Merge branch 'GoaLitiuM-cmdline_usage2' into 1.13
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@@ -105,7 +105,7 @@ namespace Flax.Build.Platforms
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var editorFolder = configuration.Architecture == TargetArchitecture.x64 ? "Win64" : (configuration.Architecture == TargetArchitecture.ARM64 ? "ARM64" : "Win32");
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vcUserFileContent.AppendLine(string.Format(" <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{0}'\">", configuration.Name));
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vcUserFileContent.AppendLine(string.Format(" <LocalDebuggerCommand>{0}\\FlaxEditor.exe</LocalDebuggerCommand>", Path.Combine(Globals.EngineRoot, "Binaries", "Editor", editorFolder, configuration.ConfigurationName)));
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vcUserFileContent.AppendLine(" <LocalDebuggerCommandArguments>-project \"$(SolutionDir)\" -skipCompile</LocalDebuggerCommandArguments>");
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vcUserFileContent.AppendLine(" <LocalDebuggerCommandArguments>-project=\"$(SolutionDir)\" -skipCompile</LocalDebuggerCommandArguments>");
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vcUserFileContent.AppendLine(" <LocalDebuggerWorkingDirectory>$(SolutionDir)</LocalDebuggerWorkingDirectory>");
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vcUserFileContent.AppendLine(" <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>");
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vcUserFileContent.AppendLine(" </PropertyGroup>");
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