Small fix

This commit is contained in:
2023-02-03 12:11:18 -06:00
parent 2d98a46d94
commit dbee9f6816
2 changed files with 14 additions and 9 deletions
+8 -3
View File
@@ -253,6 +253,11 @@ int32 ParticleEffect::GetParticlesCount() const
return Instance.GetParticlesCount();
}
bool ParticleEffect::GetIsPlaying() const
{
return _isPlaying;
}
void ParticleEffect::ResetSimulation()
{
Instance.ClearState();
@@ -278,7 +283,7 @@ void ParticleEffect::UpdateSimulation(bool singleFrame)
void ParticleEffect::Play(bool reset)
{
_play = true;
IsPlaying = true;
_isPlaying = true;
if (reset)
ResetSimulation();
@@ -289,13 +294,13 @@ void ParticleEffect::Play(bool reset)
void ParticleEffect::Pause()
{
_play = false;
IsPlaying = false;
_isPlaying = false;
}
void ParticleEffect::Stop()
{
_play = false;
IsPlaying = false;
_isPlaying = false;
ResetSimulation();
}
+6 -6
View File
@@ -185,6 +185,7 @@ private:
Array<ParticleEffectParameter> _parameters; // Cached for scripting API
Array<ParameterOverride> _parametersOverrides; // Cached parameter modifications to be applied to the parameters
bool _play = false;
bool _isPlaying = false;
public:
/// <summary>
@@ -241,12 +242,6 @@ public:
API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), DefaultValue(true), EditorOrder(60)")
bool PlayOnStart = true;
/// <summary>
/// If true, the particle effect is playing.
/// </summary>
API_FIELD()
bool IsPlaying = false;
/// <summary>
/// If true, the particle simulation will be updated even when an actor cannot be seen by any camera. Otherwise, the simulation will stop running when the actor is off-screen.
/// </summary>
@@ -339,6 +334,11 @@ public:
/// </summary>
API_PROPERTY() int32 GetParticlesCount() const;
/// <summary>
/// Gets whether or not the particle effect is playing.
/// </summary>
API_PROPERTY(Attributes="NoSerialize, HideInEditor") bool GetIsPlaying() const;
/// <summary>
/// Resets the particles simulation state (clears the instance state data but preserves the instance parameters values).
/// </summary>