107 Commits

Author SHA1 Message Date
mafiesto4 92a0a40d16 Add Global SDF Overdraw debug mode for content optimizations 2026-05-20 16:20:45 +02:00
mafiesto4 03126e1840 Fix missing objects when performing Global Surface Atlas defragmentation after failed insert 2026-05-19 14:02:35 +02:00
mafiesto4 b039e3779d Fix Global Surface Atlas tiles padding and position precision to have proper stability 2026-05-12 17:10:02 +02:00
mafiesto4 b14c2cfc74 Optimize Global Surface Atlas full direct lighting redraw to copy whole emissive atlas at once 2026-05-04 18:11:01 +02:00
mafiesto4 0aecb35ab1 Fix Global Surface Atlas rasterization of objects with negative scale 2026-04-29 18:34:14 +02:00
mafiesto4 c4bb39aeac Improve Global Surface Atlas objects dirtying limit to pick the largers objects first 2026-04-29 17:52:51 +02:00
mafiesto4 61431a6400 Optimize Global Surface Atlas defragmentation with copying old atlas to avoid redrawing all objects 2026-04-29 17:19:40 +02:00
mafiesto4 d4da1d80d0 Optimize Global Surface Atlas with object draws limit per frame 2026-04-29 17:05:17 +02:00
mafiesto4 3bede1d6bc Optimize Global Surface Atlas updates distribution for subobjects (eg. foliage instances) 2026-04-28 22:21:38 +02:00
mafiesto4 578af12f2b Optimize Global Surface Atlas objects to cache shader data 2026-04-28 20:18:18 +02:00
mafiesto4 61b6aeb252 Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
2026-01-28 14:04:43 +01:00
mafiesto4 ce45fa3d54 Fix crash on Global Surface Atlas objects buffer building 2025-12-30 23:41:49 +01:00
mafiesto4 fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
mafiesto4 f1c4fd464a Optimize GPU textures and buffers uploads with a batched memory barrier 2025-09-03 22:11:26 +02:00
mafiesto4 5c5341e346 Optimize Color Grading LUT to be cached if unchanged from the previous frame 2025-08-01 23:16:57 +02:00
mafiesto4 8fcbef863e Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
2025-07-30 08:42:26 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4 5f19538455 Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
mafiesto4 bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
mafiesto4 305bf653cf Add todo comments for future improvements to DDGI 2024-07-24 16:39:37 +02:00
mafiesto4 6f3d1cdd0a Optimize Global Surface Atlas objects culling with shared thread group pre-cull 2024-07-24 11:46:20 +02:00
mafiesto4 352913ba14 Add random per-probe rotation for rays tracing in DDGI 2024-07-11 14:48:24 +02:00
mafiesto4 d5dd8e7ecf Optimize GlobalSurfaceAtlasPass tiles by sorting by size before inserting them into atlas 2024-07-08 16:43:26 +02:00
mafiesto4 082a5819cd Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces) 2024-07-08 16:40:59 +02:00
mafiesto4 567d5f70ab Merge remote-tracking branch 'origin/1.9' into 1.9 2024-07-02 00:58:25 +02:00
mafiesto4 08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
mafiesto4 f4d4969650 Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9 2024-06-28 09:52:06 +02:00
mafiesto4 dbbc2b70bf Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes 2024-06-28 09:43:18 +02:00
mafiesto4 8eaa635385 Minor tweaks to GlobalSA 2024-06-26 18:19:48 +02:00
mafiesto4 a1c251c3b7 Add various optimizations to Global Surface Atlas 2024-06-24 19:01:35 +02:00
mafiesto4 8190d7f171 Optimize Global Surface Atlas setup and objects buffer writing to be async 2024-06-24 13:15:45 +02:00
mafiesto4 3b3cd5ade4 Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list 2024-06-21 23:01:32 +02:00
mafiesto4 4d0d08f245 Optimize Global Surface Atlas drawing with async job system 2024-06-21 17:55:02 +02:00
mafiesto4 c119750896 Fix RectAtlas regression 2024-06-21 16:24:47 +02:00
mafiesto4 8e49a35e0e Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations 2024-06-20 15:26:58 +02:00
mafiesto4 9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
ExMatics HydrogenC 9062c04ef0 Complete sdf reflections 2024-06-18 21:25:12 +08:00
mafiesto4 7f2464684a Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented 2024-06-18 14:17:50 +02:00
mafiesto4 e3f0991805 Optimize Global Surface Atlas drawing when atlas is full 2024-06-13 23:02:20 +02:00
mafiesto4 b760dcdb58 Fix Global Surface Atlas flickering in scenes with lots of objects 2024-06-13 18:10:18 +02:00
mafiesto4 1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
mafiesto4 182d6d8602 Fix regression in missing shadows inside Global Surface Atals 2024-05-23 21:51:57 +02:00
mafiesto4 206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
mafiesto4 61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
mafiesto4 5c356ec22a Fix Global Surface Atlas defragmentation flicker when atlas it nearly full 2024-03-26 16:50:58 +01:00
mafiesto4 4ab572426d Various renamings 2024-03-26 14:27:10 +01:00
mafiesto4 cdbb2cc813 Refactor shader structures naming with a prefix 2024-03-25 17:52:48 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 f0865c3989 Fix crash in Global Surface Atlas when dirty object is missing 2023-11-16 14:18:29 +01:00