182 Commits

Author SHA1 Message Date
mafiesto4 45e121bf77 Fix Guid diff serialization and loading invalid values 2026-04-28 00:24:57 +02:00
mafiesto4 b201897ae6 Optimize foliage serialization by batching instance data, performing quantization, and LZ4 compression
Cuts down foliage data size by over 50% and improves load times.
2026-04-27 14:30:19 +02:00
mafiesto4 f905b4013b Optimize large scene files loading by aligning json pool allocator pages to 64kB 2026-04-27 14:26:12 +02:00
mafiesto4 135110387d Fix loading SceneReference property in Visual Script 2026-04-24 17:55:07 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 408c6d96b1 Minor imporvements 2026-03-30 10:14:25 +02:00
mafiesto4 78052fbaec Refactor engine configuration to support platform-specific namespaces in config files 2026-03-26 23:27:51 +01:00
mafiesto4 0f5c5dcf3e Fix memory issues on Web 2026-03-16 16:42:30 +01:00
mafiesto4 2cb12e3c0f Add SIMD support to Web with SSE4.2 2026-03-13 10:21:21 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 afe917a7f3 Improve e7016564b1 to reduce recompilation on commit changes 2026-03-12 22:51:29 +01:00
mafiesto4 865a26cbbe Remove deprecated CommonValue
Deprecated on 31th July 2020
2026-02-12 18:26:08 +01:00
mafiesto4 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
mafiesto4 780e78f056 Another compilation fix attempt 2026-02-03 23:33:24 +01:00
mafiesto4 e84b5410ec Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
2026-02-03 22:59:35 +01:00
mafiesto4 15771355cb Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
2026-02-03 22:09:41 +01:00
mafiesto4 dab44f5ceb Minor fixes 2025-10-16 10:20:51 +02:00
mafiesto4 8fdda1a71a Fix scene object reference serialization in C++ to use correct serializer
#3255
2025-08-30 23:52:54 +02:00
mafiesto4 f21accd466 Fix crash when memory stream reading fails and perform soft error handling
#3612
2025-08-15 14:19:59 +02:00
mafiesto4 6c499e877f Fix prefab diff in Editor on mesh reference 2025-06-02 11:50:10 +02:00
mafiesto4 b065e6c989 Fix regression from 294dd3d363 2025-05-30 11:15:47 +02:00
mafiesto4 294dd3d363 Fix json guid parsing to check for correct hex characters
#3476
2025-05-30 00:42:55 +02:00
mafiesto4 cfc90d1ddf Fix crash in value comparison for deleted native scripting object that still has managed reference
#3365 #3374
2025-04-13 22:13:17 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
mafiesto4 5d32bb962f Add warning when cloth paint is incorrect size 2025-03-11 23:09:47 +01:00
mafiesto4 5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
mafiesto4 bc6f4f50cb Fix serialization of ControlReference when used in prefabs
#3262
2025-03-07 18:55:03 +01:00
mafiesto4 520bab7463 Refactor serialziation of ControlReference into a string with ID of actor for simplicity
#3123
2025-03-04 17:14:21 +01:00
mafiesto4 dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
mafiesto4 83c3201ef8 Fix regression in rapidjson update 2025-02-25 18:09:47 +01:00
mafiesto4 2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
mafiesto4 bfd972b96d Add SIMD support for rapidjson when processing json data
#3155
2025-02-23 23:38:07 +01:00
mafiesto4 25f26a7a91 Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson 2025-02-23 23:26:55 +01:00
mafiesto4 a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4 9049093267 Fix scene object reference serialization in C# scripts
#3136
2025-02-17 11:57:31 +01:00
mafiesto4 9d4d9ccf38 Optimize compilation on MSVC as it can ommit include 2025-02-17 10:24:04 +01:00
mafiesto4 67db774a2f Fix compilation regression 2025-02-17 00:27:06 +01:00
mafiesto4 086ddc96bb Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
2025-02-14 17:07:33 +01:00
mafiesto4 cf40facefe Add engine fatal error types handling
Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
mafiesto4 8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
mafiesto4 1497acef58 SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only 2025-01-16 17:42:01 +01:00
mafiesto4 6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
Ari Vuollet 10a906d51b Apply patches to rapidjson 2025-01-15 00:23:30 +02:00
mafiesto4 90ba7f4a92 Mark CommonValue as deprecated to generate warnings in old code 2025-01-13 18:25:26 +01:00
mafiesto4 668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
mafiesto4 fee0ab74ff Update old doc comments 2024-12-28 21:31:21 +01:00
mafiesto4 a7061a7524 Fix raw scripting object pointers auto-serialization 2024-11-25 22:13:21 +01:00
mafiesto4 da203352fd Refactor old code documentation 2024-09-24 18:20:12 +02:00
mafiesto4 9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00