mafiesto4
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3bf3264f48
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Fix compilation with the latest GDK
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2026-05-14 18:28:17 +02:00 |
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mafiesto4
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b043490413
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Merge remote-tracking branch 'origin/master' into 1.13
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2026-05-13 18:20:30 +02:00 |
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mafiesto4
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3542f20787
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Merge branch '1.12'
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2026-05-13 18:17:53 +02:00 |
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mafiesto4
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25dd989749
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Merge branch 'GoaLitiuM-fmt_msvc_fix' into 1.12
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2026-05-13 18:16:49 +02:00 |
|
Ari Vuollet
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d4402c7f8e
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Fix compilation error in fmt with MSVC 14.51
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2026-05-13 19:03:47 +03:00 |
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mafiesto4
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43511a96b0
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Fix Editor build in Release
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2026-05-13 17:06:06 +02:00 |
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mafiesto4
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48f302b4fd
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Fix rare asset loading problems
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2026-05-13 16:05:03 +02:00 |
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mafiesto4
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d9c787a661
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
# Source/Engine/Graphics/Graphics.h
# Source/Engine/Renderer/ShadowsPass.cpp
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2026-05-13 16:03:53 +02:00 |
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mafiesto4
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97bcdacd9a
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Fix minor doc issues
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2026-05-13 15:43:44 +02:00 |
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mafiesto4
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253442abd1
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Add filtering whitespaces to Xml doc comments of type members and optimize filtering
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2026-05-13 10:58:50 +02:00 |
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mafiesto4
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c8912ad100
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Add help support to Debug Commands via XML docs parsing
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2026-05-13 10:47:21 +02:00 |
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mafiesto4
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40413edbab
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Fix property get/set function name length in dotnet bindings
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2026-05-13 10:43:03 +02:00 |
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mafiesto4
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c10cfc8e45
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Fix output log history popup management to smoother usage
|
2026-05-13 10:42:56 +02:00 |
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mafiesto4
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5739c0bef4
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Fix assertion on shader load failure
#2702
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2026-05-12 22:53:29 +02:00 |
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mafiesto4
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4f97225c46
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Merge branch 'GoaLitiuM-xmldoc_optimizations'
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2026-05-12 22:45:27 +02:00 |
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mafiesto4
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2c8da4ea04
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Merge branch 'xmldoc_optimizations' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-xmldoc_optimizations
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2026-05-12 22:32:28 +02:00 |
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mafiesto4
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d697bd7402
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Update old API usage
#4080 #4081
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2026-05-12 18:40:21 +02:00 |
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mafiesto4
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0bcc01c3c7
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Merge branch 'Tryibion-blackboard-utils'
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2026-05-12 18:25:03 +02:00 |
|
mafiesto4
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de76d3623e
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Fix BehaviorKnowledge of object type casting
#4072
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2026-05-12 18:24:59 +02:00 |
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mafiesto4
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33caae6935
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Merge branch 'blackboard-utils' of https://github.com/Tryibion/FlaxEngine into Tryibion-blackboard-utils
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2026-05-12 18:22:30 +02:00 |
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mafiesto4
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75d9e36bd2
|
Merge branch 'Duroxxigar-change-lookingatdirection-name'
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2026-05-12 18:21:34 +02:00 |
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mafiesto4
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72f2c8f5cd
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Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name
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2026-05-12 18:21:31 +02:00 |
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mafiesto4
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9cfb3dd220
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Merge branch 'Duroxxigar-change-direction-naming'
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2026-05-12 18:20:59 +02:00 |
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mafiesto4
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62d6658444
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Merge branch 'change-direction-naming' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-direction-naming
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2026-05-12 18:20:51 +02:00 |
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mafiesto4
|
66818802b1
|
Merge branch 'Tryibion-gameplayglobal-getval'
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2026-05-12 18:20:27 +02:00 |
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mafiesto4
|
cc4fdf5cc2
|
Merge branch 'gameplayglobal-getval' of https://github.com/Tryibion/FlaxEngine into Tryibion-gameplayglobal-getval
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2026-05-12 18:20:24 +02:00 |
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mafiesto4
|
fde40949b2
|
Merge branch 'ThePhantomMask-AddVideoPlayerStatus'
|
2026-05-12 18:19:52 +02:00 |
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mafiesto4
|
65c1a8258e
|
Merge branch 'AddVideoPlayerStatus' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddVideoPlayerStatus
|
2026-05-12 18:19:49 +02:00 |
|
mafiesto4
|
6e89f152ef
|
Merge branch 'xxSeys1-ViewportZoomInOutFOV'
|
2026-05-12 18:19:17 +02:00 |
|
mafiesto4
|
e71f43ea79
|
Fix additional FOV to be included in Direction Gizmo
#4016
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2026-05-12 18:19:10 +02:00 |
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mafiesto4
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d33ebc3105
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Merge branch 'ViewportZoomInOutFOV' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ViewportZoomInOutFOV
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2026-05-12 18:15:00 +02:00 |
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mafiesto4
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0de61ba218
|
Merge branch 'xxSeys1-SphereMaskNames'
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2026-05-12 18:13:59 +02:00 |
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mafiesto4
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283a3e6bf9
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Merge branch 'SphereMaskNames' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SphereMaskNames
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2026-05-12 18:13:50 +02:00 |
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mafiesto4
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2a95e8e970
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Fix scene search regression from 864f3a3d42
#4089
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2026-05-12 17:44:27 +02:00 |
|
mafiesto4
|
746bd2273f
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Fix memory alloc when renaming GPU resource on Vulkan
|
2026-05-12 17:40:09 +02:00 |
|
mafiesto4
|
ec9f05fe11
|
Fix memory alloc when renaming GPU resource on Vulkan
|
2026-05-12 17:10:28 +02:00 |
|
mafiesto4
|
b039e3779d
|
Fix Global Surface Atlas tiles padding and position precision to have proper stability
|
2026-05-12 17:10:02 +02:00 |
|
mafiesto4
|
fc8a9b69d2
|
Move new Temporal AA code to shared header
|
2026-05-12 17:09:21 +02:00 |
|
mafiesto4
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b38f6c5721
|
Merge branch 'HydrogenC-reverse-z' into 1.13
|
2026-05-12 17:07:50 +02:00 |
|
Saas
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8281e743cd
|
rename Sphere Mask node A and B inputs
|
2026-05-12 14:05:04 +02:00 |
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mafiesto4
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0c1af2f243
|
Fix various rendering elements with Reversed Z enabled and simplify code
#2684
|
2026-05-11 18:26:21 +02:00 |
|
Jake Young
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ba48b2e4f3
|
Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do.
|
2026-05-08 13:48:28 -04:00 |
|
Jake Young
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64708a14d9
|
Update LookingAt to be a more descriptive name.
|
2026-05-08 13:47:59 -04:00 |
|
mafiesto4
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7f2ba7a81e
|
Fix shaders cache to be invalidated when changing ReverseZ option
#2684
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2026-05-08 10:53:40 +02:00 |
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mafiesto4
|
fb21ffd3be
|
Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
|
2026-05-08 10:52:46 +02:00 |
|
mafiesto4
|
7127ccda37
|
Fix depth bounds in reversed Z
#2684
|
2026-05-08 09:02:17 +02:00 |
|
Tryibion
|
af3836d611
|
Add GetValue by type in c# for gameplay globals
|
2026-05-07 18:04:50 -05:00 |
|
mafiesto4
|
ead71e6836
|
Add support for using macros in scripting function parameter default values
|
2026-05-07 23:01:16 +02:00 |
|
Phantom
|
a421effd1b
|
Add Video playback value
|
2026-05-07 20:53:35 +02:00 |
|
mafiesto4
|
241441d5b9
|
Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
|
2026-05-07 19:55:03 +02:00 |
|