814 Commits

Author SHA1 Message Date
mafiesto4 d9c787a661 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
#	Source/Engine/Graphics/Graphics.h
#	Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4 d697bd7402 Update old API usage
#4080 #4081
2026-05-12 18:40:21 +02:00
mafiesto4 72f2c8f5cd Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name 2026-05-12 18:21:31 +02:00
Jake Young ba48b2e4f3 Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do. 2026-05-08 13:48:28 -04:00
Jake Young 64708a14d9 Update LookingAt to be a more descriptive name. 2026-05-08 13:47:59 -04:00
mafiesto4 fb21ffd3be Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
2026-05-08 10:52:46 +02:00
mafiesto4 241441d5b9 Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
#	Source/Engine/Graphics/GPUDevice.cpp
#	Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
#	Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
#	Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
#	Source/Engine/Renderer/LightPass.cpp
#	Source/Engine/Renderer/ReflectionsPass.cpp
#	Source/Engine/Renderer/ShadowsPass.cpp
#	Source/Shaders/SSR.hlsl
#	Source/Shaders/ShadowsSampling.hlsl
#	Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4 c17a9f653e Add minor improvements and adjust 3rd DDGI cascade for better world coverage 2026-05-07 16:38:15 +02:00
mafiesto4 6cc8f693f3 Fix directional light rendering to be skipped when color alpha is zero 2026-05-07 08:41:48 +02:00
mafiesto4 9c5daf419b Fix default shadow depth bias values and control them based on shadow resolution/quality mix 2026-05-06 12:39:15 +02:00
mafiesto4 9a85ae7142 Add soft PCSS shadows on Ultra quality
Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
2026-05-06 12:37:42 +02:00
mafiesto4 aac399c6a1 Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance 2026-05-04 23:41:00 +02:00
mafiesto4 3a5d831e71 Minor changes 2026-04-29 18:34:39 +02:00
mafiesto4 acbbd34ecf Optimize scene rendering async job to use interleaved ranges instead of fighting for a shared index 2026-04-28 13:16:44 +02:00
mafiesto4 c8b06ba7ec Optimize scene rendering loop to cache more data on stack 2026-04-28 13:07:19 +02:00
mafiesto4 442cb8f2dd Minor improvements 2026-04-28 00:25:31 +02:00
mafiesto4 4fd7f51fdf Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering 2026-04-27 21:53:11 +02:00
mafiesto4 6b3502675a Fix deprecated flag usage when loading scenes over multiple frames 2026-04-24 17:54:40 +02:00
mafiesto4 615e847e01 Add new Level.PreloadSceneAsync for streaming levels before they need to be loaded in 2026-04-24 17:54:25 +02:00
mafiesto4 633f2fa901 Fix prefab preview to wait for the assets streaming 2026-04-20 12:49:43 +02:00
mafiesto4 712420cca7 Merge remote-tracking branch 'origin/master' into 1.12 2026-04-16 14:04:21 +02:00
mafiesto4 51af51d008 Fix missing OrthoSize property serialization on Camera
#4053
2026-04-15 22:34:10 +02:00
mafiesto4 5b7af2e10c Various fixes and improvements 2026-04-14 16:00:53 +02:00
mafiesto4 99d71cdf4a Fix animated model bounds to properly update after animation tick 2026-04-14 09:09:19 +02:00
mafiesto4 963b2f327f Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.h
2026-04-08 13:24:29 +02:00
mafiesto4 47508150c2 Fix crash when changing prefab root
#4034
2026-04-07 21:57:36 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
mafiesto4 7b695bf6bf Fix compilation regression 2026-03-30 22:44:38 +02:00
mafiesto4 408c6d96b1 Minor imporvements 2026-03-30 10:14:25 +02:00
mafiesto4 039407b6ee Fix broken prefab linkage when duplicating nested prefab instance root
#3945
2026-03-30 10:14:07 +02:00
mafiesto4 71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
mafiesto4 f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
mafiesto4 095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
mafiesto4 c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 d06be3d1d6 Fix crash on invalid prefab data size
#3979
2026-03-25 13:45:21 +01:00
mafiesto4 f3c957481c Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4 29abfbcdc9 Fix Cloth with models that use compressed vertex buffer
#4017
2026-03-24 22:59:21 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 afe917a7f3 Improve e7016564b1 to reduce recompilation on commit changes 2026-03-12 22:51:29 +01:00
mafiesto4 8318a9c1d0 Fix crash when unloading scene during tick of that scene 2026-03-12 13:39:01 +01:00
mafiesto4 895dcf4aa6 Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
2026-03-12 00:00:28 +01:00
mafiesto4 96bbae8e28 Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter

#3949
2026-03-11 16:01:56 +01:00
mafiesto4 394dc31bb0 Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix 2026-03-10 22:03:07 +01:00
mafiesto4 3bbaa7025a Fix crash when destroying actor that was left in enabled state
#3880
2026-03-10 17:01:57 +01:00
mafiesto4 d1557e5292 Add support for running engine with a single-thread only (content, jobs, drawing, physics) 2026-02-16 16:10:31 +01:00
mafiesto4 4ccf969f7a Add various fixes for Web 2026-02-16 11:59:44 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00