show large world only if needed

This commit is contained in:
Saas
2026-06-06 18:58:07 +02:00
parent 0b160c2e61
commit d103ccdbc3
+3 -3
View File
@@ -829,15 +829,15 @@ namespace FlaxEditor.Modules
projectPath = projectPath.Replace('/', '\\');
#endif
string largeWorld = "Large Worlds Disabled";
string largeWorld = "";
#if USE_LARGE_WORLDS
largeWorld = "Large Worlds Enabled";
largeWorld = "\nLarge Worlds Enabled";
#endif
WindowDecorations = new MainWindowDecorations(mainWindow, !Utilities.Utils.UseCustomWindowDecorations(true))
{
Parent = mainWindow,
IconTooltipText = $"{mainWindow.RootWindow.Title}\nPath {projectPath}\n\nEngine Version {Globals.EngineVersion}\n{largeWorld}\nConfiguration {configuration}\n\nGraphics {GPUDevice.Instance.RendererType}{driver}",
IconTooltipText = $"{mainWindow.RootWindow.Title}\nPath {projectPath}\n\nEngine Version {Globals.EngineVersion}{largeWorld}\nConfiguration {configuration}\n\nGraphics {GPUDevice.Instance.RendererType}{driver}",
};
}