196 Commits

Author SHA1 Message Date
mafiesto4 fc8a9b69d2 Move new Temporal AA code to shared header 2026-05-12 17:09:21 +02:00
mafiesto4 0c1af2f243 Fix various rendering elements with Reversed Z enabled and simplify code
#2684
2026-05-11 18:26:21 +02:00
mafiesto4 e7fd901807 Add improved fallback GI outside the DDGI range to use a special ambient probe for stability 2026-05-07 16:21:17 +02:00
mafiesto4 650fa781d3 Simplify shader code for point/spot lights to use permutations instead 2026-05-06 12:59:35 +02:00
mafiesto4 429f8e5336 Add highlight to Motion Vectors Debug view for better content optimizing 2026-05-04 16:43:41 +02:00
mafiesto4 24675ace93 Refactor Temporal Anti-Aliasing shader to have less ghosting and quality scalability
Fix lots of ghosting artifacts.
Fix aliasing on small cables/lines during camera movement.
Add scalability via AA Quality setting for TAA.
2026-04-30 17:58:19 +02:00
mafiesto4 61431a6400 Optimize Global Surface Atlas defragmentation with copying old atlas to avoid redrawing all objects 2026-04-29 17:19:40 +02:00
mafiesto4 7b5b688c68 Update engine assets 2026-04-16 15:27:24 +02:00
mafiesto4 76fbeba67a Fox NoPostFx debug view when using Linear Color Space 2026-04-07 12:01:45 +02:00
mafiesto4 e501d10ac1 Add Start Distance to volumetric fog to match Exponential Fog more 2026-04-07 11:36:51 +02:00
mafiesto4 121ef2f244 Fix SSR mixing bug regression 2026-04-03 11:28:22 +02:00
mafiesto4 9f54bca831 Fix regression in HDR screen space reflections 2026-03-27 18:23:17 +01:00
mafiesto4 ab6e291976 Update file 2026-03-13 10:21:26 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 fa91e3e3ab Update asset 2026-03-12 23:32:37 +01:00
mafiesto4 88587fb6a4 Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
2026-03-12 20:24:03 +01:00
mafiesto4 48d86ac7ae Update engine assets 2026-03-12 17:23:39 +01:00
mafiesto4 e736048fab Ensure probe count is never out of bounds
#3963
2026-03-12 08:41:06 +01:00
mafiesto4 22c88eb59d Fix blocky terrain SDF
#3975
2026-03-11 19:25:18 +01:00
mafiesto4 377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
mafiesto4 17b097b1a3 Update engine materials and shaders 2026-03-03 10:30:20 +01:00
mafiesto4 f12ad5c874 Add **Web platform with Emscripten** 2026-02-14 00:07:21 +01:00
mafiesto4 885ee15767 Update engine assets 2026-02-11 00:25:41 +01:00
mafiesto4 6c84b7a259 Update engine assets 2026-01-28 21:38:55 +01:00
mafiesto4 62a378e01a Update engine assets 2026-01-16 13:47:44 +01:00
mafiesto4 ff2c5290b5 Fix Volumetric Fog rasterization on Vulkan 2026-01-13 13:21:32 +01:00
mafiesto4 2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
mafiesto4 14842183f2 Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
2026-01-13 13:12:19 +01:00
mafiesto4 e494c9ec76 Add small scale for color grading LUT 2026-01-12 23:56:31 +01:00
mafiesto4 2501095500 Add screen vignette to Eye Adaptation histogram for more accurate exposure 2026-01-12 23:47:15 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 afc65f7557 Update engine materials after version change 2026-01-06 23:31:18 +01:00
mafiesto4 a1cb7dcbe7 Fix GPU BVH shader compilation for macOS/iOS 2025-11-20 13:47:11 +01:00
mafiesto4 e03d0f3322 Fix shader compilation with HLSL 2021 2025-11-18 12:09:20 +01:00
mafiesto4 69173803bf Fix shader warning on Vulkan 2025-11-13 22:09:11 +01:00
mafiesto4 91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
mafiesto4 05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
mafiesto4 8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
mafiesto4 d7a528cdbc Update assets 2025-10-12 22:38:11 +02:00
mafiesto4 823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4 7e1ac5e167 Fix sky rendering in ortho and oblique projection
#3448
2025-10-02 18:48:14 +02:00
mafiesto4 87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4 9cc44825c6 Update engine materials 92f4327fc2 2025-09-20 00:14:51 +02:00
mafiesto4 826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4 fc2112ec93 Fix SSAO artifacts with "flat normals" look
#3617
2025-08-15 14:34:02 +02:00
mafiesto4 a18314c669 Add various minor improvements 2025-08-11 13:23:46 +02:00
mafiesto4 854f3acd4c Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy 2025-08-08 18:24:44 +02:00
mafiesto4 519a9c0a14 Add direct dispatch for Bitonic Sort when using small input buffer 2025-08-08 17:03:39 +02:00
mafiesto4 90d1e63b58 Add minor optimizations to particles drawing 2025-08-08 13:11:05 +02:00
mafiesto4 959371a995 Fix particles regression on DirectX 2025-08-06 23:39:46 +02:00