mafiesto4
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d9c787a661
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
# Source/Engine/Graphics/Graphics.h
# Source/Engine/Renderer/ShadowsPass.cpp
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2026-05-13 16:03:53 +02:00 |
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mafiesto4
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d697bd7402
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Update old API usage
#4080 #4081
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2026-05-12 18:40:21 +02:00 |
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mafiesto4
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fb21ffd3be
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Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
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2026-05-08 10:52:46 +02:00 |
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mafiesto4
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241441d5b9
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Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
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2026-05-07 19:55:03 +02:00 |
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mafiesto4
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c17a9f653e
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Add minor improvements and adjust 3rd DDGI cascade for better world coverage
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2026-05-07 16:38:15 +02:00 |
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mafiesto4
|
6cc8f693f3
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Fix directional light rendering to be skipped when color alpha is zero
|
2026-05-07 08:41:48 +02:00 |
|
mafiesto4
|
9c5daf419b
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Fix default shadow depth bias values and control them based on shadow resolution/quality mix
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2026-05-06 12:39:15 +02:00 |
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mafiesto4
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9a85ae7142
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Add soft PCSS shadows on Ultra quality
Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
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2026-05-06 12:37:42 +02:00 |
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mafiesto4
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aac399c6a1
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Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance
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2026-05-04 23:41:00 +02:00 |
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mafiesto4
|
3a5d831e71
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Minor changes
|
2026-04-29 18:34:39 +02:00 |
|
mafiesto4
|
442cb8f2dd
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Minor improvements
|
2026-04-28 00:25:31 +02:00 |
|
mafiesto4
|
4fd7f51fdf
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Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
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2026-04-27 21:53:11 +02:00 |
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mafiesto4
|
633f2fa901
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Fix prefab preview to wait for the assets streaming
|
2026-04-20 12:49:43 +02:00 |
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mafiesto4
|
712420cca7
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Merge remote-tracking branch 'origin/master' into 1.12
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2026-04-16 14:04:21 +02:00 |
|
mafiesto4
|
51af51d008
|
Fix missing OrthoSize property serialization on Camera
#4053
|
2026-04-15 22:34:10 +02:00 |
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mafiesto4
|
5b7af2e10c
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Various fixes and improvements
|
2026-04-14 16:00:53 +02:00 |
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mafiesto4
|
99d71cdf4a
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Fix animated model bounds to properly update after animation tick
|
2026-04-14 09:09:19 +02:00 |
|
mafiesto4
|
2fc95bdf57
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
|
2026-04-01 17:14:21 +02:00 |
|
mafiesto4
|
8b383d4dbe
|
Fix regression on Large Worlds build and bunch of warnings
|
2026-03-30 23:50:03 +02:00 |
|
mafiesto4
|
f3c957481c
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
|
2026-03-24 23:41:58 +01:00 |
|
mafiesto4
|
29abfbcdc9
|
Fix Cloth with models that use compressed vertex buffer
#4017
|
2026-03-24 22:59:21 +01:00 |
|
mafiesto4
|
45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
|
2026-03-13 08:09:16 +01:00 |
|
mafiesto4
|
895dcf4aa6
|
Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
|
2026-03-12 00:00:28 +01:00 |
|
mafiesto4
|
96bbae8e28
|
Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
|
2026-03-11 16:01:56 +01:00 |
|
mafiesto4
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
mafiesto4
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
|
mafiesto4
|
4afd9fd8df
|
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
|
2026-02-06 13:27:53 +01:00 |
|
mafiesto4
|
73c19b278f
|
Optimize updating Animated Model bones buffer when it's not dirty
#3827
|
2026-02-06 12:47:34 +01:00 |
|
mafiesto4
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
mafiesto4
|
fa428e343b
|
Add dithering to Volumetric Fog to reduce aliasing
|
2026-01-28 08:39:56 +01:00 |
|
mafiesto4
|
a9bddfa784
|
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
|
2026-01-27 23:24:47 +01:00 |
|
mafiesto4
|
f9b784a42a
|
Add improvements to Volumetric Fog quality and performance
|
2026-01-27 22:20:48 +01:00 |
|
Tryibion
|
e6fd761b80
|
Fix missing light shadow resolution serialization.
|
2026-01-17 14:09:13 -06:00 |
|
mafiesto4
|
18778aa511
|
**Add Box Projection to Environment Probe** for better indoor areas
|
2026-01-14 09:49:01 +01:00 |
|
mafiesto4
|
b7e32e13ab
|
Add CaptureOffset to Environment Probe
|
2026-01-13 14:53:48 +01:00 |
|
mafiesto4
|
14842183f2
|
Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
|
2026-01-13 13:12:19 +01:00 |
|
mafiesto4
|
e3d1e8a5ea
|
Add View button to edit Environment Probe texture asset
|
2026-01-13 10:36:07 +01:00 |
|
Tryibion
|
dc22fa4061
|
Fix blend shape always applying zero weight if default weight is zero.
|
2025-12-18 21:49:03 -06:00 |
|
mafiesto4
|
056de752ed
|
Add docs
|
2025-12-14 23:03:34 +01:00 |
|
Tryibion
|
0e627577fc
|
Simplify code.
|
2025-12-14 15:00:44 -06:00 |
|
Tryibion
|
2d56411e5f
|
Add slot stop methods without anim param.
|
2025-11-23 14:19:37 -06:00 |
|
Tryibion
|
6c29877b20
|
Fix spline bezier drawing.
|
2025-11-15 15:58:50 -06:00 |
|
Saas
|
a9fc5f720d
|
break up EnvironmentProbe properties into groups
|
2025-10-16 20:35:53 +02:00 |
|
mafiesto4
|
39803ce6b2
|
Add **render layer mask to decals**
#967 #3080
|
2025-10-07 18:23:03 +02:00 |
|
mafiesto4
|
361fc3ecfb
|
Add stencil buffer usage with object layer information
#3080 #967
|
2025-10-07 18:07:23 +02:00 |
|
mafiesto4
|
823ed247d2
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
|
2025-10-03 22:37:32 +02:00 |
|
mafiesto4
|
7e1ac5e167
|
Fix sky rendering in ortho and oblique projection
#3448
|
2025-10-02 18:48:14 +02:00 |
|
mafiesto4
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
mafiesto4
|
a0f764a774
|
Add skybox rotation feature
#3592
|
2025-09-21 21:58:03 +02:00 |
|
Tryibion
|
7a40722964
|
Fix view distance light property from affecting brightness all of the time.
|
2025-09-14 17:51:27 -05:00 |
|