mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
...
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
fb21ffd3be
Rename FLAX_REVERSE_Z macro to REVERSE_Z
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#2684
2026-05-08 10:52:46 +02:00
mafiesto4
241441d5b9
Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
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# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4
edb3badcb3
Optimize content modifications watching events processing in large projects
2026-04-24 23:47:22 +02:00
mafiesto4
3954a97734
Fix tint compiler path
2026-04-07 16:30:44 +02:00
mafiesto4
057d6c67f7
Move tint compiler to Web package
2026-04-07 13:12:19 +02:00
mafiesto4
ee32422796
Fix editor packaging errors
2026-04-06 21:05:13 +02:00
mafiesto4
c4342b0a20
Add SPIR-V compression with LZ4 of Vulkan shaders (35% avg smaller)
2026-03-07 23:24:40 +01:00
mafiesto4
28257296b9
Enable Web builds on Linux
2026-03-06 17:57:43 +01:00
mafiesto4
ceebc68d18
Add ShaderProfileFeatures for more expendable shader feature sets
2026-03-04 16:55:04 +01:00
mafiesto4
aff8090adb
Add LZ4 compression to WebGPU shaders
2026-03-04 09:15:53 +01:00
mafiesto4
6814a43418
Various changes for WebGPU and hardware instancing support
2026-03-03 14:51:15 +01:00
mafiesto4
f1e851e1b8
Fix WebGPU by moving user to Australia
2026-03-02 20:37:11 +01:00
mafiesto4
20c9ed27fb
Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta
2026-02-26 12:02:52 +01:00
mafiesto4
9be8589437
Add shader compiler for WebGPU
...
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00
mafiesto4
143d714037
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
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Improve SSR resolve filter quality and adjust scalability.
2026-01-26 15:22:39 +01:00
mafiesto4
a63b97d31d
Add stripping DXIL debug data from the shader cache when not used
2025-12-10 14:58:12 +01:00
mafiesto4
56066a3212
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
mafiesto4
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
mafiesto4
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4
647d74af0d
Fixes for vertex layouts binding into graphics backend
2025-01-11 22:44:38 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
mafiesto4
7aa240e5eb
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
mafiesto4
6f04231b31
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
mafiesto4
348f17479d
Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
2025-01-03 01:07:33 +01:00
mafiesto4
668f3fa68d
Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
666efb7675
Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor
2024-12-13 14:56:20 +01:00
mafiesto4
fc4e6f4972
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
mafiesto4
04a3435200
Fix shaders parsing to skip comments in between special macros
2024-12-10 16:45:59 +01:00
ExMatics HydrogenC
5d050ca020
Make reverse z define dynamic
2024-06-05 21:51:07 +08:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
19752e4f3b
Add storing shader asset includes paths in compact format for portability
2023-11-04 15:26:18 +01:00
mafiesto4
1d41aa01ce
Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
2023-10-26 14:36:02 +02:00
mafiesto4
677cd4e382
Fix build regression from 6f7f22eb47
2023-10-12 22:29:11 +02:00
mafiesto4
6f7f22eb47
Add outputting shader source code in Editor to text file when compilation fails for debugging
2023-10-12 18:57:27 +02:00
mafiesto4
734f8bcaf4
Fix shader compilation tracking to check for directory existence
2023-10-08 15:52:36 +02:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
mafiesto4
32e052a87b
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
mafiesto4
c43f724189
Add reloading materials and particle emitters after shader compilation fail
2022-08-12 22:55:20 +02:00
mafiesto4
528a009b6b
Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage
2022-07-15 20:36:56 +02:00
mafiesto4
b8ff4ae2e0
Fixes for Vulkan descriptors binding
2022-06-17 10:41:23 +02:00
mafiesto4
04a7dab7e7
Minor fixes
2022-05-02 10:36:31 +02:00
mafiesto4
598876d8e3
Add shader reloading on header file edit for shaders with compilation errors
2022-04-08 13:53:23 +02:00
mafiesto4
6196bb31fe
Post merge fixes
2022-03-22 13:20:07 +01:00