mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
...
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
0c1af2f243
Fix various rendering elements with Reversed Z enabled and simplify code
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#2684
2026-05-11 18:26:21 +02:00
mafiesto4
fb21ffd3be
Rename FLAX_REVERSE_Z macro to REVERSE_Z
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#2684
2026-05-08 10:52:46 +02:00
mafiesto4
241441d5b9
Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
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# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4
804315bb3e
Add VSync support to Vulkan
2026-04-23 20:25:36 +02:00
mafiesto4
7437b69d52
Add GPUMemoryStats for GPU video memory stats
...
Add new `Total/GPU` category to memory profiler.
Implement for D3D12 and Vulkan with allocators.
2026-04-23 18:38:47 +02:00
mafiesto4
0ba611e57f
Fix compilation
2026-04-20 10:42:20 +02:00
mafiesto4
c474f2e522
Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read
2026-04-20 09:46:43 +02:00
mafiesto4
b756c16018
Add renaming underlying GPU resource (eg. for pooled render targets)
2026-03-23 18:37:18 +01:00
mafiesto4
427f4647fc
Fix various issues in WebGPU backend
2026-03-16 16:39:18 +01:00
mafiesto4
b191d3918e
Fix rendering various visuals on WebGPU
2026-03-02 20:36:33 +01:00
mafiesto4
20c9ed27fb
Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta
2026-02-26 12:02:52 +01:00
mafiesto4
d049a16882
Add support for Depth Bounds test in all graphics APIs
2026-01-19 17:44:45 +01:00
mafiesto4
2bf62cc54f
Add GPUDevice.VideoOutputs with a list of attached monitors
2025-10-09 15:13:04 +02:00
mafiesto4
5e4d564338
Add **GPU profiling support to Tracy integration**
2025-07-30 19:08:45 +02:00
mafiesto4
17c0892ff1
Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds
2025-07-28 23:08:26 +02:00
mafiesto4
d7ff9fdade
Optimize editor profiler native allocations when capturing data
2025-06-09 15:23:31 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
d501018feb
Add improved GPU crashes reporting
2025-01-24 22:56:52 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
fc4e6f4972
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
ExMatics HydrogenC
561d40fd71
Merge remote-tracking branch 'upstream/master' into reverse-z
2024-10-10 17:42:43 +08:00
ExMatics HydrogenC
ea749f12a3
Add depth function to conditional compiling
2024-06-05 23:36:41 +08:00
ExMatics HydrogenC
a8dc67a1b2
Implement reverse z
2024-06-03 22:02:35 +08:00
mafiesto4
1cbcddf410
Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
2024-06-03 09:24:27 +02:00
mafiesto4
82bf4238df
Add support for decoding NV12 into RGB image
2024-05-15 11:15:19 +02:00
mafiesto4
0d8c9f6626
Add Video module
2024-05-01 01:25:16 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
4a10878b45
Refactor GPUResourceProperty
2023-11-04 20:04:40 +01:00
mafiesto4
186e13b5e8
Add support for runtime running on GPU without Compute Shaders support
2023-10-26 14:33:21 +02:00
mafiesto4
d25954725f
Add excluding GPU swapchain present time from CPU draw time in profiling tool
2023-10-16 10:58:07 +02:00
mafiesto4
f952a392de
Add **stencil buffer** support to GPUPipelineState
2023-06-19 13:46:37 +02:00
mafiesto4
9bb8dcac3d
Fix GPU Limits to be clamped to the compile-time limits
2023-02-07 13:30:18 +01:00
mafiesto4
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
0595f38fe4
Fix threading issues with GPU buffers mapping
2023-01-09 22:41:06 +01:00
mafiesto4
67c63f1410
Optimize GPU Resource name to prevent memory allocs when changing name frequently
2023-01-09 22:40:26 +01:00
mafiesto4
48b88af88a
Fix deadlock in GPUDevice caused by f2c594569d
2022-12-12 20:16:11 +01:00
mafiesto4
a809a69ca0
Fixes for GPU resources C# object types
2022-12-09 11:28:39 +01:00
mafiesto4
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
mafiesto4
f2c594569d
Remove GPUResourcesCollection and use GPUDevice instead to simplify code
2022-12-07 15:32:23 +01:00
mafiesto4
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
mafiesto4
c6523ed9cd
Fix crash when presenting task which swap chain is not ready
2022-10-23 14:18:55 +02:00
mafiesto4
1dab45f407
Add support for renaming GPU resources (development builds only)
2022-06-22 23:08:39 +02:00
mafiesto4
3a1475fa9c
Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC
2022-02-28 23:16:00 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00
mafiesto4
98ca7c1726
Add Material Complexity debug view model
2021-10-07 09:28:49 +02:00