mafiesto4
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5058bfc296
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-05-13 22:40:54 +02:00 |
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mafiesto4
|
746bd2273f
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Fix memory alloc when renaming GPU resource on Vulkan
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2026-05-12 17:40:09 +02:00 |
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mafiesto4
|
dcccc4687d
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Fix swapchain creation on the latest iOS to run on UI thread
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2026-05-11 22:27:21 +02:00 |
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mafiesto4
|
881bc4d629
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Fix crash on Vulkan when constant buffer is missing
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2026-04-24 12:21:36 +02:00 |
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mafiesto4
|
f85836d090
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Add logging timeout size on Vulkan fence wait fail
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2026-04-20 09:47:13 +02:00 |
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mafiesto4
|
2636c5e82f
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Fix crash on Vulkan buffer upload page logic
#3931
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2026-04-15 14:20:56 +02:00 |
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mafiesto4
|
3f55833939
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Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE
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2026-04-14 16:38:03 +02:00 |
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mafiesto4
|
e000a6727e
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Fix format support on Vulkan
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2026-03-24 23:58:01 +01:00 |
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mafiesto4
|
b756c16018
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Add renaming underlying GPU resource (eg. for pooled render targets)
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2026-03-23 18:37:18 +01:00 |
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mafiesto4
|
3cfa110a48
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
# Source/Engine/Graphics/Graphics.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/Config.h
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
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2026-03-10 15:08:43 +01:00 |
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mafiesto4
|
c4342b0a20
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Add SPIR-V compression with LZ4 of Vulkan shaders (35% avg smaller)
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2026-03-07 23:24:40 +01:00 |
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mafiesto4
|
94789712e8
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Add basis_universal support for textures on Web
Add implementation for loading interchange texture formats with multiple runtime formats support
|
2026-03-06 11:09:29 +01:00 |
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mafiesto4
|
377d5c00aa
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Add Compute shaders support to WebGPU
|
2026-03-04 21:27:42 +01:00 |
|
mafiesto4
|
aff8090adb
|
Add LZ4 compression to WebGPU shaders
|
2026-03-04 09:15:53 +01:00 |
|
mafiesto4
|
10bcf9c9a3
|
Fix Vulkan timeout to be larger (5s)
#3967
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2026-03-03 23:29:10 +01:00 |
|
mafiesto4
|
ad3c2be510
|
Add timer and occlusion queries support to WebGPU
|
2026-03-03 21:35:42 +01:00 |
|
mafiesto4
|
9df5da2a88
|
Fix compilation warnings from a925c7410a
|
2026-03-03 10:25:57 +01:00 |
|
mafiesto4
|
23ebb0e754
|
Fix particles on WebGPU to respect format support flags properly
|
2026-03-02 23:06:01 +01:00 |
|
mafiesto4
|
239ceb75a9
|
Fix binding various resources to shaders in WebGPU
|
2026-02-26 12:23:07 +01:00 |
|
mafiesto4
|
153b16ebd7
|
Add various graphics improvements
|
2026-02-25 18:23:49 +01:00 |
|
mafiesto4
|
195d5b1aa2
|
Fixes and missing changes
|
2026-02-24 17:59:42 +01:00 |
|
mafiesto4
|
6fd58c418e
|
Fixes and updates to graphics api
|
2026-02-20 23:49:49 +01:00 |
|
mafiesto4
|
273b110db4
|
Code style formatting and minor tweaks
#2800
|
2026-02-11 17:15:15 +01:00 |
|
mafiesto4
|
ee22b9dc25
|
Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
|
2026-02-11 14:08:57 +01:00 |
|
mafiesto4
|
43b337e163
|
Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight
|
2026-01-28 20:43:01 +01:00 |
|
mafiesto4
|
45306ca20e
|
Minor Vulkan fixes
|
2026-01-28 20:35:42 +01:00 |
|
mafiesto4
|
259d93f95c
|
Fix RenderDoc detection on Vulkan
|
2026-01-28 17:08:00 +01:00 |
|
mafiesto4
|
d049a16882
|
Add support for Depth Bounds test in all graphics APIs
|
2026-01-19 17:44:45 +01:00 |
|
mafiesto4
|
f44dde89db
|
Fix missing vertex counting in draws (use index count to approx)
|
2026-01-18 16:24:15 +01:00 |
|
mafiesto4
|
9ac231c403
|
Add new GPU Query API that is lightweight and supports occlusion queries
|
2026-01-16 10:40:30 +01:00 |
|
mafiesto4
|
6788844270
|
Merge remote-tracking branch 'origin/1.12' into 1.12
|
2026-01-07 23:21:22 +01:00 |
|
Ari Vuollet
|
3e91ba3fb2
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-12-15 19:03:05 +02:00 |
|
mafiesto4
|
43665aa7eb
|
Rename GPUContext::ClearState to ResetState for constentency
|
2025-12-10 13:00:59 +01:00 |
|
mafiesto4
|
dacb3b0891
|
Fix rendering on Intel-based macOS to use integrated GPU primarly
|
2025-11-25 10:30:53 +01:00 |
|
Ari Vuollet
|
c61ecc0545
|
Merge branch 'master' into sdl_platform
|
2025-10-30 22:42:29 +02:00 |
|
mafiesto4
|
c944bd9bed
|
Fix missing Vulkan feature activation for host query reset
|
2025-10-27 00:32:29 +01:00 |
|
Ari Vuollet
|
f99a244b8e
|
Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
|
2025-10-18 02:19:30 +03:00 |
|
mafiesto4
|
fdecad0d29
|
Fix Vulkan crash on missing handle owner during binding
|
2025-10-16 10:39:50 +02:00 |
|
Ari Vuollet
|
668a4dbb4d
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-10-14 01:09:26 +03:00 |
|
mafiesto4
|
361fc3ecfb
|
Add stencil buffer usage with object layer information
#3080 #967
|
2025-10-07 18:07:23 +02:00 |
|
mafiesto4
|
1f56c75821
|
Minor fixes
|
2025-09-09 15:26:03 +02:00 |
|
Ari Vuollet
|
1d8f221f1b
|
Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.cpp
# Source/Tools/Flax.Build/Build/ProjectTarget.cs
# Source/Tools/Flax.Build/Configuration.cs
|
2025-09-07 19:31:16 +03:00 |
|
mafiesto4
|
42b542d190
|
Improve recent changes to memory barriers on Vulkan
|
2025-09-07 00:17:11 +02:00 |
|
mafiesto4
|
857b0c5ac3
|
Fix various graphics issues detected by Vulkan Validation Layers on Android
|
2025-09-06 23:32:54 +02:00 |
|
mafiesto4
|
831fb0f442
|
Optimize textures/buffers uploading on Vulkan with page allocator
|
2025-09-04 21:38:07 +02:00 |
|
mafiesto4
|
f1ecbf828e
|
Fix debug check on Vulkan backbuffer texture usage
|
2025-09-03 22:11:48 +02:00 |
|
mafiesto4
|
cdff7708fb
|
Add automatic periodic Vulkan Pipeline State Cache serialization
|
2025-08-12 10:25:02 +02:00 |
|
mafiesto4
|
b4d501cd6a
|
Add OcclusionQueryPools to Vulkan and move code to cpp file
|
2025-08-12 10:21:51 +02:00 |
|
mafiesto4
|
9cf9fae453
|
Add Vulkan device cache customization per-platform and reuse code
|
2025-08-12 00:09:54 +02:00 |
|
mafiesto4
|
1915e1e7f4
|
Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged
|
2025-08-09 23:58:15 +02:00 |
|