mafiesto4
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d9c787a661
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
# Source/Engine/Graphics/Graphics.h
# Source/Engine/Renderer/ShadowsPass.cpp
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2026-05-13 16:03:53 +02:00 |
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mafiesto4
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d697bd7402
|
Update old API usage
#4080 #4081
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2026-05-12 18:40:21 +02:00 |
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mafiesto4
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72f2c8f5cd
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Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name
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2026-05-12 18:21:31 +02:00 |
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Jake Young
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ba48b2e4f3
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Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do.
|
2026-05-08 13:48:28 -04:00 |
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Jake Young
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64708a14d9
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Update LookingAt to be a more descriptive name.
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2026-05-08 13:47:59 -04:00 |
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mafiesto4
|
fb21ffd3be
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Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
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2026-05-08 10:52:46 +02:00 |
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mafiesto4
|
241441d5b9
|
Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
|
2026-05-07 19:55:03 +02:00 |
|
mafiesto4
|
c17a9f653e
|
Add minor improvements and adjust 3rd DDGI cascade for better world coverage
|
2026-05-07 16:38:15 +02:00 |
|
mafiesto4
|
6cc8f693f3
|
Fix directional light rendering to be skipped when color alpha is zero
|
2026-05-07 08:41:48 +02:00 |
|
mafiesto4
|
9c5daf419b
|
Fix default shadow depth bias values and control them based on shadow resolution/quality mix
|
2026-05-06 12:39:15 +02:00 |
|
mafiesto4
|
9a85ae7142
|
Add soft PCSS shadows on Ultra quality
Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
|
2026-05-06 12:37:42 +02:00 |
|
mafiesto4
|
aac399c6a1
|
Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance
|
2026-05-04 23:41:00 +02:00 |
|
mafiesto4
|
3a5d831e71
|
Minor changes
|
2026-04-29 18:34:39 +02:00 |
|
mafiesto4
|
acbbd34ecf
|
Optimize scene rendering async job to use interleaved ranges instead of fighting for a shared index
|
2026-04-28 13:16:44 +02:00 |
|
mafiesto4
|
c8b06ba7ec
|
Optimize scene rendering loop to cache more data on stack
|
2026-04-28 13:07:19 +02:00 |
|
mafiesto4
|
442cb8f2dd
|
Minor improvements
|
2026-04-28 00:25:31 +02:00 |
|
mafiesto4
|
4fd7f51fdf
|
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
|
2026-04-27 21:53:11 +02:00 |
|
mafiesto4
|
6b3502675a
|
Fix deprecated flag usage when loading scenes over multiple frames
|
2026-04-24 17:54:40 +02:00 |
|
mafiesto4
|
615e847e01
|
Add new Level.PreloadSceneAsync for streaming levels before they need to be loaded in
|
2026-04-24 17:54:25 +02:00 |
|
mafiesto4
|
633f2fa901
|
Fix prefab preview to wait for the assets streaming
|
2026-04-20 12:49:43 +02:00 |
|
mafiesto4
|
712420cca7
|
Merge remote-tracking branch 'origin/master' into 1.12
|
2026-04-16 14:04:21 +02:00 |
|
mafiesto4
|
51af51d008
|
Fix missing OrthoSize property serialization on Camera
#4053
|
2026-04-15 22:34:10 +02:00 |
|
mafiesto4
|
5b7af2e10c
|
Various fixes and improvements
|
2026-04-14 16:00:53 +02:00 |
|
mafiesto4
|
99d71cdf4a
|
Fix animated model bounds to properly update after animation tick
|
2026-04-14 09:09:19 +02:00 |
|
mafiesto4
|
963b2f327f
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.h
|
2026-04-08 13:24:29 +02:00 |
|
mafiesto4
|
47508150c2
|
Fix crash when changing prefab root
#4034
|
2026-04-07 21:57:36 +02:00 |
|
mafiesto4
|
2fc95bdf57
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
|
2026-04-01 17:14:21 +02:00 |
|
mafiesto4
|
8b383d4dbe
|
Fix regression on Large Worlds build and bunch of warnings
|
2026-03-30 23:50:03 +02:00 |
|
mafiesto4
|
7b695bf6bf
|
Fix compilation regression
|
2026-03-30 22:44:38 +02:00 |
|
mafiesto4
|
408c6d96b1
|
Minor imporvements
|
2026-03-30 10:14:25 +02:00 |
|
mafiesto4
|
039407b6ee
|
Fix broken prefab linkage when duplicating nested prefab instance root
#3945
|
2026-03-30 10:14:07 +02:00 |
|
mafiesto4
|
71ff0c6362
|
Fix root linkage for prefab instances copy pasted in Editor
#3945
|
2026-03-30 10:13:25 +02:00 |
|
mafiesto4
|
f500fcd6fd
|
Optimize actors copy/paste data to use a single JSON for all objects
#3945
|
2026-03-28 23:39:43 +01:00 |
|
mafiesto4
|
095f7277e2
|
Minor fixes
|
2026-03-28 15:13:52 +01:00 |
|
mafiesto4
|
c12948c6cc
|
Fix crash when applying prefab changes using default instance (invalid)
#3754
|
2026-03-28 00:04:03 +01:00 |
|
mafiesto4
|
eab7794e3b
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
|
2026-03-26 23:44:33 +01:00 |
|
mafiesto4
|
d06be3d1d6
|
Fix crash on invalid prefab data size
#3979
|
2026-03-25 13:45:21 +01:00 |
|
mafiesto4
|
f3c957481c
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
|
2026-03-24 23:41:58 +01:00 |
|
mafiesto4
|
29abfbcdc9
|
Fix Cloth with models that use compressed vertex buffer
#4017
|
2026-03-24 22:59:21 +01:00 |
|
mafiesto4
|
45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
|
2026-03-13 08:09:16 +01:00 |
|
mafiesto4
|
afe917a7f3
|
Improve e7016564b1 to reduce recompilation on commit changes
|
2026-03-12 22:51:29 +01:00 |
|
mafiesto4
|
8318a9c1d0
|
Fix crash when unloading scene during tick of that scene
|
2026-03-12 13:39:01 +01:00 |
|
mafiesto4
|
895dcf4aa6
|
Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
|
2026-03-12 00:00:28 +01:00 |
|
mafiesto4
|
96bbae8e28
|
Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
|
2026-03-11 16:01:56 +01:00 |
|
mafiesto4
|
394dc31bb0
|
Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix
|
2026-03-10 22:03:07 +01:00 |
|
mafiesto4
|
3bbaa7025a
|
Fix crash when destroying actor that was left in enabled state
#3880
|
2026-03-10 17:01:57 +01:00 |
|
mafiesto4
|
d1557e5292
|
Add support for running engine with a single-thread only (content, jobs, drawing, physics)
|
2026-02-16 16:10:31 +01:00 |
|
mafiesto4
|
4ccf969f7a
|
Add various fixes for Web
|
2026-02-16 11:59:44 +01:00 |
|
mafiesto4
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
mafiesto4
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
|