46 Commits

Author SHA1 Message Date
mafiesto4 55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
mafiesto4 81f3a65a5f Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
#	Source/Editor/Utilities/Utils.cs
#	Source/Editor/Windows/Assets/MaterialWindow.cs
#	Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
#	Source/Engine/Platform/Linux/LinuxWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
GoaLitiuM 9f1c55edce Generate Visual Studio solution files for VSCode solutions 2021-03-02 18:38:05 +02:00
mafiesto4 835cb93261 Add integration with Rider IDE 2021-03-02 13:43:50 +01:00
mafiesto4 5d2fe5908b Add editor window outline color to match the status bar color 2021-02-25 14:46:17 +01:00
mafiesto4 5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4 cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
stefnotch 7f5903584e Properly place the main window
(Wohoo, I fixed one really irritating bug!)
2021-02-21 20:49:40 +01:00
W2.Wizard 694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard 92fafe877c Cleanup 2 2021-02-21 10:23:01 +01:00
mafiesto4 6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
mafiesto4 96846ea255 Fixes for actor converting feature 2021-02-18 10:35:24 +01:00
jb-perrier cd0a1a5fdd Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into convertactor 2021-02-17 14:30:11 +01:00
jb-perrier d896f4f699 Fix script error on undo. 2021-02-17 11:38:42 +01:00
mafiesto4 fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
jb-perrier 1c5b779ae9 Add Convert docs. 2021-02-16 18:27:02 +01:00
jb-perrier bc229d0bb6 Support converting actor with scripts. 2021-02-16 18:25:44 +01:00
jb-perrier f4a587faf9 Support undo. 2021-02-16 17:36:23 +01:00
mafiesto4 c902e33d8a Add Build Actions option to editor settings for build button configuration 2021-02-16 15:54:22 +01:00
mafiesto4 6906db499e Add VS Code as default code editor on Linux 2021-02-09 21:52:50 +01:00
mafiesto4 b30ab38ef2 Window impl on Linux progress 2021-02-08 22:53:32 +01:00
mafiesto4 034890ee7c Window impl on Linux progress 2021-02-08 21:33:38 +01:00
stefnotch f5b48e03e9 Per window DPI 2021-02-07 17:26:41 +01:00
mafiesto4 1ae898918c Add auto-select for spawned actors in the level 2021-02-01 16:21:05 +01:00
mafiesto4 b22805f866 Add support for custom duplicate of SceneGraphNode 2021-02-01 16:03:33 +01:00
mafiesto4 4bd76b70f2 Fix UseNativeWindowSystem option to be Windows-only 2021-01-18 15:26:28 +01:00
mafiesto4 fb84aa2c4b Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix 2021-01-11 15:34:41 +01:00
mafiesto4 ba1a246a90 Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix 2021-01-11 15:33:45 +01:00
mafiesto4 1ca31224e2 Fix code style 2021-01-11 15:03:23 +01:00
jb-perrier 01e904e702 Fixing Windows position (on startup) being always on the top left corner. 2021-01-10 00:17:47 +01:00
W2.Wizard 4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
VNC 6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
mafiesto4 bf9204f146 Add IconsScale to editor interface options 2021-01-03 22:13:31 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 29a8abd996 Fix Editor features usage enable when no scene is loaded 2020-12-30 23:36:31 +01:00
VNC 265cc13971 Updated build scenes toolstrip button
The local variable "canEditScene" doesn't check if any scene is loaded, the EditingSceneState type overrides the CanEditScene property to always return true which makes the check necessary.
2020-12-30 03:40:07 +01:00
mafiesto4 7b7ba7d73e Merge branch 'enha-point-from-to-screen' of git://github.com/stefnotch/FlaxEngine into stefnotch-enha-point-from-to-screen 2020-12-29 23:13:21 +01:00
mafiesto4 7335cd39ca Merge branch 'file-rename-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-file-rename-fix 2020-12-29 20:13:52 +01:00
stefnotch 65ab9cac50 Change ClientFrom/ToScreen to PointFrom/ToScreen
Fix #67
2020-12-29 18:10:26 +01:00
mafiesto4 3ed30b81d6 Fix code style 2020-12-28 21:55:45 +01:00
VNC e0c362856e Support for Visual Studio Code Insiders 2020-12-28 21:12:52 +01:00
mafiesto4 da389eea03 Fix preserving Editor undo actions during play mode 2020-12-24 00:01:33 +01:00
mafiesto4 8347e15413 Fix undo redo flags in play mode 2020-12-24 00:01:07 +01:00
stefnotch 9c55518744 Fix renaming item error handling 2020-12-20 19:19:30 +01:00
stefnotch 0da02b99cc Fix renaming files to same name with different case 2020-12-20 18:00:14 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00