mafiesto4
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fc8a9b69d2
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Move new Temporal AA code to shared header
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2026-05-12 17:09:21 +02:00 |
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mafiesto4
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0c1af2f243
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Fix various rendering elements with Reversed Z enabled and simplify code
#2684
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2026-05-11 18:26:21 +02:00 |
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mafiesto4
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e7fd901807
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Add improved fallback GI outside the DDGI range to use a special ambient probe for stability
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2026-05-07 16:21:17 +02:00 |
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mafiesto4
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650fa781d3
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Simplify shader code for point/spot lights to use permutations instead
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2026-05-06 12:59:35 +02:00 |
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mafiesto4
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429f8e5336
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Add highlight to Motion Vectors Debug view for better content optimizing
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2026-05-04 16:43:41 +02:00 |
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mafiesto4
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24675ace93
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Refactor Temporal Anti-Aliasing shader to have less ghosting and quality scalability
Fix lots of ghosting artifacts.
Fix aliasing on small cables/lines during camera movement.
Add scalability via AA Quality setting for TAA.
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2026-04-30 17:58:19 +02:00 |
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mafiesto4
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61431a6400
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Optimize Global Surface Atlas defragmentation with copying old atlas to avoid redrawing all objects
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2026-04-29 17:19:40 +02:00 |
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mafiesto4
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7b5b688c68
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Update engine assets
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2026-04-16 15:27:24 +02:00 |
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mafiesto4
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76fbeba67a
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Fox NoPostFx debug view when using Linear Color Space
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2026-04-07 12:01:45 +02:00 |
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mafiesto4
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e501d10ac1
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Add Start Distance to volumetric fog to match Exponential Fog more
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2026-04-07 11:36:51 +02:00 |
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mafiesto4
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121ef2f244
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Fix SSR mixing bug regression
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2026-04-03 11:28:22 +02:00 |
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mafiesto4
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9f54bca831
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Fix regression in HDR screen space reflections
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2026-03-27 18:23:17 +01:00 |
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mafiesto4
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ab6e291976
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Update file
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2026-03-13 10:21:26 +01:00 |
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mafiesto4
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45a8d82a83
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
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2026-03-13 08:09:16 +01:00 |
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mafiesto4
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fa91e3e3ab
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Update asset
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2026-03-12 23:32:37 +01:00 |
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mafiesto4
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88587fb6a4
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Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
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2026-03-12 20:24:03 +01:00 |
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mafiesto4
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48d86ac7ae
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Update engine assets
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2026-03-12 17:23:39 +01:00 |
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mafiesto4
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e736048fab
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Ensure probe count is never out of bounds
#3963
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2026-03-12 08:41:06 +01:00 |
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mafiesto4
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22c88eb59d
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Fix blocky terrain SDF
#3975
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2026-03-11 19:25:18 +01:00 |
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mafiesto4
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377d5c00aa
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Add Compute shaders support to WebGPU
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2026-03-04 21:27:42 +01:00 |
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mafiesto4
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17b097b1a3
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Update engine materials and shaders
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2026-03-03 10:30:20 +01:00 |
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mafiesto4
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f12ad5c874
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Add **Web platform with Emscripten**
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2026-02-14 00:07:21 +01:00 |
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mafiesto4
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885ee15767
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Update engine assets
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2026-02-11 00:25:41 +01:00 |
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mafiesto4
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6c84b7a259
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Update engine assets
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2026-01-28 21:38:55 +01:00 |
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mafiesto4
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62a378e01a
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Update engine assets
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2026-01-16 13:47:44 +01:00 |
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mafiesto4
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ff2c5290b5
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Fix Volumetric Fog rasterization on Vulkan
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2026-01-13 13:21:32 +01:00 |
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mafiesto4
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2b4dc97a97
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Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
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2026-01-13 13:12:33 +01:00 |
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mafiesto4
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14842183f2
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Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
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2026-01-13 13:12:19 +01:00 |
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mafiesto4
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e494c9ec76
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Add small scale for color grading LUT
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2026-01-12 23:56:31 +01:00 |
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mafiesto4
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2501095500
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Add screen vignette to Eye Adaptation histogram for more accurate exposure
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2026-01-12 23:47:15 +01:00 |
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mafiesto4
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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mafiesto4
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afc65f7557
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Update engine materials after version change
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2026-01-06 23:31:18 +01:00 |
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mafiesto4
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a1cb7dcbe7
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Fix GPU BVH shader compilation for macOS/iOS
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2025-11-20 13:47:11 +01:00 |
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mafiesto4
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e03d0f3322
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Fix shader compilation with HLSL 2021
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2025-11-18 12:09:20 +01:00 |
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mafiesto4
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69173803bf
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Fix shader warning on Vulkan
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2025-11-13 22:09:11 +01:00 |
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mafiesto4
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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mafiesto4
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05a8c841da
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Fix color grading lut to be refreshed when shader gets reloaded
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2025-10-28 23:19:51 +01:00 |
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mafiesto4
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8467315a1e
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Fix motion vector stability on Large World origin changes
#3745
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2025-10-20 18:08:54 +02:00 |
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mafiesto4
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d7a528cdbc
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Update assets
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2025-10-12 22:38:11 +02:00 |
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mafiesto4
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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mafiesto4
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7e1ac5e167
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Fix sky rendering in ortho and oblique projection
#3448
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2025-10-02 18:48:14 +02:00 |
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mafiesto4
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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9cc44825c6
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Update engine materials 92f4327fc2
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2025-09-20 00:14:51 +02:00 |
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mafiesto4
|
826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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mafiesto4
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fc2112ec93
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Fix SSAO artifacts with "flat normals" look
#3617
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2025-08-15 14:34:02 +02:00 |
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mafiesto4
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a18314c669
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Add various minor improvements
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2025-08-11 13:23:46 +02:00 |
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mafiesto4
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854f3acd4c
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Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
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2025-08-08 18:24:44 +02:00 |
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mafiesto4
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519a9c0a14
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Add direct dispatch for Bitonic Sort when using small input buffer
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2025-08-08 17:03:39 +02:00 |
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mafiesto4
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90d1e63b58
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Add minor optimizations to particles drawing
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2025-08-08 13:11:05 +02:00 |
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mafiesto4
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959371a995
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Fix particles regression on DirectX
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2025-08-06 23:39:46 +02:00 |
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