show large world only if needed
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@@ -829,15 +829,15 @@ namespace FlaxEditor.Modules
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projectPath = projectPath.Replace('/', '\\');
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#endif
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string largeWorld = "Large Worlds Disabled";
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string largeWorld = "";
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#if USE_LARGE_WORLDS
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largeWorld = "Large Worlds Enabled";
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largeWorld = "\nLarge Worlds Enabled";
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#endif
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WindowDecorations = new MainWindowDecorations(mainWindow, !Utilities.Utils.UseCustomWindowDecorations(true))
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{
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Parent = mainWindow,
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IconTooltipText = $"{mainWindow.RootWindow.Title}\nPath {projectPath}\n\nEngine Version {Globals.EngineVersion}\n{largeWorld}\nConfiguration {configuration}\n\nGraphics {GPUDevice.Instance.RendererType}{driver}",
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IconTooltipText = $"{mainWindow.RootWindow.Title}\nPath {projectPath}\n\nEngine Version {Globals.EngineVersion}{largeWorld}\nConfiguration {configuration}\n\nGraphics {GPUDevice.Instance.RendererType}{driver}",
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};
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}
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