7201 Commits

Author SHA1 Message Date
mafiesto4 92a0a40d16 Add Global SDF Overdraw debug mode for content optimizations 2026-05-20 16:20:45 +02:00
mafiesto4 5dac5d3f2d Refactor GPU Debug Layers to be manually activated with -gpudebug
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4 03126e1840 Fix missing objects when performing Global Surface Atlas defragmentation after failed insert 2026-05-19 14:02:35 +02:00
mafiesto4 9e96206d67 Merge remote-tracking branch 'origin/master' into 1.13 2026-05-19 10:55:14 +02:00
mafiesto4 ec73cc6b0d Merge branch '1.12' 2026-05-14 15:32:53 +02:00
mafiesto4 5058bfc296 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-05-13 22:40:54 +02:00
mafiesto4 f83488355d Fix new UIScene flow on the latest iOS 2026-05-13 22:33:31 +02:00
mafiesto4 b043490413 Merge remote-tracking branch 'origin/master' into 1.13 2026-05-13 18:20:30 +02:00
mafiesto4 43511a96b0 Fix Editor build in Release 2026-05-13 17:06:06 +02:00
mafiesto4 48f302b4fd Fix rare asset loading problems 2026-05-13 16:05:03 +02:00
mafiesto4 d9c787a661 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
#	Source/Engine/Graphics/Graphics.h
#	Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4 97bcdacd9a Fix minor doc issues 2026-05-13 15:43:44 +02:00
mafiesto4 253442abd1 Add filtering whitespaces to Xml doc comments of type members and optimize filtering 2026-05-13 10:58:50 +02:00
mafiesto4 c8912ad100 Add help support to Debug Commands via XML docs parsing 2026-05-13 10:47:21 +02:00
mafiesto4 40413edbab Fix property get/set function name length in dotnet bindings 2026-05-13 10:43:03 +02:00
mafiesto4 5739c0bef4 Fix assertion on shader load failure
#2702
2026-05-12 22:53:29 +02:00
mafiesto4 d697bd7402 Update old API usage
#4080 #4081
2026-05-12 18:40:21 +02:00
mafiesto4 de76d3623e Fix BehaviorKnowledge of object type casting
#4072
2026-05-12 18:24:59 +02:00
mafiesto4 33caae6935 Merge branch 'blackboard-utils' of https://github.com/Tryibion/FlaxEngine into Tryibion-blackboard-utils 2026-05-12 18:22:30 +02:00
mafiesto4 72f2c8f5cd Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name 2026-05-12 18:21:31 +02:00
mafiesto4 62d6658444 Merge branch 'change-direction-naming' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-direction-naming 2026-05-12 18:20:51 +02:00
mafiesto4 cc4fdf5cc2 Merge branch 'gameplayglobal-getval' of https://github.com/Tryibion/FlaxEngine into Tryibion-gameplayglobal-getval 2026-05-12 18:20:24 +02:00
mafiesto4 65c1a8258e Merge branch 'AddVideoPlayerStatus' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddVideoPlayerStatus 2026-05-12 18:19:49 +02:00
mafiesto4 746bd2273f Fix memory alloc when renaming GPU resource on Vulkan 2026-05-12 17:40:09 +02:00
mafiesto4 ec9f05fe11 Fix memory alloc when renaming GPU resource on Vulkan 2026-05-12 17:10:28 +02:00
mafiesto4 b039e3779d Fix Global Surface Atlas tiles padding and position precision to have proper stability 2026-05-12 17:10:02 +02:00
mafiesto4 dcccc4687d Fix swapchain creation on the latest iOS to run on UI thread 2026-05-11 22:27:21 +02:00
mafiesto4 834cb94110 Fix loading engine managed assembly on iOS regression 2026-05-11 21:35:27 +02:00
mafiesto4 0c1af2f243 Fix various rendering elements with Reversed Z enabled and simplify code
#2684
2026-05-11 18:26:21 +02:00
Jake Young ba48b2e4f3 Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do. 2026-05-08 13:48:28 -04:00
Jake Young 64708a14d9 Update LookingAt to be a more descriptive name. 2026-05-08 13:47:59 -04:00
mafiesto4 7f2ba7a81e Fix shaders cache to be invalidated when changing ReverseZ option
#2684
2026-05-08 10:53:40 +02:00
mafiesto4 fb21ffd3be Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
2026-05-08 10:52:46 +02:00
mafiesto4 7127ccda37 Fix depth bounds in reversed Z
#2684
2026-05-08 09:02:17 +02:00
Tryibion af3836d611 Add GetValue by type in c# for gameplay globals 2026-05-07 18:04:50 -05:00
Phantom a421effd1b Add Video playback value 2026-05-07 20:53:35 +02:00
mafiesto4 241441d5b9 Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
#	Source/Engine/Graphics/GPUDevice.cpp
#	Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
#	Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
#	Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
#	Source/Engine/Renderer/LightPass.cpp
#	Source/Engine/Renderer/ReflectionsPass.cpp
#	Source/Engine/Renderer/ShadowsPass.cpp
#	Source/Shaders/SSR.hlsl
#	Source/Shaders/ShadowsSampling.hlsl
#	Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4 14b0fb355a Fix compilation with Large Worlds 2026-05-07 18:27:36 +02:00
mafiesto4 4489f43777 Add DefaultProbeCubemapFormat to Graphics Settings with option to compress env probe textures 2026-05-07 18:20:34 +02:00
mafiesto4 c17a9f653e Add minor improvements and adjust 3rd DDGI cascade for better world coverage 2026-05-07 16:38:15 +02:00
mafiesto4 bdabcd5e43 Fix regression to properly resume render pass when flushing barriers mid-pass
141a8de0da
2026-05-07 09:03:22 +02:00
mafiesto4 6cc8f693f3 Fix directional light rendering to be skipped when color alpha is zero 2026-05-07 08:41:48 +02:00
mafiesto4 1079791bed Add rendering stats for Data Upload 2026-05-07 00:02:33 +02:00
mafiesto4 2f05a0987e Add ShowInPlayMode to HideInEditor attribute for properties/fields that should display in editor only during play mode 2026-05-06 16:54:34 +02:00
mafiesto4 9957166723 Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks 2026-05-06 13:02:57 +02:00
mafiesto4 378ce066cd Fix error when drag&drop new actor on Windows in Editor 2026-05-06 13:01:55 +02:00
mafiesto4 650fa781d3 Simplify shader code for point/spot lights to use permutations instead 2026-05-06 12:59:35 +02:00
mafiesto4 000d786d49 Add Temporal Antialiasing as default AA method 2026-05-06 12:39:49 +02:00
mafiesto4 3eb85000aa Fix error when drag&drop new actor on Windows in Editor 2026-05-06 12:39:32 +02:00
mafiesto4 9c5daf419b Fix default shadow depth bias values and control them based on shadow resolution/quality mix 2026-05-06 12:39:15 +02:00