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Flax/FlaxEngine
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3,865 Commits 15 Branches 23 Tags
1.4
Commit Graph

12 Commits

Author SHA1 Message Date
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 0a458d94c4 Add support for Volume textures to have residency changed as regular textures 2022-04-21 12:36:16 +02:00
mafiesto4 70ca42794a Add ClearUA to GPUContext to clear texture with float values 2022-02-08 18:06:02 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
mafiesto4 88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
mafiesto4 add88a783b Tweaks 2021-06-28 16:18:03 +02:00
mafiesto4 3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
mafiesto4 971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
mafiesto4 2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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