audio contexts");
ClearContext();
if (Device == nullptr)
return;
@@ -182,10 +183,16 @@ namespace ALC
Context = alcCreateContext(Device, attrList);
alcMakeContextCurrent(Context);
}
void RebuildListeners()
{
for (AudioListener* listener : Audio::Listeners)
Listener::Rebuild(listener);
}
void RebuildSources(const Array<AudioSourceState>& states)
{
for (int32 i = 0; i < states.Count(); i++)
{
AudioSource* source = Audio::Sources[i];
@@ -205,6 +212,13 @@ namespace ALC
}
}
void RebuildContext(const Array<AudioSourceState>& states)
{
RebuildContext();
RebuildListeners();
RebuildSources(states);
}
void RebuildContext(bool isChangingDevice)
{
Array<AudioSourceState> states;
@@ -400,7 +414,7 @@ void AudioBackendOAL::Source_IsLoopingChanged(uint32 sourceID, bool loop)
void AudioBackendOAL::Source_SpatialSetupChanged(uint32 sourceID, bool spatial, float attenuation, float minDistance, float doppler)
{
ALC::Locker.Lock();
const bool pan = ALC::SourcesData[sourceID].Spatial;
const float pan = ALC::SourcesData[sourceID].Pan;
ALC::Locker.Unlock();
if (spatial)
{
@@ -629,6 +643,7 @@ AudioBackend::FeatureFlags AudioBackendOAL::Base_Features()
void AudioBackendOAL::Base_OnActiveDeviceChanged()
{
PROFILE_CPU();
PROFILE_MEM(Audio);
// Cleanup
@@ -659,9 +674,53 @@ void AudioBackendOAL::Base_OnActiveDeviceChanged()
LOG(Fatal, "Failed to open OpenAL device ({0}).", String(name));
return;
}
if (ALC::Inited)
LOG(Info, "Changed audio device to: {}", String(Audio::GetActiveDevice()->Name));
// Setup
ALC::RebuildContext(states);
// Rebuild context
ALC::RebuildContext();
if (ALC::Inited)
{
// Reload all audio clips to recreate their buffers
for (AudioClip* audioClip : Content::GetAssets<AudioClip>())
{
audioClip->WaitForLoaded();
ScopeLock lock(audioClip->Locker);
// Clear old buffer IDs
for (uint32& bufferID : audioClip->Buffers)
bufferID = 0;
if (audioClip->IsStreamable())
{
// Let the streaming recreate missing buffers
audioClip->RequestStreamingUpdate();
}
else
{
// Reload audio clip
auto assetLock = audioClip->Storage->Lock();
audioClip->LoadChunk(0);
audioClip->Buffers[0] = AudioBackend::Buffer::Create();
audioClip->WriteBuffer(0);
}
}
// Reload all videos to recreate their buffers
for (VideoPlayer* videoPlayer : Level::GetActors<VideoPlayer>(true))
{
VideoBackendPlayer& player = videoPlayer->_player;
// Clear audio state
for (uint32& bufferID : player.AudioBuffers)
bufferID = 0;
player.NextAudioBuffer = 0;
player.AudioSource = 0;
}
}
ALC::RebuildListeners();
ALC::RebuildSources(states);
}
void AudioBackendOAL::Base_SetDopplerFactor(float value)
@@ -782,6 +841,7 @@ bool AudioBackendOAL::Base_Init()
if (ALC::IsExtensionSupported("AL_SOFT_source_spatialize"))
ALC::Features = EnumAddFlags(ALC::Features, FeatureFlags::SpatialMultiChannel);
#endif
ALC::Inited = true;
// Log service info
LOG(Info, "{0} ({1})", String(alGetString(AL_RENDERER)), String(alGetString(AL_VERSION)));
@@ -672,7 +672,7 @@ bool AudioBackendXAudio2::Base_Init()
HRESULT hr = XAudio2Create(&XAudio2::Instance, 0, XAUDIO2_DEFAULT_PROCESSOR);
if (FAILED(hr))
{
LOG(Error, "Failed to initalize XAudio2. Error: 0x{0:x}", hr);
LOG(Error, "Failed to initialize XAudio2. Error: 0x{0:x}", hr);
return true;
}
XAudio2::Instance->RegisterForCallbacks(&XAudio2::Callback);
@@ -681,7 +681,7 @@ bool AudioBackendXAudio2::Base_Init()
hr = XAudio2::Instance->CreateMasteringVoice(&XAudio2::MasteringVoice);
if (FAILED(hr))
{
LOG(Error, "Failed to initalize XAudio2 mastering voice. Error: 0x{0:x}", hr);
LOG(Error, "Failed to initialize XAudio2 mastering voice. Error: 0x{0:x}", hr);
return true;
}
XAUDIO2_VOICE_DETAILS details;
+2
View File
@@ -487,6 +487,8 @@ bool Asset::WaitForLoaded(double timeoutInMilliseconds) const
const auto loadingTask = (ContentLoadTask*)Platform::AtomicRead(&_loadingTask);
if (loadingTask == nullptr)
{
if (IsLoaded())
return false;
LOG(Warning, "WaitForLoaded asset \'{0}\' failed. No loading task attached and asset is not loaded.", ToString());
return true;
}
+20 -9
View File
@@ -61,16 +61,24 @@ Array<String> SkinnedModel::GetBlendShapes()
SkinnedModel::SkeletonMapping SkinnedModel::GetSkeletonMapping(Asset* source, bool autoRetarget)
{
// Fast-path to use cached mapping
SkeletonMapping mapping;
mapping.TargetSkeleton = this;
SkeletonMappingData mappingData;
if (_skeletonMappingCache.TryGet(source, mappingData))
{
mapping.SourceSkeleton = mappingData.SourceSkeleton;
mapping.NodesMapping = mappingData.NodesMapping;
return mapping;
}
mapping.SourceSkeleton = nullptr;
if (WaitForLoaded() || !source || source->WaitForLoaded())
return mapping;
PROFILE_CPU();
ScopeLock lock(Locker);
SkeletonMappingData mappingData;
if (!_skeletonMappingCache.TryGet(source, mappingData))
{
PROFILE_CPU();
// Initialize the mapping
SkeletonRetarget* retarget = nullptr;
const Guid sourceId = source->GetID();
@@ -370,6 +378,7 @@ bool SkinnedModel::SetupSkeleton(const Array<SkeletonNode>& nodes)
model->Skeleton.Bones[i].LocalTransform = node.LocalTransform;
model->Skeleton.Bones[i].NodeIndex = i;
}
model->Skeleton.Dirty();
ClearSkeletonMapping();
// Calculate offset matrix (inverse bind pose transform) for every bone manually
@@ -427,6 +436,7 @@ bool SkinnedModel::SetupSkeleton(const Array<SkeletonNode>& nodes, const Array<S
// Setup
model->Skeleton.Nodes = nodes;
model->Skeleton.Bones = bones;
model->Skeleton.Dirty();
ClearSkeletonMapping();
// Calculate offset matrix (inverse bind pose transform) for every bone manually
@@ -823,13 +833,13 @@ bool SkinnedModel::SaveMesh(WriteStream& stream, const ModelData& modelData, int
void SkinnedModel::ClearSkeletonMapping()
{
for (auto& e : _skeletonMappingCache)
for (const auto& e : _skeletonMappingCache)
{
e.Key->OnUnloaded.Unbind<SkinnedModel, &SkinnedModel::OnSkeletonMappingSourceAssetUnloaded>(this);
#if USE_EDITOR
e.Key->OnReloading.Unbind<SkinnedModel, &SkinnedModel::OnSkeletonMappingSourceAssetUnloaded>(this);
#endif
Allocator::Free(e.Value.NodesMapping.Get());
Allocator::Free((void*)e.Value.NodesMapping.Get());
}
_skeletonMappingCache.Clear();
}
@@ -837,8 +847,9 @@ void SkinnedModel::ClearSkeletonMapping()
void SkinnedModel::OnSkeletonMappingSourceAssetUnloaded(Asset* obj)
{
ScopeLock lock(Locker);
auto i = _skeletonMappingCache.Find(obj);
ASSERT(i != _skeletonMappingCache.End());
SkeletonMappingData mappingData;
bool found = _skeletonMappingCache.TryGet(obj, mappingData);
ASSERT(found);
// Unlink event
obj->OnUnloaded.Unbind<SkinnedModel, &SkinnedModel::OnSkeletonMappingSourceAssetUnloaded>(this);
@@ -847,8 +858,8 @@ void SkinnedModel::OnSkeletonMappingSourceAssetUnloaded(Asset* obj)
#endif
// Clear cache
Allocator::Free(i->Value.NodesMapping.Get());
_skeletonMappingCache.Remove(i);
Allocator::Free(mappingData.NodesMapping.Get());
_skeletonMappingCache.Remove(obj);
}
uint64 SkinnedModel::GetMemoryUsage() const
+4 -4
View File
@@ -3,7 +3,7 @@
#pragma once
#include "ModelBase.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Threading/ConcurrentDictionary.h"
#include "Engine/Graphics/Models/SkinnedMesh.h"
#include "Engine/Graphics/Models/SkeletonData.h"
@@ -101,9 +101,9 @@ public:
struct FLAXENGINE_API SkeletonMapping
{
// Target skeleton.
AssetReference<SkinnedModel> TargetSkeleton;
SkinnedModel* TargetSkeleton;
// Source skeleton.
AssetReference<SkinnedModel> SourceSkeleton;
SkinnedModel* SourceSkeleton;
// The node-to-node mapping for the fast animation sampling for the skinned model skeleton nodes. Each item is index of the source skeleton node into target skeleton node.
Span<int32> NodesMapping;
};
@@ -115,7 +115,7 @@ private:
Span<int32> NodesMapping;
};
Dictionary<Asset*, SkeletonMappingData> _skeletonMappingCache;
ConcurrentDictionary<Asset*, SkeletonMappingData> _skeletonMappingCache;
public:
/// <summary>
@@ -1700,6 +1700,8 @@ void VisualScript::CacheScriptingType()
VisualScriptingBinaryModule::VisualScriptingBinaryModule()
: _name("Visual Scripting")
{
// Visual Scripts can be unloaded and loaded again even in game
CanReload = true;
}
ScriptingObject* VisualScriptingBinaryModule::VisualScriptObjectSpawn(const ScriptingObjectSpawnParams& params)
+13
View File
@@ -684,6 +684,19 @@ Array<Asset*> Content::GetAssets()
return assets;
}
Array<Asset*> Content::GetAssets(const MClass* type)
{
Array<Asset*> assets;
AssetsLocker.Lock();
for (auto& e : Assets)
{
if (e.Value->Is(type))
assets.Add(e.Value);
}
AssetsLocker.Unlock();
return assets;
}
const Dictionary<Guid, Asset*>& Content::GetAssetsRaw()
{
AssetsLocker.Lock();
+23 -1
View File
@@ -3,6 +3,9 @@
#pragma once
#include "Engine/Scripting/ScriptingType.h"
#ifndef _MSC_VER
#include "Engine/Core/Collections/Array.h"
#endif
#include "AssetInfo.h"
#include "Asset.h"
#include "Config.h"
@@ -122,7 +125,26 @@ public:
/// Gets the assets (loaded or during load).
/// </summary>
/// <returns>The collection of assets.</returns>
static Array<Asset*, HeapAllocation> GetAssets();
API_FUNCTION() static Array<Asset*, HeapAllocation> GetAssets();
/// <summary>
/// Gets the assets (loaded or during load).
/// </summary>
/// <param name="type">Type of the assets to search for. Includes any assets derived from the type.</param>
/// <returns>Found actors list.</returns>
API_FUNCTION() static Array<Asset*, HeapAllocation> GetAssets(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type);
/// <summary>
/// Gets the assets (loaded or during load).
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found actors list.</returns>
template<typename T>
static Array<T*, HeapAllocation> GetAssets()
{
Array<Asset*, HeapAllocation> assets = GetAssets(T::GetStaticClass());
return *(Array<T*, HeapAllocation>*) & assets;
}
/// <summary>
/// Gets the raw dictionary of assets (loaded or during load).
@@ -478,16 +478,23 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context)
}
// Check if restore local changes on asset reimport
constexpr bool RestoreModelOptionsOnReimport = true;
constexpr bool RestoreAnimEventsOnReimport = true;
const bool restoreModelOptions = RestoreModelOptionsOnReimport && (options.Type == ModelTool::ModelType::Model || options.Type == ModelTool::ModelType::SkinnedModel);
const bool restoreMaterials = options.RestoreMaterialsOnReimport && data->Materials.HasItems();
const bool restoreAnimEvents = RestoreAnimEventsOnReimport && options.Type == ModelTool::ModelType::Animation && data->Animations.HasItems();
if ((restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath))
if ((restoreModelOptions || restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath))
{
AssetReference<Asset> asset = Content::LoadAsync<Asset>(context.TargetAssetPath);
if (asset && !asset->WaitForLoaded())
{
auto* model = ScriptingObject::Cast<ModelBase>(asset);
auto* animation = ScriptingObject::Cast<Animation>(asset);
if (restoreModelOptions && model)
{
// Copy general properties
data->MinScreenSize = model->MinScreenSize;
}
if (restoreMaterials && model)
{
// Copy material settings
@@ -4,6 +4,9 @@
#include "HashSetBase.h"
template<typename KeyType, typename ValueType, typename AllocationType>
class ConcurrentDictionary;
/// <summary>
/// Describes single portion of space for the key and value pair in a hash map.
/// </summary>
@@ -13,6 +16,7 @@ struct DictionaryBucket
friend Memory;
friend HashSetBase<AllocationType, DictionaryBucket>;
friend Dictionary<KeyType, ValueType, AllocationType>;
friend ConcurrentDictionary<KeyType, ValueType, AllocationType>;
/// <summary>The key.</summary>
KeyType Key;
+1 -1
View File
@@ -57,5 +57,5 @@
#define API_PARAM(...)
#define API_TYPEDEF(...)
#define API_INJECT_CODE(...)
#define API_AUTO_SERIALIZATION(...) public: void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
#define API_AUTO_SERIALIZATION(...) public: bool ShouldSerialize(const void* otherObj) const override; void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
#define DECLARE_SCRIPTING_TYPE_MINIMAL(type) public: friend class type##Internal; static struct ScriptingTypeInitializer TypeInitializer;
+7
View File
@@ -36,6 +36,13 @@ public:
/// </summary>
virtual ~ISerializable() = default;
/// <summary>
/// Compares with other instance to decide whether serialize this instance (eg. any field orp property is modified). Used to skip object serialization if not needed.
/// </summary>
/// <param name="otherObj">The instance of the object (always valid) to compare with to decide whether serialize this instance.</param>
/// <returns>True if any field or property is modified compared to the other object instance, otherwise false.</returns>
virtual bool ShouldSerialize(const void* otherObj) const { return true; }
/// <summary>
/// Serializes object to the output stream compared to the values of the other object instance (eg. default class object). If other object is null then serialize all properties.
/// </summary>
+8 -1
View File
@@ -11,7 +11,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.ColorConverter))]
#endif
partial struct Color
partial struct Color : Json.ICustomValueEquals
{
/// <summary>
/// The size of the <see cref="Color" /> type, in bytes.
@@ -196,6 +196,13 @@ namespace FlaxEngine
A = values[3];
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Color)other;
return Equals(ref o);
}
/// <inheritdoc />
public override bool Equals(object value)
{
+8 -1
View File
@@ -65,7 +65,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Double2Converter))]
#endif
partial struct Double2 : IEquatable<Double2>, IFormattable
partial struct Double2 : IEquatable<Double2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2}";
@@ -1574,6 +1574,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Double2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Double2" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -66,7 +66,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Double3Converter))]
#endif
partial struct Double3 : IEquatable<Double3>, IFormattable
partial struct Double3 : IEquatable<Double3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2}";
@@ -1872,6 +1872,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Double3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Double3" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -66,7 +66,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Double4Converter))]
#endif
partial struct Double4 : IEquatable<Double4>, IFormattable
partial struct Double4 : IEquatable<Double4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -1372,6 +1372,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Double4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Double4" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Float2Converter))]
#endif
partial struct Float2 : IEquatable<Float2>, IFormattable
partial struct Float2 : IEquatable<Float2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2}";
@@ -1650,6 +1650,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Float2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Float2" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Float3Converter))]
#endif
partial struct Float3 : IEquatable<Float3>, IFormattable
partial struct Float3 : IEquatable<Float3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2}";
@@ -1904,6 +1904,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Float3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Float3" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Float4Converter))]
#endif
partial struct Float4 : IEquatable<Float4>, IFormattable
partial struct Float4 : IEquatable<Float4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -1412,6 +1412,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Float4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Float4" /> is equal to this instance.
/// </summary>
+14
View File
@@ -5,6 +5,7 @@
#include "Math.h"
#include "Vector2.h"
#include "Vector3.h"
#include "Vector4.h"
/// <summary>
/// Half-precision 16 bit floating point number consisting of a sign bit, a 5 bit biased exponent, and a 10 bit mantissa
@@ -248,6 +249,19 @@ public:
explicit Half4(const Color& c);
explicit Half4(const Rectangle& rect);
operator Float2() const
{
return ToFloat2();
}
operator Float3() const
{
return ToFloat3();
}
operator Float4() const
{
return ToFloat4();
}
public:
Float2 ToFloat2() const;
Float3 ToFloat3() const;
+8 -1
View File
@@ -14,7 +14,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int2Converter))]
#endif
partial struct Int2 : IEquatable<Int2>, IFormattable
partial struct Int2 : IEquatable<Int2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0} Y:{1}";
@@ -940,6 +940,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Int2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Int2" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -14,7 +14,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int3Converter))]
#endif
partial struct Int3 : IEquatable<Int3>, IFormattable
partial struct Int3 : IEquatable<Int3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0} Y:{1} Z:{2}";
@@ -1023,6 +1023,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Int3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Int3" /> is equal to this instance.
/// </summary>
+8 -1
View File
@@ -14,7 +14,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int4Converter))]
#endif
partial struct Int4 : IEquatable<Int4>, IFormattable
partial struct Int4 : IEquatable<Int4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0} Y:{1} Z:{2} W:{3}";
@@ -881,6 +881,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Int4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Int4" /> is equal to this instance.
/// </summary>
-10
View File
@@ -41,16 +41,6 @@ FloatR10G10B10A2::FloatR10G10B10A2(const float* values)
{
}
FloatR10G10B10A2::operator Float3() const
{
return ToFloat3();
}
FloatR10G10B10A2::operator Float4() const
{
return ToFloat4();
}
Float3 FloatR10G10B10A2::ToFloat3() const
{
Float3 vectorOut;
+8 -3
View File
@@ -40,9 +40,14 @@ struct FLAXENGINE_API FloatR10G10B10A2
{
return Value;
}
operator Float3() const;
operator Float4() const;
operator Float3() const
{
return ToFloat3();
}
operator Float4() const
{
return ToFloat4();
}
FloatR10G10B10A2& operator=(const FloatR10G10B10A2& other)
{
+8 -1
View File
@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.QuaternionConverter))]
#endif
partial struct Quaternion : IEquatable<Quaternion>, IFormattable
partial struct Quaternion : IEquatable<Quaternion>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -1681,6 +1681,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Quaternion)other;
return Equals(ref o);
}
/// <summary>
/// Tests whether one quaternion is near another quaternion.
/// </summary>

Some files were not shown because too many files have changed in this diff Show More