28 Commits

Author SHA1 Message Date
mafiesto4 d426c5b0d9 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
mafiesto4 e2fc8a6283 Add drawing RigidBody center of mass and attached colliders
#2325 #3247
2025-10-08 22:16:16 +02:00
mafiesto4 73c30d3d89 Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead 2025-06-08 00:58:15 +02:00
mafiesto4 f6feae5cf2 Optimize collider cached scale 2025-06-05 15:06:03 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Tryibion 7b4e509140 Fix mesh collider not rotating correctly due to negative scale. 2024-07-11 18:44:55 -05:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Tryibion a6caa9dbfa Remove unused includes 2023-12-02 12:03:30 -06:00
Tryibion 73d33e4af0 Refactor Physics Colliders to use auto serialization. 2023-12-02 12:01:32 -06:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
mafiesto4 33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
mafiesto4 427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Iain Mckay a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
mafiesto4 5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor 2021-11-16 20:59:57 +01:00
mafiesto4 568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders 2021-11-04 15:59:41 +01:00
mafiesto4 4172ca39dc Fix native test compilation 2021-08-23 22:36:56 +02:00
mafiesto4 700b561ad1 Improve rigidbody warning message 2021-08-21 12:53:23 +02:00
mafiesto4 04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 a3012d0b27 Add warning when using Triangle Mesh collider under RigidBody 2021-04-08 11:21:12 +02:00
mafiesto4 8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types 2021-02-10 14:33:16 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00