15 Commits

Author SHA1 Message Date
mafiesto4 f3bd0e469c Fixes 2022-06-20 18:14:38 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 430ef09ab1 Fix render pass resource checking 2022-04-06 13:16:12 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
mafiesto4 2fe6129fcd Simplify code 2021-02-01 23:41:23 +01:00
VNC 33ce17c3fa Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.

Set minimum width and height to 1.
2021-01-29 16:18:00 +01:00
mafiesto4 ea489fbf2a Fix crash in motion blur tile size calculation 2021-01-20 13:11:45 +01:00
mafiesto4 f80f7cdd33 Fix crash on Android if GPU doesn't support linear sampling of the shadow map 2021-01-14 22:23:22 +01:00
mafiesto4 cc399b51f0 Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright 2021-01-03 20:27:08 +01:00
mafiesto4 23c51694c7 Reimplement Motion Blur 2021-01-03 20:13:09 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 cf0aeb79bf Remove TAA and Motion Blur implementations 2020-12-22 18:07:53 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00