Fix Editor packaging on macOS without SDL
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@@ -348,7 +348,8 @@ namespace Flax.Deploy
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DeployFile(src, dst, "MoltenVK_icd.json");
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DeployFiles(src, dst, "*.dll");
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DeployFiles(src, dst, "*.dylib");
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DeployFile(src, dst, "Logo.png");
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if (EngineConfiguration.UseSDL && MacConfiguration.UseSDL)
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DeployFile(src, dst, "Logo.png");
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// Optimize package size
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Utilities.Run("strip", "FlaxEditor", null, dst, Utilities.RunOptions.None);
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