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Flax/FlaxEngine
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2,403 Commits 15 Branches 23 Tags
1.2
Commit Graph

13 Commits

Author SHA1 Message Date
mafiesto4 3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
mafiesto4 971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
mafiesto4 1dfcfb8aa9 Fix d3d12 compilation with older Win10 SDK version 2021-06-15 23:49:44 +02:00
mafiesto4 2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
mafiesto4 b300793009 Add UAV slots dimensions to cache for D3D12 validation 2021-06-08 15:18:04 +02:00
mafiesto4 ab55c145f1 Add DRED and optional GPU-Based Validation for D3D12 2021-06-07 14:55:08 +02:00
mafiesto4 f7957be3e7 Fix GPU synchronization on D3D12 2021-06-07 14:53:53 +02:00
mafiesto4 39698c7694 Fix descriptors bindings to shaders on D3D12 2021-06-07 13:08:39 +02:00
mafiesto4 6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
mafiesto4 be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
VNC 6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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